The Size Tome increases the overall size of your attacks and projectiles in Megabonk. This makes your weapons and abilities cover more area, making it easier to land hits and control space. Since it is unlocked from the start, it is a useful Tome for almost every build.

Overview

  • Stat: Size (Attack & Projectile Size)
  • Per-level increase: Community testing suggests ~+10% per level (v1.0.7 era; not officially published)
  • How to unlock: Default (available at start)
  • Tome level cap: Community reports suggest high cap (possibly ~99), but not officially confirmed

Size is one of the most universally beneficial stats in Megabonk. Bigger hitboxes mean easier hits, better area coverage, and more consistent damage output. It's particularly valuable for characters and weapons with area-of-effect capabilities.

How Size Scales

Based on community technical analysis, Size appears to work as follows:

  • Effective Size = Weapon Size × Character Size
  • Character Size = Initial × (1 + Tome Size + Shrine Size)
  • Size from Tomes and Shrines adds together (additive within character layer)
  • The combined character Size then multiplies with weapon base Size
  • Each Tome level adds approximately +10% to character Size (community-tested, not official)

Source: Steam community guides and community stat calculations (2025 Sep-Oct). Official formulas are not publicly documented by developers.

Illustrative Size Progression

If we assume ~+10% per level (community estimate), here's how attack coverage might scale:

~+50% Size
Example: ~Level 5
Noticeable increase. Approximately 1.5× base size makes hitting enemies easier and more forgiving.
~+150% Size
Example: ~Level 15
Significant expansion. Approximately 2.5× base size provides excellent area coverage and crowd control.
~+300% Size
Example: ~Level 30
Massive hitboxes. Approximately 4× base size dominates the screen with overwhelming area coverage.
~+500%+ Size
Example: Level 50+
Screen-filling attacks. Approximately 6×+ base size covers entire areas with single attacks.

Important: These are illustrative approximations based on community-reported +10%/level. Exact values may vary by patch and are not officially documented. Always verify via in-game UI tooltips.

Size Comparison

📏 Base vs Enhanced Size

Visualizing the difference in attack coverage:

Base Size (0 Levels)
Standard hitbox. Requires precision to hit enemies consistently.
Enhanced Size (Example)
Significantly larger hitbox. Dominates area with forgiving, sweeping coverage.

Impact: Larger hitboxes mean more enemies hit per attack, easier aim requirements, and better crowd control. The difference is immediately noticeable and scales continuously.

Effects

  • Increases the size of all attacks, projectiles, and AoE effects
  • Makes hitting enemies easier, especially with slower or clunkier weapons
  • Larger hitboxes help clear groups more efficiently
  • Improves effective range for melee weapons
  • Enhances area denial and battlefield control

How to Unlock

✅ Unlocked by Default

This Tome is available from the start of the game. No special condition is needed.

Weapon Effectiveness

Size benefits different weapon types to varying degrees. Examples based on verified weapon compatibility:

✅ Extremely High Benefit

AoE, explosion, and lingering attack weapons gain massive value from Size increases:

Firestaff
Firestaff
Aura
Aura
Black Hole
Black Hole
Aegis
Aegis
Axe
Axe
Katana
Katana
Lightning Staff
Lightning Staff
âš ī¸ High Benefit

Standard projectiles and melee attacks - significant improvement in hit consistency and coverage. Examples: Bow, Sword, Hammer, and most projectile-based weapons.

â„šī¸ Moderate Benefit

Hitscan, beam, and very fast projectile weapons - still beneficial but less impactful since they already have high accuracy. Examples: Laser weapons, instant-hit guns.

Note: Weapon names and compatibility verified via community weapon databases (TheGamer, GameRant, Fandom Wiki, 2025 Oct).

Common Tome Pairings

These are subjective gameplay suggestions based on community experience. Effectiveness varies by build and playstyle:

Higher base damage combined with larger hit areas can clear waves quickly. Popular offensive pairing.
Longer-lasting effects combined with larger areas can extend battlefield coverage. Useful for persistent damage zones.
More frequent attacks combined with larger hitboxes provides consistent screen coverage.
Increased enemy density makes larger AoE more valuable per attack. Hit more enemies simultaneously.
More projectiles that are also larger create dense screen coverage. Popular for projectile builds.
Larger hitboxes can land critical strikes on more enemies per attack. Maximizes crit coverage.

Strategy Guide

  • Great for beginners because it makes aiming less precise and more forgiving
  • Almost universally useful across all builds and weapon types
  • Particularly strong with AoE and explosion-based weapons
  • Improves melee weapon safety by extending effective reach
  • Scales well throughout the entire game from early to late stages
  • Consider investing early for immediate quality-of-life improvements

Best Use Cases

  • New players - Forgiving hitboxes make the game more accessible
  • AoE builds - Maximize area coverage and crowd control potential
  • Melee characters - Extended reach increases safety and effectiveness
  • High enemy density scenarios - More enemies per hit means exponential value
  • Slow projectile weapons - Larger hitboxes compensate for travel time
  • Screen-clear builds - Dominate entire areas with massive attack coverage

Tips & Considerations

  • Considered one of the most universally useful Tomes by the community
  • Very large hitboxes can sometimes cause visual clutter, but benefits typically outweigh drawbacks
  • Particularly effective when combined with piercing projectiles (hit more targets per shot)
  • Essential for "lazy" or "AFK" builds that prioritize passive damage and coverage
  • Size increases from this Tome multiply with weapon base Size (based on community formula analysis)
  • Works well with weapons that have persistent or lingering effects

Version & Patch Notes

Recent Size-Related Changes:

  • v1.0.12 (Oct 2025): Black Hole default size increased by +20%, improving its base area coverage
  • v1.0.17 (Oct 2025): Fixed issue where Hero Sword and Corrupted Sword projectile speeds weren't scaling correctly with very high Size values
  • General Note: Tome values and mechanics can change between patches. Community-tested values (~+10%/level) are from v1.0.7 era
  • Always verify: Check in-game UI tooltips for current patch values and mechanics

Sources: Reddit patch notes, SteamDB patch notes, community patch summaries (2025 Sep-Oct)

Data Accuracy & Sources

  • Per-level values (~+10%): Based on community testing documented in tier lists and guides (v1.0.7 era). Not officially published by developers.
  • Max level cap: Community consensus suggests high cap (possibly ~99 for Tomes), but not explicitly stated in official patch notes.
  • Size formula: Derived from community technical analysis and guides. Official damage/stat calculation formulas are not publicly documented.
  • Weapon compatibility: Verified via community weapon databases and in-game observations (TheGamer, GameRant, Fandom, Oct 2025).
  • Recommendation: Always cross-reference with current in-game UI tooltips, as values may change with patches.
Tomes Size High-Value AoE Universal Coverage Quality of Life