Megabonk Flamewalker weapon icon

๐Ÿ”ฅ FLAMEWALKER

Fire Trail โ€ข Area Denial โ€ข Default Unlocked

High-tier (varies by patch & guide)
๐ŸŽฏ Role
Kiting / Area Control
Lay burning paths while moving; funnel enemies through fire.
๐Ÿ”“ Unlock
Default
Available from the start; no challenge or cost required.
๐Ÿ“š Works Well With
Agility โ€ข Cooldown โ€ข Quantity โ€ข Size โ€ข Damage
More coverage, larger burn area, steadier damage over time.
๐Ÿค Synergy (Examples)
Calcium โ€ข Fox โ€ข Ninja
Mobile, luck-scaling, or evasion-focused playstyles.

๐Ÿ”“ How to Unlock Flamewalker

Verified: unlocked by default

โœ… DEFAULT UNLOCKED
Flamewalker is part of the starter weapon pool and can appear immediately in runs.

โš™๏ธ Mechanics (verified)

No speculative numbers; only widely confirmed behavior

๐Ÿ”ฅ Fire Trail

While moving, you leave a burning trail that damages enemies over time. When you stop, no new trail is created; existing trails continue to burn briefly.

Tip: Use loops and revisits to keep enemies inside existing fire zones longer.

๐Ÿƒ Movement-Driven Damage

Effectiveness scales with your pathing and coverage. Circles, spirals, and figure-8s increase overlap and uptime on elite targets.

๐Ÿ“ˆ Upgrades

Upgrades commonly affect damage, duration, size (area), and sometimes the frequency/instances of effects. Avoid hard-coding per-level percentages unless patch notes confirm them.

โฑ๏ธ Tome Interactions

Agility, Cooldown, Quantity, Size, and Damage typically raise overall coverage density and sustained DPS by increasing speed, frequency, area, or base power.

๐Ÿ—๏ธ Recommended Builds

Examples based on common community approaches (not the only way)

๐ŸŒช๏ธ Endless Kite
๐ŸŽฏ Core Plan

Keep moving in wide circles or slow spirals to paint the map with fire. Re-enter old trails to keep elites burning.

๐Ÿ“š Tomes (priority)
  • Agility (movement speed)
  • Cooldown (attack speed / more frequent effects)
  • Quantity or Size
  • Damage
๐ŸŽ’ Items (examples)
  • Turbo Socks (boosts movement speed)
  • Turbo Skates (movement benefits attack cadence)
  • Slippery Ring (raises evasion)
  • Phantom Shroud (post-dodge burst and mobility)
  • Overpowered Lamp (improves proc/trigger reliability)
๐Ÿงฉ Side Weapons
  • Aura (locks enemies near you) or Lightning Staff (fast trash clear)
๐Ÿ”ฅ Inferno Figure-8
๐ŸŽฏ Core Plan

Carve compact figure-8 or โ€œpetalโ€ loops to stack dense burn pockets for bossing and elite waves.

๐Ÿ“š Tomes
  • Quantity / Size (overlap & coverage)
  • Cooldown
  • Damage
๐ŸŽ’ Items (examples)
  • Overpowered Lamp (steadier elemental/trigger builds)
  • Turbo Socks / Slippery Ring (mobility & safety)
๐Ÿงฉ Side Weapons
  • Aura (keeps enemies inside the hot zone) or Lightning Staff (finisher)

๐Ÿ‘ฅ Character Synergy (examples)

Pairs naturally with mobile, luck, or evasion-leaning kits

๐Ÿฆด Calcium
Speed Demon theme favors constant motion and damage scaling tied to mobility.
๐ŸฆŠ Fox
High Luck improves access to key tomes and items that boost speed, frequency, and area.
๐Ÿฅท Ninja
Evasion tools support safe threading through packs while refreshing trail coverage.

โš–๏ธ Comparisons (playstyle focus)

Not a strict โ€œbetter/worseโ€; emphasizes role and complement

Flamewalker vs Aura

Flamewalker: Map-wide pathing and denial while moving.

Aura: Constant close-range damage even when stationary; good safety net.

Flamewalker vs Lightning Staff

Flamewalker: Lingering damage zones, great for kiting and attrition.

Lightning: Snappier trash clear and early tempo; complements Flamewalker well.

All Weapons in Megabonk

โš”๏ธ View Complete Weapon Tier List