🪨

Chunkers Weapon Complete Guide

Orbiting rocks with knockback · Default-unlocked · Verified data
C-TIER (Community)
✅ DEFAULT UNLOCK

360° orbital defense that pushes enemies away on hit

Chunkers weapon image
Base Damage
12
Unlock Status
Default
Upgrade Stats
DMG · Knockback · Count · Speed · Size
Role
Supplemental Orbital

🎯 Weapon Overview

Chunkers summons chunky rocks that orbit your character, dealing damage on contact and knocking enemies back. It is unlocked by default, making it one of the starter weapons available from the beginning of the game.

⚙️ Verified Mechanics & Stats

The following initial values and per-level upgrades are taken from community-tested upgrade tables:

StatInitialPer Upgrade
Damage12+3
Knockback2.5+0.6
Projectile Count2+1
Projectile Speed1.5+0.4
Size100%+20%

Tip: Increasing Size improves contact coverage; extra Count increases orbital density, but knockback still reduces hit uptime at close range.

📌 Notes on Playstyle

✓ Strengths

  • Default-unlocked: immediately usable in new saves.
  • High base damage (12): strong hits on contact.
  • 360° passive coverage: orbits while you focus on movement.
  • Size scaling: large orbits improve tag-rate on crowds.

✗ Weaknesses

  • Knockback paradox: pushes enemies out of your damage range.
  • Close-range reliance: risky positioning in late waves.
  • Five upgrade stats: rolls are diluted vs. focused weapons.

📊 Recommended Upgrade Focus

PriorityStatWhy
HighSizeIncreases contact window and coverage around you.
HighProjectile CountMore rocks = higher chance to tag enemies despite knockback.
MediumDamageAlways useful, but uptime is still knockback-limited.
LowProjectile SpeedFaster orbits can reduce time-on-target; situational.
SituationalKnockbackMay create space defensively, but hurts DPS consistency.

🛡️ Where It Fits (Build Ideas)

Tanky Orbital Add-On

Use: 3rd/4th slot to add passive coverage on durable characters.

Pairs well with: Aegis (shockwave blocks) or melee primaries (Sword variants) to finish pushed targets.

Focus: Size → Count → Damage.

Crowd Control Tilt

Use: If you value breathing room over pure DPS.

Avoid: Over-investing in Knockback; pick defensive tomes/items instead.

Not a Primary DPS

Reality check: Treat Chunkers as utility; most runs benefit more from meta DPS options as primaries.

⚖️ Comparison (Stats-Accurate)

WeaponBase DMGUpgrade StatsNotes
Aura 6 Damage · Size Constant AoE field; focused upgrades make scaling consistent.
Axe 6 Damage · Duration · Count · Size Duration scaling enables long-lasting axes at high levels.
Bone 11 Damage · Knockback · Bounces · Count · Speed Bounces extend reach; less anti-synergy with knockback.
Chunkers 12 Damage · Knockback · Count · Speed · Size High base DMG but knockback shortens hit uptime; rolls diluted.

🎮 Version Notes

Current Patch History

🔧 Toggler & Avoiding Unwanted Rolls

Toggler (shop upgrade) lets you disable many unlocked weapons/items for your next run via the Unlocks menu. Note that default starters may remain available; in-run tools like Banish can still help prune choices.

💡 Quick Tips

❓ FAQ

Is Chunkers good?

It’s generally rated lower-tier by recent tier lists. High base damage is nice, but knockback and diluted upgrades hurt consistency.

How do I unlock it?

It’s unlocked by default. You’ll have it from the start of a new save.

🔗 Explore More Weapons

⭐ Aura 🪓 Axe 💀 Bone 📚 All Weapons

All Weapons in Megabonk

⚔️ View Complete Weapon Tier List