360° orbital defense that pushes enemies away on hit
Chunkers summons chunky rocks that orbit your character, dealing damage on contact and knocking enemies back. It is unlocked by default, making it one of the starter weapons available from the beginning of the game.
The following initial values and per-level upgrades are taken from community-tested upgrade tables:
| Stat | Initial | Per Upgrade |
|---|---|---|
| Damage | 12 | +3 |
| Knockback | 2.5 | +0.6 |
| Projectile Count | 2 | +1 |
| Projectile Speed | 1.5 | +0.4 |
| Size | 100% | +20% |
Tip: Increasing Size improves contact coverage; extra Count increases orbital density, but knockback still reduces hit uptime at close range.
| Priority | Stat | Why |
|---|---|---|
| High | Size | Increases contact window and coverage around you. |
| High | Projectile Count | More rocks = higher chance to tag enemies despite knockback. |
| Medium | Damage | Always useful, but uptime is still knockback-limited. |
| Low | Projectile Speed | Faster orbits can reduce time-on-target; situational. |
| Situational | Knockback | May create space defensively, but hurts DPS consistency. |
Use: 3rd/4th slot to add passive coverage on durable characters.
Pairs well with: Aegis (shockwave blocks) or melee primaries (Sword variants) to finish pushed targets.
Focus: Size → Count → Damage.
Use: If you value breathing room over pure DPS.
Avoid: Over-investing in Knockback; pick defensive tomes/items instead.
Reality check: Treat Chunkers as utility; most runs benefit more from meta DPS options as primaries.
| Weapon | Base DMG | Upgrade Stats | Notes |
|---|---|---|---|
| Aura | 6 | Damage · Size | Constant AoE field; focused upgrades make scaling consistent. |
| Axe | 6 | Damage · Duration · Count · Size | Duration scaling enables long-lasting axes at high levels. |
| Bone | 11 | Damage · Knockback · Bounces · Count · Speed | Bounces extend reach; less anti-synergy with knockback. |
| Chunkers | 12 | Damage · Knockback · Count · Speed · Size | High base DMG but knockback shortens hit uptime; rolls diluted. |
Toggler (shop upgrade) lets you disable many unlocked weapons/items for your next run via the Unlocks menu. Note that default starters may remain available; in-run tools like Banish can still help prune choices.
It’s generally rated lower-tier by recent tier lists. High base damage is nice, but knockback and diluted upgrades hurt consistency.
It’s unlocked by default. You’ll have it from the start of a new save.