The Armor Tome is a defensive Tome in Megabonk that increases a character's total Armor. Higher armor reduces the damage taken from enemy hits, making it an essential option for tanky and survival-focused builds. It is not available by default and must be unlocked by fulfilling specific conditions.
Overview
- Stat: Armor (Damage Reduction)
- Base upgrade per level: +12% armor
- How to unlock: Kill 5,000 enemies as Sir Oofie
- Max level: 99
- Category: Defensive Tome
Armor is a percentage-based damage reduction stat that makes you tankier without requiring active play. Unlike shields that regenerate or HP that can be healed, armor provides consistent damage mitigation on every hit.
Armor Scaling
See how damage reduction improves with investment:
How Armor Works
Effects
- Each level grants +12% Armor
- Damage taken from all sources is reduced proportionally
- Particularly valuable when combined with other forms of sustain such as Regen Tome, Shield Tome, and Bloody Tome
- Scales infinitely - more valuable against high-damage enemies
- Passive benefit requiring no player input
How to Unlock
âĸ Choose high enemy density stages and difficulties
âĸ Use AoE weapons to maximize kill count per run
âĸ Consider using Cursed Tome for even more enemies
âĸ Progress tracked across all runs - it's cumulative
Defense Comparison
Three primary defensive stats serve different roles:
Reduces all incoming damage by %. Passive, always active, no regeneration needed. Best for consistent tanking.
Takes damage first, auto-regenerates. Best for active play with dodging. More forgiving of mistakes.
Maximum HP pool. Requires healing to recover. Best for face-tanking. More stable baseline.
Best strategy: Combine Armor with HP and Shield for maximum effective health. Armor makes every point of HP and Shield worth more.
Synergies
Strategy Guide
- Best suited for defensive or hybrid builds that prioritize survival
- Effective in long boss fights where incoming damage is sustained over time
- Useful for beginners struggling with survivability before mastering dodge mechanics
- Investing heavily in Armor Tome can sometimes reduce the need for constant evasive play
- Particularly valuable in high-difficulty content with heavy enemy damage
- Essential for "facetank" builds that stay in the thick of combat
Best Use Cases
- Tank builds - Core defensive stat for facetank strategies
- Melee characters - Constantly in danger, need consistent mitigation
- New players - Passive defense that doesn't require skill
- Long boss fights - Sustained damage mitigation over time
- High difficulty runs - More valuable when enemies hit harder
- Sustain builds - Amplifies healing and regeneration efficiency
Important Considerations
- â ī¸ Diminishing Returns - Each point of armor is slightly less valuable than the last
- Armor reduction scales linearly per level, but its real effectiveness depends on enemy DPS and how often you take hits
- Works best when combined with sustain or mitigation, rather than as a stand-alone defensive layer
- Not as valuable in "perfect dodge" builds that avoid all damage
- Requires unlocking through Sir Oofie - not available at start