The Regen Tome improves your natural health regeneration in Megabonk. Each level increases the amount of HP you recover per minute, making it easier to survive long runs and recover from mistakes. Unlike burst healing, regeneration provides consistent, reliable sustain throughout your entire run.
Overview
- Stat: HP Regen
- Base upgrade per level: +40 HP per minute
- How to unlock: Default (available at start)
- Max level: 99
Regeneration is the foundation of sustain-focused builds. While it won't save you from burst damage, it allows you to recover between encounters and maintain your health pool during prolonged fights. Essential for characters who lack innate healing.
Regeneration Rates
See how your passive healing scales with investment:
Effects
- Grants passive HP recovery over time
- The regen stacks with other sustain effects
- Particularly useful in endurance runs where chip damage adds up
- Works continuously - even during combat
- Scales with max HP for percentage-based healing items
How to Unlock
This Tome is available from the start of the game. No special condition is required.
Regen vs Health Tome
Both are defensive Tomes, but they serve different purposes:
Recovers HP over time. Better for long runs with downtime. Allows you to recover from mistakes. More valuable in extended encounters.
Increases maximum HP pool. Better for surviving one-shot mechanics. Provides immediate buffer. More valuable in short, intense fights.
Best together: Combining both creates a nearly unkillable tank with high HP and constant recovery.
Synergies
Strategy Guide
- Works best if you can avoid constant damage, letting the regen kick in
- Strong defensive pick for learning players who struggle with mistakes
- Not as explosive as lifesteal but more reliable over time
- Essential for boss fights with phases and downtime
- Particularly valuable in long runs where sustainability matters
- Combine with damage reduction to maximize healing efficiency
Best Use Cases
- Long endurance runs - Continuous healing over extended periods
- Learning the game - Forgiveness for mistakes and chip damage
- Tank builds - Foundation of all sustain-heavy strategies
- Kiting playstyles - Heal while maintaining distance from enemies
- Characters without innate healing - Fill the sustain gap
- Runs with frequent weapon swaps - Passive healing during transitions
Pro Tips
- Consistent healing source that helps in all builds
- Scales nicely in long stages where downtime allows for full recovery
- More effective when combined with damage mitigation (armor, shields, evasion)
- At max level (99), provides 3,960 HP per minute (~66 HP/second)
- Works even at 1 HP - can save you from death if you survive long enough
- Stack with percentage-based healing items for exponential recovery