🌌

Black Hole — Accurate Guide (v1.0.12)

Specialist Crowd Control weapon that clusters enemies for AoE follow-ups.

Role: Crowd Control / Setup
Best With: Size • Quantity • Duration
Verified for Version 1.0.12 (Oct 8, 2025)
Black Hole weapon artwork

🎯 Weapon Overview

4 Base Damage
≈ 7 s Base Cooldown
2 s Base Duration
Knockback Tome Lv.10 Unlock Requirement
What it actually does: Fires a projectile that spawns a gravitational field, pulling enemies into a cluster. Damage is modest; its real value is setting up your other weapons to hit big groups safely and efficiently.

🔓 How to Unlock

  1. Start a run with Knockback Tome and upgrade it to Level 10.
  2. End the run; Black Hole becomes purchasable in the Unlocks menu (cost varies by your save state).
Tip: Knockback Tome is available by default. Focus early upgrades and survivability to reach Lv.10 quickly.

⚙️ Core Mechanics & Upgrades

Gravitational Pull

Black Hole groups enemies at a point. They are not stunned—just displaced—so keep positioning discipline. Use the window to detonate with AoE (Aura, Axe, Poison, Mines, etc.).

Upgrade Tracks

📈 Damage

Increases tick damage. Helpful but secondary to its setup role.

⏱️ Duration

Keeps the pull active longer so your AoE can fully connect and you can reposition.

🔢 Quantity (Projectile Count)

More holes = more zones of control across the screen, especially during swarms.

📐 Size

The most impactful scaling for crowd control—bigger radius means more enemies grouped per cast.

📜 Patch 1.0.12 Changes (Oct 8, 2025)

Key Black Hole Changes

Global System Changes Affecting It

Practical takeaway: Black Hole is more consistent as a control tool post-1.0.12, but raw “cheese” strategies relying only on executes + black holes are weaker in Final Swarm.

🏗️ Reliable Build Ideas (No hype, just what works)

🗡️
Bandit Execute Engine
Synergy Pick

Core Weapons

  • Dexecutioner – execute chances scale with attack rate.
  • Black Hole – groups enemies for multi-execute/AoE hits.
  • Aura or Katana – reliable follow-through damage.
  • Flex: Revolver or Flamewalker for coverage.

Tomes (priority)

  • Quantity / Size – more/larger Black Holes.
  • XP – accelerates Bandit’s attack-speed scaling per level.
  • Cooldown situational (Bandit already scales attack speed).

Items to Watch

  • Overpowered Lamp – grants an additional on-hit proc roll (great with executes/on-hit items).
  • Joe’s Dagger – execute-centric scaling over long runs.
  • Sucky Magnet – periodically vacuums XP so you can stand your ground.
  • Za Warudo – time-stop lifesaver when you’d otherwise die.
Why it works: Black Hole feeds grouped targets into Dexectioner and other AoE weapons. Bandit’s per-level attack speed pushes more procs and executes through the clumped mobs.
🚀
Spaceman Starter Control
Starting Weapon User
Playstyle note: Early game is fragile; Black Hole provides control, not kills. Lean on safe pathing and ranged support until your tomes scale up. (v1.0.12 also fixed Spaceman’s passive so it works as intended.)

Complementary Weapons

  • Aura / Flamewalker – passive AoE ticks while enemies are grouped.
  • Katana / Revolver – single-target coverage outside the hole.
  • Mines – pre-place within pull zones for burst.

Tomes

  • SizeQuantityDuration
  • Projectile Speed (if offered) helps holes “arm” in the right place.
  • Agility / Evasion for survivability.
🌀
Universal AoE Follow-Ups
Any Character

Best Partners

  • Dexecutioner – executes across the clump.
  • Aura – 360° damage around you hits everything pulled in.
  • Axe – overlapping AoE arcs on the cluster.
  • Poison Flask – DoT ramps fast on packed mobs.
  • Mines – detonate the grouped wave.
  • Katana – fast follow-through and early carry.

Tomes (generic order)

  • Size & Quantity first for control coverage, then Duration.
  • XP for faster access to higher tome levels and weapon upgrades.
Execution loop: Cast Black Hole into an approaching pack → drop/aim AoE → reposition while the pull keeps the pack inside damage.

👑 Final Boss Mechanics (What actually happens)

Practical tip: If Black Hole is your starter (e.g., Spaceman), bring at least one strong single-target weapon as a secondary during the run so that it returns in later boss phases.

🎓 Advanced Tips

Positioning

Timing

Common Mistakes

🚀 Master Black Hole

Use it to control space, then let your real damage dealers go to work.

⚔️ All Weapons 🚀 Spaceman Guide 🗡️ Bandit Guide 🏗️ Best Builds

All Weapons in Megabonk

⚔️ View Complete Weapon Tier List