Unlocked by default.
Beacon is a shrine-centric utility item. Each time you charge a Charge Shrine, it drops a healing field. In addition, upcoming stages will spawn two extra Charge Shrines, increasing the number of opportunities to gain shrine rewards.
Wrench makes shrines charge 4s faster and boosts shrine rewards by +7.5%. Pairing it with Beacon increases the value of the extra shrines you’ll see later.
Extra sustain to complement Beacon’s on-charge healing, improving survivability during shrine events.
Area damage when you’re hit can help hold the shrine circle while charging, reducing chip damage risk.
Drops coins when you’re hit—useful for rerolls/upgrades in shrine-heavy economies. (Economy synergy; not a direct shrine buff.)
No Beacon-specific balance changes were found in official patch posts we checked. Related shrine/UI notes appear in v1.0.16 and v1.0.11 patch notices. Always cross-check build advice with your game version.