Focus on safe lanes and projectile count. Piercing turns straight lines into multi-hit clears.
Focus on safe lanes and projectile count. Piercing turns straight lines into multi-hit clears.
The cleanest curve is Quantity → Cooldown → Precision → Damage. Add Projectile for feel; sprinkle Size if you want more forgiving lanes.
Set lanes and shred lines of enemies. Crit-leaning, comfortable projectile speed, and reliable cadence.
Strafe to maintain straight lines; avoid over-investing in Size unless you want more forgiving coverage.
Max projectile count and attack rate—turn the screen into a moving arrow wall.
Fight at mid-range so auto-aim keeps connects high; kite in arcs to refresh lines.
High mobility maintains spacing so arrows pierce through long trains of enemies.
Circle-strafe bosses; never stop moving in swarms; use corners to reset lines.
Starts with Bow. Passive Stonks: +1% Gold per level; damage increases with held gold—great for ranged farm into late-game scaling.
Gains +1% Crit Chance per level. Pairs with Bow’s steady cadence and Quantity for frequent crit rolls.
Speed Demon converts movement speed into damage; Bow’s safe kiting lanes help maintain speed stacks.
Luck improves higher-tier offers and drops, indirectly smoothing Bow builds (more Quantity/Cooldown finds).
Extra armor gives forgiveness while learning lanes; not a damage synergy, but adds survivability.
Robinette + Bow: farm gold safely at range, then convert wealth into damage with Stonks.
CL4NK + Bow: Quantity/Cooldown feed high crit frequency from “Crit Happens”.
“Bow wins by lines, not brawls. Make space, draw lanes, and let the pierce do the heavy lifting.”
Bow follows auto-aim settings. If you want manual aim, swap to Sniper/Shotgun. With Bow, master positioning instead.
Flat damage without arrows or cadence underperforms. Prioritize projectile count and rate first.
Bow thrives on creating lines. Keep moving, strafe, and kite—don’t let mobs wrap around you.
Size can help later, but early on it’s usually weaker than Quantity/Cooldown/Precision/Damage for Bow’s curve.