Mines weapon icon from Megabonk
💣

Mines — Verified Weapon Guide

Trap Placement • Zone Control • Passive AoE

Community Tier: C
Base Damage
10
Weapon Type
Trap / Area Denial (mines explode on proximity)
Unlock Requirement
7,500 kills with Slutty Rocket
Community Viability
Often ranked C-tier

📋 Overview

Mines places stationary explosives that detonate when enemies enter their trigger radius. It is best thought of as a support or area-control weapon: you kite through chokepoints, leave traps behind, and let waves pop as they follow. Community tier lists commonly place Mines in C-tier due to delayed damage and limited control over placement, though it can shine in slower, route-based play.)

Stat block (documented): Base damage 10; upgrade stats include Damage, Duration, Projectile Count, and Size. This is consistent with community documentation of weapon stats.

🔓 How to Unlock Mines

Tip: While grinding Slutty Rocket kills, prioritize survivability and projectile count so more homing rockets connect and last-hitting is more consistent.

⚙️ Mechanics & Upgrades

How Mines Deal Damage

Documented Upgrade Stats

StatEffect on MinesPractical Notes
DamageIncreases explosion damageMost impactful, scales all hits
DurationMines persist longer before despawningHelps set up lanes and choke traps
Projectile CountMore mines are deployedBetter coverage and reliability
SizeIncreases explosion radiusImproves multi-hit potential in crowds
Limitations: Because placement is automatic and trigger-based, you have less control than with aimed weapons. Mines are weaker versus fast enemies that path around or burst through without stepping on them.

🧩 Tome & Item Synergy (Real Numbers)

Recommended Tomes

Helpful Items (with verified effects)

Play pattern: path through chokepoints, circle back through your minefield, and let adds run into stacked traps while your primary weapons handle bosses.

🔨 Practical Loadouts

Mines should rarely be your main damage. Treat it as a fourth-slot utility that creates breathing room while your core weapons farm kills.

Example Loadout

  1. Primary: Lightning Staff / Dexecutioner / Katana (direct DPS)
  2. Secondary: Bow / Revolver (clear + crit scaling)
  3. Support: Black Hole / Flamewalker (grouping or passive AoE)
  4. Utility: Mines (trap lanes & kiting routes)

📊 Community Ranking & Comparisons

SourceListed TierNotes
Sportskeeda (Oct 2025)CMines grouped in C-tier with other situational picks.
GameRant (Oct 2025)C (context)Describes the concept as solid but underwhelming in practice.

Mines vs Aura (context)

Although Aura’s base damage is lower (listed around 6 in community docs), it deals constant 360° damage and scales extremely well with Size—hence its strong popularity despite the number. Mines, by contrast, is gated by enemy pathing and trigger timing.

📜 Version Notes (What Affects Mines)

All Weapons in Megabonk

⚔️ View Complete Weapon Tier List