Early in the article we link back to the Items Database for quick browsing.
Cactus turns taking damage into offense: whenever you’re hit, it emits spikes whose damage scales with your current Thorns value. This naturally rewards close-range, defensive play.
Player-tested routes include resetting if cacti don’t appear early and stacking defensive stats to survive while Thorns does the job.
Directly increases the stat Cactus scales with—higher Thorns = stronger spikes.
Converts Armor into additional Thorns, multiplying Cactus spike damage over time.
Fits close-range defensive play; historical patches tweaked cactus-vs-Aegis interactions, but the style remains complementary.
v1.0.7 (2025-09-03): “Cactus projectiles can no longer pierce Aegis; shoot fewer cactus projectiles.” (enemy behavior; affects Desert runs feel)
v1.0.17 (2025-10-24): General balance & performance updates; check recent notes when following older guides.