Overview
The Evasion Tome increases your character's dodge chance. When Evasion triggers, you completely avoid the incoming damage - taking zero damage from that attack. This makes it a powerful defensive option, though it relies on probability rather than guaranteed damage reduction.
Each level adds +10% to your internal Evasion value, but due to the game's hyperbolic diminishing returns formula, this does not translate to a flat +10% effective dodge rate. Understanding the scaling mechanics is crucial for making informed upgrade decisions.
How Evasion Scaling Works
Evasion uses a hyperbolic diminishing returns formula that prevents stacking to 100% dodge chance. The actual formula is:
- 100% Internal (10 levels) = ~50% effective dodge rate
- 200% Internal (20 levels) = ~66.7% effective dodge rate
- 500% Internal (50 levels) = ~83.3% effective dodge rate
- 1000% Internal (100 levels) = ~90.9% effective dodge rate
The effective dodge rate approaches a soft cap around ~90% as you invest heavily. This diminishing returns curve means early levels are more cost-effective than later ones.
Effects & Mechanics
- Complete Damage Immunity: When Evasion triggers, you take absolutely no damage from that attack
- Hit-Based Trigger: Works on attacks that have a "hit" check - applies to most standard enemy attacks
- Independent from Armor: Evasion and Armor are separate defensive mechanisms that can coexist
- Probability-Based: Unlike flat damage reduction, Evasion is RNG-dependent and can be inconsistent at low values
- Early Investment Value: Due to diminishing returns, earlier levels provide better marginal benefit than later levels
Interaction with Other Defense Stats
Evasion works alongside other defensive mechanics, but the exact interaction details vary:
- With Armor: These are separate defensive paths - Evasion = "avoid hit event" while Armor = "reduce damage taken". Both independently verified to coexist.
- With Shield: The exact interaction order between Shield and Evasion is not officially documented. They appear to function as separate systems.
- With Health: More max health gives you more buffer to survive when Evasion fails to proc, making them complementary.
- Layered Defense: Multiple defense stats create redundancy - if one fails, others may still protect you.
Synergy Guide
Example Builds with Evasion
Evasion works best in agility-focused and defense-layered builds:
Strategy Guide
- Early investment efficiency: Due to diminishing returns, early levels provide better value than later ones
- Don't rely solely on RNG: Combine with HP or shield for safety when dodge fails
- Effective against burst damage: Excellent for avoiding boss high-damage attacks
- Pairs with mobility: Works best with characters that have speed bonuses
- Manual + automatic dodging: Your own dodging skills stack with Evasion for double protection
- Soft cap awareness: Effective dodge rate plateaus around 90% regardless of further investment
Important Considerations
- RNG-dependent at low values: Can be inconsistent before reaching higher effective dodge rates
- Not a replacement for other defenses: Use as one layer in a multi-defense strategy
- Diminishing returns: Later levels provide less marginal benefit due to the hyperbolic scaling formula
- Multiple quick attacks: Rapid-fire attacks can still overwhelm you even with high dodge chance
- Build-dependent effectiveness: More valuable for aggressive/mobile playstyles than passive ones
Community Tier Rankings
- Tier Placement Varies by Source: Evasion Tome ranks between B-tier and C-tier in most community tier lists
- Destructoid (Sept 28, 2025): Rated as B-tier
- ProGameGuides (October 2025): Rated as C-tier
- AmiiboDoctor (Oct 7, 2025): Rated as B-tier
- Rankings reflect that Evasion is viable but situational - effectiveness heavily depends on build composition and playstyle
Pro Tips
- Works best with fast builds where you're already avoiding damage manually
- Invest early if planning a mobility-focused run due to better early-level value
- Combine with lifesteal items - dodged attacks give you more time to heal
- Essential for melee weapons that keep you in constant danger
- As you approach the soft cap (~90% effective rate), overall hit rate becomes low and consistent
- Consider your playstyle - aggressive players benefit more than cautious ones