CL4NKβs starter weapon. High single-target damage that scales cleanly with Precision Tome (crit chance) and Quantity Tome (projectiles). Excellent for elites/bosses when your crit chance builds up.
Need unlock or character-mechanic details? See the CL4NK Guide for the passive and starting weapon.
Precise revolver shots, piercing lanes, and safe crowd control
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Accurate single-target, lane pierce, and hands-off crowd coverage
CL4NKβs starter weapon. High single-target damage that scales cleanly with Precision Tome (crit chance) and Quantity Tome (projectiles). Excellent for elites/bosses when your crit chance builds up.
Piercing arrows to clear lines of enemies. Scales with Projectile Speed and Quantity. Complements Revolver by cleaning lanes while you focus high-value targets.
Boomerang projectiles travel out and return, covering wide lanes. Great passive crowd-clear, improved further by Quantity.
Throws bouncing bones that ricochet between enemies. Hands-off coverage while you aim the Revolver.
Links point to your Tomes index for quick reference
A widely used opener for faster snowballing: XP Tome (experience gain), Luck Tome (luck up), Cursed Tome (enemy density/difficulty). Cursed increases challenge rather than directly multiplying damage.
More projectiles for every weapon; multiplies overall output for Revolver and Bow alike.
Increases crit chance. Can enable overcrit when total crit chance exceeds 100%, greatly boosting single-target bursts.
Faster bullets/arrows improve hit rate on moving targets and feel great with Bow lanes.
Reduces intervals so you fire more often β effectively higher attack frequency for all weapons.
Adds straight damage once your projectile count and reliability are in place.
Each card links to your Items index for full list
Bonus damage to high-HP enemies (great early amplifier). Note: this item does not grant crit chance.
Increases attack speed to produce more shots β a natural pair for Quantity and Precision.
Attacks explode on hit, dealing extra area damage. (It is not an attack-speed item.)
Provides a flat damage increase β a simple, reliable multiplier for all hits.
Damage scales per kill up to a large cap β great snowball when waves are dense.
Bonus damage vs elites & bosses. Synergizes with Revolver focus fire.
Increases Luck, improving drops and synergies β complements the XP/Luck opener.
Adds damage against airborne foes and a chance to launch enemies β niche but useful in some maps.
Adjust to what the shop offers; avoid over-committing before key items appear
Look for XP/Luck/Cursed to accelerate scaling. Secure Revolver early and add a defensive/coverage weapon if offered.
Start stacking Quantity and Precision. Add Bow for piercing lines. Pick up Battery for attack speed when available.
Take Projectile Speed and Cooldown as needed. Choose Bananarang or Bone for comfortable crowd clear.
Add Damage tomes, Gym Sauce or Demonic Soul for scaling, and Boss Buster before major bosses.
Fine-tune stack distribution (Quantity/Precision/Speed/Cooldown) and maintain safe positioning for elites.
Swap by role if the shop doesnβt offer your first picks
| Role | Primary Choice | Other Options (different patterns) |
|---|---|---|
| Single-Target Focus | Revolver | Sniper Rifle, Shotgun |
| Lane / Line Clear | Bow (Pierce) | Dragonβs Breath (broad lanes) |
| Crowd Coverage | Bananarang | Bone (Bounce), Lightning Staff, Flamewalker |
| Boss / Elite Damage | Boss Buster | Big Bonk, Bloody Cleaver |
| Reliability Boosters | Projectile Speed, Cooldown | Battery (AS), Clover (Luck) |
Tactical Glasses is a high-HP bonus damage item, not crit chance. Power Gloves add explosions, while Battery is the attack-speed item.
Quantity and Precision are great, but take Projectile Speed/Cooldown as needed so arrows and bullets actually connect.
Running only single-target can feel shaky on swarms. Add Bananarang or Bone for comfortable crowd clear.
Revolver works naturally with crit-focused setups and is CL4NKβs starter. Bow pierces for line clears. Bananarang or Bone handle crowds.
A common early trio is XP β Luck β Cursed to accelerate scaling. Then stack Quantity and Precision (crit chance; enables overcrit), plus Projectile Speed and Cooldown to keep hits consistent.
Tactical Glasses (bonus damage vs high-HP), Battery (attack speed), Power Gloves (explosions on hit), Gym Sauce (damage), Demonic Soul (damage per kill), and Boss Buster (elite/boss damage). Clover raises Luck; Eagle Claw helps vs airborne targets.