Quantity Tome increases your Projectile Count (投射物数量) for weapons that use projectile-type attacks. It does not affect non-projectile area weapons like Aura, Frostwalker, or Dragon's Breath.

Sources: Destructoid (Sep 29, 2025), GameRant (Oct 1, 2025), Steam Community Guides (Sep 28, 2025)

Overview

  • Stat: Projectile Count (Attack Instances)
  • Base upgrade per level: +1 projectile (Common rarity)
  • How to unlock: Fire 5,000 projectiles (community consensus: progress is cumulative across runs)
  • Max level: 99 (community/media consensus; not officially documented)

Quantity Tome is highly valued for projectile-based weapons in Megabonk. By multiplying the number of projectiles or attacks, it can dramatically increase DPS and screen coverage. However, weapon compatibility is critical—some weapons benefit massively while others gain nothing at all.

Projectile Count by Rarity

Higher rarity upgrades provide bonus projectiles beyond the base +1 (based on community-validated data):

🔮 Projectiles Added per Upgrade
Common Uncommon Rare Epic Legendary
+1 +1.2 +1.4 +1.6 +2

Legendary upgrades add double the projectiles! Combine with Luck Tome for more high-rarity rolls.

Note: These multipliers are from community testing. Official values not documented.

Sources: Steam Guide "Weapon and Tome Upgrades" (Sep 28, 2025), Community rarity testing

Projectile Count Scaling

📈 Estimated Total Projectiles at Different Levels

Example progression (assuming Common rarity +1/level and base projectile count of 1):

Base (Level 0)
1
Starting projectile count
Level 10
11
~11x damage output
Level 25
26
~26x damage output
Level 50
51
~51x damage output
Level 75
76
~76x damage output
Max (Level 99)
~100
~100x damage output!

⚠️ Important Assumptions:

  • These calculations assume Common rarity (+1/level) and base projectile count of 1
  • Actual values vary by weapon's base projectile count
  • Rarity multipliers (e.g., Legendary +2) significantly alter these numbers
  • High projectile counts may have visual display limitations (but damage still applies)

Sources: Amiibo Doctor (Oct 9, 2025), Deltia's Gaming (Oct 16, 2025)

Effects

  • Adds extra projectiles or attack instances for compatible weapons
  • Does NOT affect Aura, Frostwalker, or Dragon's Breath
  • Linear scaling - each level adds +1 projectile (Common base)
  • Part of DPS formulas that may interact multiplicatively with other stats (exact formulas are community-derived)
  • Improves both single-target DPS and crowd control
  • More projectiles = better screen coverage

Sources: Steam discussions (Sep 29, 2025), Reddit r/MegabonkOfficial (Sep 2025)

Weapon Compatibility

CRITICAL: Not all weapons benefit from Quantity Tome. Check compatibility before investing!

High Value for Projectile-Based Weapons

Projectile-based weapons benefit significantly from Quantity Tome. Examples include (but are not limited to):

See the full weapons database for complete compatibility details.

⚠️
Conditional or Limited Value

Some weapons have limited or conditional benefits. Examples include melee weapons with projectile components, or weapons where Quantity affects secondary effects. Test before heavy investment.

Typically No Value

These weapons typically do NOT benefit from Quantity Tome:

These weapons lack Projectile Count in their upgrade paths, indicating no benefit from Quantity Tome.

Sources: Steam Guide weapon upgrade tables (Sep 28, 2025), Reddit discussions (Sep 2025)

How to Unlock

Projectile Milestone
5,000 Projectiles
Unlock Requirement:
Fire 5,000 projectiles (community/media consensus: cumulative across runs).
This happens naturally over time with ranged builds.
5,000 / 5,000
Example: Unlock complete!
  • 💡 Tip: Progress is widely believed to be cumulative across all runs (though not officially confirmed)
  • 💡 Tip: Play with projectile-based weapons to unlock faster
  • 💡 Tip: One of the easiest and earliest Tome unlocks
  • 💡 Tip: Check in-game Quests menu to track progress

Sources: GameRant (Oct 6, 2025), DualShockers (Oct 3, 2025)

Popular Synergies (Build Suggestions)

Many build guides suggest pairing Quantity Tome with the following for enhanced DPS and screen coverage:

More damage per projectile combined with more projectiles creates powerful DPS scaling.
Critical hits with multiple projectiles can dramatically improve kill speed, especially for clearing enemy swarms.
Faster attacks combined with more projectiles floods the screen with damage.
Larger projectiles with higher quantity improves coverage and hit consistency.
Longer-lasting projectiles with higher quantity creates screen saturation and overlapping damage.
Higher Luck increases the chance of Legendary upgrades, which give +2 projectiles per level instead of +1.

Note: These are build strategy suggestions from community guides. Exact stat interactions (additive vs. multiplicative) vary. Consult community formulas for details.

Sources: TheGamer (Oct 12, 2025), ProGameGuides (Oct 2025), Steam formulas (Sep 28, 2025)

Strategy Guide

  • Highly valuable with projectile-based weapons
  • Some weapons don't benefit, so prioritize only if your weapon is compatible
  • Community guides suggest combining with other offensive Tomes for enhanced scaling
  • Perfect for screen clear builds
  • Effective against both crowds and bosses
  • Linear scaling means consistent value at every level

When to Use Quantity Tome

  • ✅ Best for: Projectile-based weapons (Bow, Revolver, Lightning Staff, etc.)
  • ✅ Best for: Building for pure DPS optimization
  • ✅ Best for: Combining with Damage and Cooldown Tomes
  • ✅ Best for: Improving crowd control and screen coverage
  • ❌ Skip for: Aura, Frostwalker, and Dragon's Breath (typically no effect)
  • ❌ Skip for: Builds that don't fire projectiles
  • ⚠️ Test first: Melee weapons or weapons with unclear projectile mechanics

Pro Tips & Important Notes

  • Highly valued by the community for compatible weapons
  • Unlock condition is straightforward and comes naturally with ranged play
  • At max level (99), can provide ~100 total projectiles (assuming Common +1/level and base of 1)
  • Linear scaling means every level is equally valuable
  • Works best when invested in early for consistent growth
  • Can dramatically impact runs when paired with compatible weapons
  • Community-suggested "DPS trinity": Damage + Quantity + Cooldown Tomes
  • Higher rarity upgrades (Legendary = +2 projectiles) make it even stronger
  • High projectile counts may have visual display limitations but still apply full damage

Data Accuracy & Version Notes

ℹ️ Important Information About This Page:

  • Max Level (99): Based on community consensus and multiple media sources; not officially documented by developers
  • Per-Level Values (+1 Common): From community testing and widely-referenced Steam guides
  • Rarity Multipliers (1.0/1.2/1.4/1.6/2.0): Community-validated data; official formulas not published
  • Unlock Progress (cumulative): Community belief; not explicitly confirmed by official sources
  • Weapon Compatibility: Based on weapon upgrade path data from community guides
  • Stat Interactions: Some stats may interact additively or multiplicatively; consult community formula documentation

Always verify values with the latest patch notes and in-game testing.

Primary Sources: Destructoid (Sep 2025), GameRant (Oct 2025), DualShockers (Oct 2025), Steam Community Guides (Sep 2025), Amiibo Doctor (Oct 2025), Reddit r/MegabonkOfficial (Sep-Oct 2025)

Tomes Quantity Offensive DPS Projectiles