Per dagger, damage increase is capped at +200% per minute (10 daggers ⇒ +2000%/min). This is a cap on the damage increase, not on “rolls.”
Joe’s Dagger is a late-game scaling item that rewards long, enemy-dense stages. If you’re new to items, browse the Items Database first; below we focus on the precise unlock and post-v1.0.12 mechanics.
Kill 10,000 enemies using the Dexecutioner.
Each dagger can grant at most +200% damage per minute. If you hold multiple daggers, the cap stacks additively (e.g., 10 daggers ⇒ +2000%/min).
Execute applies to regular enemies. For bosses (and usually elites), treat the item as scaling only via mob clears.
Do other execute sources (e.g., Shadow Step, the execute on Dexecutioner hits) add stacks to Joe’s Dagger? Community reports conflict and no explicit developer note was found. We mark this as Unconfirmed. Build around what is guaranteed: high hit-count weapons and dense maps.
Mandatory for the unlock; afterwards, its crowd control and kill-speed help feed more executes on regular enemies.
More hits → more kill throughput → more execute chances across mobs.
High swing rate helps clear waves quickly to realize dagger scaling over time.