Projectile Speed Tome

Increase Projectile Travel Speed

Projectile Utility Tome
Per Level
~+15%*
Projectile Speed (Community-Reported)
Max Level
High*
Upper Limit Not Officially Confirmed
Unlock
Default
Available from Start
Weapon Type
Projectile
Only Affects Projectile-Based Weapons

Overview

Projectile Speed Tome (also known as Projectile Tome in some community references) increases the travel speed of projectiles fired by your weapons. Faster projectiles reach enemies more quickly, improving hit consistency against mobile targets and extending effective range for certain projectile types.

How It Works: Each level adds approximately +15% Projectile Speed (based on community testing and tier list documentation). This stat affects only the velocity of projectiles in flight—it does NOT increase your attack rate or firing speed. The effect is most noticeable with slow-moving projectiles like thrown flasks or magical orbs.

Important:
  • Projectile Speed is separate from Attack Speed/Cooldown—this Tome only affects how fast projectiles travel, not how often you fire
  • For some time-based projectiles (e.g., flasks that despawn after X seconds), higher speed can effectively extend the distance covered before despawning
  • For distance-capped or instant attacks, the range benefit may be minimal

Naming & Classification

This Tome is officially listed as "Projectile Tome" in community wikis and game databases, with the effect described as "+Projectile Speed". Some guides and tier lists refer to it as "Projectile Speed Tome" for clarity. Both names refer to the same Tome. In this guide, we use "Projectile Speed Tome" for descriptive clarity.

Speed Impact Examples

While exact formulas are not publicly documented, community experience suggests the following progression (illustrative, not official):

Level 0
Baseline
→ Base projectile speed as designed by weapon
~Level 5-10
~75-150% Speed
→ Noticeable improvement in hit consistency, especially against moving enemies
~Level 15-20
~225-300% Speed
→ Projectiles become significantly faster; greatly reduced "lead time" needed
~Level 30+
~450%+ Speed
→ Very fast projectiles; near-instant hit feeling with originally slow weapons

Note: Percentages are approximations based on community reports (+15%/level). Actual in-game values should be verified via UI tooltips.

Community Tier Ratings

Tier ratings for Projectile Speed Tome vary significantly across different sources, reflecting its situational value:

  • Twinfinite (Sep 2025): Rates Projectile Speed as B Tier—solid utility but not essential
  • Destructoid (Sep 2025): Places it higher in recommended Tomes for ranged builds
  • AmiiboDoctor (Oct 2025): Lists it as a valuable QoL (Quality of Life) improvement for projectile weapons
  • Community consensus: Generally viewed as weapon-dependent—essential for slow projectiles, optional for fast ones

Tier ratings are subjective and vary by playstyle, weapon choice, and game version. No official tier list exists from developers.

Compatible Weapons (Verified)

Based on community weapon databases, the following weapons are confirmed to be affected by Projectile Speed:

Bow
Classic ranged weapon with visible projectile travel; benefits greatly from speed
Firestaff
Fires magical projectiles (fireballs); faster travel improves hit rate at range
Bananarang
Thrown weapon with return mechanics; speed affects both throw and return phases
Wireless Dagger
Projectile-based dagger; increased speed improves target acquisition
Tornado
Projectile-based area attack; speed affects travel before expansion
Dice
Thrown weapon with projectile mechanics
Hero Sword
Fires projectile slashes; benefits from increased travel speed
Revolver
Fires bullets as projectiles; speed improves long-range performance
Slutty Rocket
Rocket-based projectile weapon; speed affects travel time to target
Blood Magic
Magical projectile attacks; faster travel improves consistency

This is not an exhaustive list—many other projectile-based weapons also benefit. Verify in-game via weapon upgrade screens.

Incompatible Weapons

Projectile Speed has NO effect on:

  • Melee weapons (Sword, Hammer, etc.) - No projectiles to accelerate
  • Instant-hit/hitscan weapons - Hit detection is immediate upon attack
  • Aura-based weapons (Aura, Disco Ball) - Effect areas, not projectiles
  • Beam weapons - Continuous beams rather than discrete projectiles
  • Certain special weapons - Always check weapon upgrade screens for "Projectile Speed" option

Note: Some weapons may have derived projectile effects from upgrades—test individual weapon interactions in-game.

Tome Synergies

More projectiles + faster speed = screen coverage and consistent damage output.
Faster projectiles land more hits, multiplying the value of increased base damage.
Longer-lasting projectiles combined with higher speed dramatically extends effective range.
Larger, faster projectiles create a more forgiving hitbox, making it easier to land shots on multiple targets.
Faster projectiles land crits more reliably, maximizing burst damage potential.

Strategy Guide

  • Excellent choice for slow-moving projectile weapons like Bow, Firestaff, or thrown weapons
  • Especially helpful against fast-moving enemies that easily dodge slower shots
  • Improves quality of life significantly in chaotic late-game encounters
  • Essential for kiting builds that need consistent hits at range
  • Particularly valuable in boss fights with mobile targets
  • Indirect DPS boost—doesn't increase damage directly, but improves hit consistency and effective DPS

When to Invest

Consider prioritizing Projectile Speed if you are:

  • Using slow projectile weapons - Bow, Firestaff, thrown weapons, etc.
  • Playing long-range builds - Kiting strategies and characters focused on range
  • Facing fast enemies consistently - When enemies frequently dodge your shots
  • Running multi-projectile builds - Benefits multiply with each additional projectile from Quantity
  • Playing high difficulty runs - Where consistency and reliability matter more than peak damage

When to Skip or Deprioritize

Projectile Speed may be less valuable if:

  • ⚠️ Using melee or non-projectile weapons - Zero benefit from this stat
  • ⚠️ Already using fast projectiles - Diminishing returns on already-quick travel speed
  • Prioritizing core DPS stats - Damage, Cooldown, Precision typically offer higher raw DPS gains
  • Short-range playstyle - Travel time is negligible at close quarters
  • Limited Tome slots available - May need to focus on more universally impactful stats first

Version & Accuracy Notes

  • Version: Information based on v1.0.7-v1.0.12+ (September-October 2025)
  • +15% per level is community-reported via tier lists and player testing; exact formula not publicly documented
  • Max Level is reportedly very high (some players mention ~99) but not officially confirmed in patch notes
  • Weapon compatibility verified via community weapon databases and upgrade screen observations
  • Tier ratings vary significantly by source; no official tier list exists from developers
  • Game is in active development; values and mechanics may change in future patches
  • Always verify current values via in-game UI tooltips and upgrade screens

Final Thoughts

Projectile Speed Tome is a weapon-dependent utility Tome that shines with slow-moving projectile weapons. While it doesn't directly boost damage numbers, it significantly improves hit consistency and effective DPS by ensuring your projectiles reach targets faster and more reliably. The difference between level 0 and level 20+ is dramatic—your shots become much more reliable, especially against mobile targets. Consider it essential for slow projectile builds, and optional but valuable for standard ranged setups. Skip entirely if using melee or non-projectile weapons.

Tomes Projectile Speed Utility Ranged Quality of Life Weapon-Dependent

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