Need unlock or character-mechanic details? See the Bush Guide for the passive and starting weapon.
+1% Crit Damage per level, faster Bullseyes and size-scaling explosions
Loading current leaderboard Build evidence...
Manual-aim, piercing primary with reliable ranged supports
Signature weapon. Manual-aim, piercing shots excel at isolating elites and bosses from range. Scales exceptionally with Precision (crit/overcrit) and Quantity for more volleys.
Lane-pierce clearing. Lines up groups so Sniper can focus priority targets. Benefits from Quantity and Projectile Speed.
Crit/overcrit → more projectiles → more frequency; adapt to drops
Many players open with XP → Luck → Cursed to accelerate scaling. Treat this as a common approach, not a hard rule. Browse all Tomes
Crit/Overcrit scaling. Great with Sniper’s high base damage. Prioritize when available.
More projectiles for all weapons → more chances to land crits and clears.
Bullseye explosion radius now scales with Size. This converts the more frequent marks into safer and more consistent pack clears.
Faster shots reduce misses on moving targets; feels especially good on Sniper/Bow.
More frequent attacks across the board; pairs well with Battery.
Multiply established crit damage once your core tomes are online.
Accurate effects • Links to the Items Index for full details
+20% damage vs enemies above 90% HP. Excellent for opening volleys with Sniper.
+15% damage versus elites and bosses. Clean synergy with crit-focused Sniper play.
+8% Attack Speed. Smooths fire cadence; pairs with Cooldown Tome.
Reflects damage and grants a brief invulnerability window on trigger; handy safety for a ranged build.
Increases Luck, improving drops and event odds; complements scaling paths.
+66% damage vs airborne enemies and a chance to launch (knock-up). Not a crit item.
On-hit explosions (not attack speed). Fun wave-clear option if it drops early.
Triggers lightning on hit on a cooldown; supplemental AoE rather than speed.
+8% XP gain. Experience accelerator; choose if you want faster scaling.
If you want extra safety alongside Sniper/Bow/Revolver
Blocks and emits shockwaves. Take if you want a defensive tech slot; adjust tome picks accordingly.
A pragmatic, drop-driven route—feel free to adapt per run
Pick up Sniper Rifle early if offered. Many players favor XP / Luck / Cursed as an opener for momentum. Stay at range and level safely.
Add Precision and Quantity. Slot Bow second for lane control. If you see Tactical Glasses or Battery, they plug in cleanly.
Pick Revolver as third weapon, then weave in Cooldown / Projectile Speed. Add Boss Buster for elite/boss focus and Mirror for safety.
Layer Damage tomes once core scaling is online. Optional utility like Clover (Luck) or on-hit AoE (Power Gloves / Thunder Mitts) depends on drops.
If a core piece doesn’t show up, pivot cleanly
| Category | Primary Choice | Alternatives |
|---|---|---|
| Core Weapon | Sniper Rifle | Revolver (steadier cadence) |
| Pierce Weapon | Bow | Bananarang • Wireless Dagger |
| Filler Ranged | Revolver | Shotgun • Lightning Staff |
| Boss Focus | Boss Buster | Big Bonk • Bloody Cleaver |
| Defense (Item) | Mirror | Chonkplate • Golden Shield |
| Defense (Weapon) | Aegis | — |
Tactical Glasses is +20% damage vs >90% HP (not crit chance). Power Gloves / Thunder Mitts are on-hit effects, and Time Bracelet is +8% XP.
The build scales with crit/overcrit. Use Precision, then Quantity/Cooldown to increase attempts.
Play to Bush’s strength—manual-aim, long-range, piercing shots. Keep space and kite.
Three-weapon core keeps tomes concentrated. Add a defensive weapon only if you truly need it.
Sniper Rifle for single-target focus (manual aim, piercing). Add Bow for lane pierce and Revolver for cadence.
Typical route: Precision → Size → Quantity → Cooldown, with Projectile Speed as needed. The early XP/Luck/Cursed trio is a common—but optional—start.
Tactical Glasses (+20% vs >90% HP), Boss Buster (+15% vs elites/bosses), Battery (+8% attack speed), and Mirror (reflect + i-frames). Luck aids like Clover are helpful.
Aegis is a weapon (blocks and releases shockwaves). See the Aegis weapon page.
Last verified on 2026-07-23. Current Bullseye data includes the V1.0.12 cooldown, V1.0.17 scaling, and V1.0.64 elite-damage bug fix.