Mines — Verified Weapon Guide
Trap Placement • Zone Control • Passive AoE
📋 Overview
Mines places stationary explosives that detonate when enemies enter their trigger radius. It is best thought of as a support or area-control weapon: you kite through chokepoints, leave traps behind, and let waves pop as they follow. Community tier lists commonly place Mines in C-tier due to delayed damage and limited control over placement, though it can shine in slower, route-based play.)
🔓 How to Unlock Mines
- Primary requirement: Get 7,500 enemy kills using Slutty Rocket.
- Slutty Rocket prerequisite: Unlock Slutty Rocket by killing 15,000 enemies as CL4NK.
- CL4NK note: If you don’t have CL4NK yet, complete Forest Tier 1 and acquire the Revolver (per character unlock guides) to access him.
- Unlock reward: Many lists note a 2 Silver reward for completing the Mines unlock task.
⚙️ Mechanics & Upgrades
How Mines Deal Damage
- Mines are dropped periodically near your position.
- They detonate when enemies step into their proximity, dealing AoE damage.
- Because placement is passive and path-dependent, Mines work best along planned kite routes and chokepoints.
Documented Upgrade Stats
| Stat | Effect on Mines | Practical Notes |
|---|---|---|
| Damage | Increases explosion damage | Most impactful, scales all hits |
| Duration | Mines persist longer before despawning | Helps set up lanes and choke traps |
| Projectile Count | More mines are deployed | Better coverage and reliability |
| Size | Increases explosion radius | Improves multi-hit potential in crowds |
🧩 Tome & Item Synergy (Real Numbers)
Recommended Tomes
- Damage Tome — universal DPS increase.
- Duration Tome — extends mine lifetime, making lanes stay “armed” longer.
- Quantity Tome — more mines placed over time.
- Size Tome — larger blast radius for better coverage.
Helpful Items (with verified effects)
- Big Bonk: 2% chance to deal 20× damage (RNG burst that applies to hits).
- Spicy Meatball: Attacks have a 25% chance to explode for 65% AoE damage (pairs well with clustered mine pops).
- Boss Buster: +15% damage vs. Elites/Bosses.
- Turbo Socks: +15% movement speed (easier laneing/kiting to “seed” traps).
- Gym Sauce: flat +10% damage (simple, reliable scaler).
🔨 Practical Loadouts
Mines should rarely be your main damage. Treat it as a fourth-slot utility that creates breathing room while your core weapons farm kills.
Example Loadout
- Primary: Lightning Staff / Dexecutioner / Katana (direct DPS)
- Secondary: Bow / Revolver (clear + crit scaling)
- Support: Black Hole / Flamewalker (grouping or passive AoE)
- Utility: Mines (trap lanes & kiting routes)
📊 Community Ranking & Comparisons
| Source | Listed Tier | Notes |
|---|---|---|
| Sportskeeda (Oct 2025) | C | Mines grouped in C-tier with other situational picks. |
| GameRant (Oct 2025) | C (context) | Describes the concept as solid but underwhelming in practice. |
Mines vs Aura (context)
Although Aura’s base damage is lower (listed around 6 in community docs), it deals constant 360° damage and scales extremely well with Size—hence its strong popularity despite the number. Mines, by contrast, is gated by enemy pathing and trigger timing.
📜 Version Notes (What Affects Mines)
- v1.0.7 (late Sep 2025): Fixes around invincibility exploits (Kevin), leaderboard reset. Indirect effect: healthier late-game pacing.
- v1.0.12 (Oct 8, 2025): XP Tome nerf (9% → 7%) and leaderboard protections; broader balance/perf work. Indirectly slows leveling, so reaching high-rank upgrades takes longer.