🧪 How Overpowered Lamp Works
Mechanics
- +1 extra roll for any chance-based on-hit effect (e.g., freezes, poisons, shocks).
- Default unlock: appears in your item pool from the start.
- Stacks within a run: multiple Lamps mean multiple independent rolls per hit.
Math note
If a base effect has probability
p, one Lamp makes the overall trigger chance
1 − (1 − p)^2. For example, 15% becomes about 27.75%. With more Lamps, you add more independent rolls.
Why it’s strong
✓ Pros
- Makes RNG effects reliable, especially with many projectiles or fast attacks.
- Works with a wide range of on-hit items.
- Scales naturally as you add more proc sources.
✗ Cons
- No direct damage on its own; needs proc-based items to shine.
- Marginal value if your build lacks chance-based effects.
🔗 Best Synergies & Build Notes
Pair the Lamp with items that check on-hit chances frequently.
Spicy Meatball
Chance-based burn ticks/ignites become more consistent in dense fights.
View item
Lightning Orb
Frequent hits + extra proc rolls = reliable shock chains.
View item
Dragonfire
Stacks of chance-based effects benefit from more attempts per hit.
View item
Unstable Transfusion
Extra rolls make on-hit triggers fire more often during swarms.
View item
Power Gloves
Fast attack builds generate many proc checks; Lamp amplifies value.
View item
Moldy Cheese
Poison chances roll twice; pairs well with multi-hit weapons.
View item
❓ Frequently Asked Questions
What does “+1 chance to proc” actually mean?
It gives an additional independent roll for any chance-based on-hit effect. In the developer’s words, a 15% effect “is rolled twice” if you have a Lamp.
Is Overpowered Lamp unlocked by default?
Yes. It’s available in the item pool from the start.
Does it stack?
Yes. Multiple Lamps can be found in a single run; each one adds another roll. Exact stacking formula isn’t officially documented, but community evidence supports additive extra rolls.