Quick fixes and balance changes based on community feedback
Kevin no longer makes you invincible. Previously, Kevin's self-damage was triggering invincibility frames, making players completely untouchable. This exploit has been removed.
Learn more about post-nerf Kevin strategies in our Kevin Item Guide and Kevin + Mirror Build Guide.
Full leaderboard wipe implemented due to Kevin exploit abuse. Working on improving leaderboard stability and security to prevent future cheating.
Significant performance optimizations for the following weapons when running extended sessions:
Shield recharge is no longer interrupted by Kevin or Leeching Crystal, making shield-based builds more viable. Check our Shield Tome guide for build tips.
Added volume slider for XP and gold pickup sound effects. No more ear-blasting late-game!
Bush's Bullseye passive has been significantly improved:
Check out our Bush Best Build Guide for optimized strategies.
Energy Core is no longer excessively loud. Your ears are safe now.
Leaving the final stage through the teleporter now properly gives Rank XP for the character you played.
Anubis lasers now render correctly with lava and water surfaces. This fixes visual glitches during the Desert boss fight.
Space Noodle no longer stunlocks bosses when it attaches to them, preventing softlocks during boss fights.
Pressing escape while hovering over a skin now properly hides the menu.
You no longer take damage when using Aegis while having a Shield Powerup active.
Attempted to fix a bug where Speedboi could slow down time forever. Unable to consistently reproduce the issue for testing.
Various minor issues addressed throughout the game.
The Kevin invincibility fix is the most significant change in this patch, fundamentally altering the game's meta:
Late-game optimization means longer runs are now more stable, particularly when using multiple projectile-heavy weapons simultaneously. This especially benefits Final Swarm attempts and extended grinding sessions.
This patch impacts several characters differently: