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POKÉPATH TD · ROUTE TOWER DEFENSE

PokéPath TD Route 1-3 & Lunala checks

For Route 1-3, check invisibility coverage before adding damage. Lunala regains invisibility and its shield four seconds after losing invisibility. It resists Stun and Poison. Build around repeated detection, armor damage and useful path coverage.

Identify the route and challenge

The original Route 1-3 page ↗ (opens in a new tab) lists 300 for acquisition and Lunala as its final opponent. The map has field, grass, water and mountain placements. Match the route number and boss when following footage because older farm guides can use different version rules.

Normal mode, level 50, level 75, slot-limit and no-item challenges change what a usable setup means. Write down the active restrictions before copying a team. A normal-mode plan cannot by itself establish a capped-challenge clear.

PokéPath TD Route 1-3 graveyard path with water along the bottom
Route 1-3 terrain without unit placements.

Plan for the four-second shield cycle

The original Lunala enemy entry ↗ (opens in a new tab) describes Shadow Shield returning invisibility and the shield four seconds after invisibility is lost. It lists resistance to Stun and Poison, with Slow and Burn available. A composition relying heavily on resisted control or poison is a poor starting assumption for this boss.

  1. Check detection along the damage window. Xatu ↗ (opens in a new tab) can hit invisible enemies and gains range on a mountain tile. Compare that reach with where Lunala spends time.
  2. Check armor damage in the same area. Excadrill ↗ (opens in a new tab) doubles damage to armored enemies. Place for useful overlap with the boss’s travel window.
  3. Review a detection item if needed. The Silph Scope entry ↗ (opens in a new tab) documents revealing invisible enemies. Check the intended holder’s compatibility and your challenge’s item rule.
  4. Observe another cycle. If attacks stop again, inspect where invisibility returned before buying more damage.

Use the failed attempt to choose a change

What you observeCheck next
Attacks stop when Lunala disappearsDetection reach and the four-second return cycle.
Detection works but armor holdsArmor-focused damage and its time on target.
The boss leaves your team’s rangePlacement and coverage of another path segment.
A copied team relies on Stun or PoisonLunala’s listed resistances and an alternative job for those slots.
A normal lineup fails with level 50 activeThe challenge’s separate damage, item and slot constraints.

Change one part, retry and compare the result. This is a mechanics-based diagnostic sequence. It has not been validated as an AFK clear or a level-50 winning build.

Keep older farm and challenge reports in context

A level-50 community discussion ↗ (new tab) describes a player finding older setups insufficient and asks for exact slots, items and micromanagement. The thread discusses 1.4.4-era strategies. It supports the distinction between normal and capped tasks, while a current 1.7.2 capped clear still needs current evidence.

For choosing the rest of the roster, use team roles and upgrades. To preserve progress before changing builds or devices, follow the save-transfer steps.

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