🧪 How HP Regen Works in Megabonk
In Megabonk, the HP Regen stat is measured per minute. That means 60 HP Regen = 1 HP/second. Medkit grants +45 HP Regen, which translates to roughly 0.75 HP/second. This healing is constant and does not require you to hit enemies.
🧮Quick Math
Convert any regen to per-second by dividing by 60. Examples: 120 → 2 HP/s; 300 → 5 HP/s; 45 → 0.75 HP/s.
When Medkit Shines
- Boss downtime, kiting windows, or moments with no targets to hit
- Builds that stack max HP (e.g., Oats) to buy more time for regen to work
- Mixed sustain setups with Campfire (stationary healing) for between-wave recovery
Medkit vs. On-Kill Healing
Borgar heals by spawning burgers on enemy kills (chance-based), which is explosive during clears but unreliable on single-target boss phases. Medkit’s steady trickle keeps working even with no enemies around.
✓ Advantages
- Always on; doesn’t require hits or kills
- Helps stabilize after mistakes during boss patterns
- Pairs well with max-HP stacking and defensive tomes
✗ Considerations
- Lower burst than lifesteal builds
- Requires time standing/live to realize value
- Can feel weak without additional sustain or mitigation
❓ Frequently Asked Questions
Does Medkit work from the start?
Yes — Medkit is available by default on new save files.
How much healing do I get per second?
Medkit grants +45 HP per minute, which equals about 0.75 HP per second.
Is lifesteal strictly better than regen?
Lifesteal offers burst recovery during constant attacking; regen is reliable during downtime. Many players run both for consistency.