The HP Tome increases your maximum health in Megabonk. It is one of the simplest but most reliable defensive Tomes, giving you a larger health pool to survive tougher fights. Every point of HP is a safety net that lets you make mistakes and learn from them.
Overview
- Stat: Max HP
- Base upgrade per level: +25 HP
- How to unlock: Default (available at start)
- Max level: 99
Health is the most straightforward defensive stat. More HP means you can take more hits before going down, making it invaluable for learning enemy patterns, surviving boss encounters, and pushing through difficult moments.
Health Scaling
See how your health pool grows with investment:
Effects
- Raises your total HP by 25 per level
- Lets you survive bigger hits and sustain longer in dangerous fights
- Scales well into late-game where enemies deal more damage
- Provides room for error - essential for learning and experimentation
- Synergizes with percentage-based healing and regeneration
How to Unlock
This Tome is available from the start of the game. No conditions are required.
Synergies
Strategy Guide
- A safe pick for new players who need more room for mistakes
- Essential for melee builds where chip damage is common
- Doesn't directly increase damage, so balance with offensive Tomes for smoother clears
- Invest early for consistent safety throughout the entire run
- Especially valuable in boss fights with high burst damage
- Combine with sustain for near-immortality in normal encounters
Best For
- New players learning the game - Forgiveness for mistakes
- Melee characters - Frontline durability
- Tank builds - Foundation of all defensive strategies
- Long runs - Late-game scaling where enemy damage increases
- Boss-focused builds - Survive one-shot mechanics
- Learning new weapons - Room to experiment safely
Important Notes
- Considered one of the most reliable defensive Tomes
- Often combined with sustain Tomes for tanky builds
- Universally useful across all playstyles and skill levels
- Linear scaling - easy to calculate and plan around
- Value increases in harder difficulties where damage spikes matter
- Never a bad investment, even if not always the optimal choice