🗾 KATANA
High-Speed Melee • Ninja Starter • Desert Unlock
REAL-DATA GUIDE
Katana weapon art
⚙️ Base Damage
11
Auto-targets the nearest enemy; primarily single-target strikes.
📈 Upgrade Options
Damage • Crit% • Crit DMG • Quantity • Size
Projectile Count/Size enable more coverage and extra hits.
🔓 How It Drops
5% from Desert Stage 1 tumbleweeds
Stage 1 only; Stage 2 drops other weapons (e.g., Shotgun).
🪙 After It Drops
Purchase with Silver
Buy in Unlocks/Shop to add Katana permanently.
🥷 Ninja Synergy
Starter • +0.5% evasion/level
Successful evades can execute the attacker (boss exceptions may apply).
🔓 How to Unlock Katana
Desert Stage 1 tumbleweed drop (5%) → buy with Silver
🏜️ DESERT STAGE 1 ONLY
Find and break tumbleweeds on Desert Stage 1. Each has a 5% chance to drop Katana. Once it drops, purchase with Silver in Unlocks/Shop.
1) Enter the Desert map and select Stage 1 (first area of any Desert Tier).
2) Approach rolling tumbleweeds and interact to break them.
3) If you continue to Stage 2, the tumbleweed drop table changes (e.g., Shotgun).
4) After Katana drops once, buy it with Silver to add permanently.

💡 Note: No item or stat modifies the 5% drop chance; it's pure RNG.

⚙️ Katana Mechanics
What it does & how it scales
🎯 Targeting & Damage
Katana auto-targets the closest enemy and has 11 base damage. It shines in single-target DPS, especially with Crit-focused upgrades.
Targeting: Closest enemy
Base DMG: 11
Type: Melee slashes (primarily single-target)
📚 Upgrade Pool
Rolls among Damage, Crit Chance, Crit Damage, Projectile Count, Size. Quantity/Size increase coverage and multi-hits; Damage/Crit scale burst.
Best tomes: Cooldown, Quantity, Damage, Crit Chance/DMG, then Size
🥷 Ninja Interaction
Ninja starts with Katana, gains +0.5% Evasion/level, and can execute enemies on successful evades—synergizing with aggressive, mobile play.
Playstyle: Bait attacks → evade → counter
🏗️ Practical Build Patterns
Use tomes that are universally strong for Katana
🥷 Evasion Executes (Ninja)
Recommended for Ninja

🎯 Core Strategy

Stay at melee edge, bait swings, evade to execute, then secure kills with Katana. Prioritize survival while stacking Cooldown/Quantity.

📋 Tome Priorities

  • Cooldown (attack rate)
  • Quantity (projectiles)
  • Damage → Crit Chance → Crit Damage
  • Size (reach) as needed
⚡ Universal Single-Target
Works on any character

🎯 Core Strategy

Maximize sustained slash frequency and crit scaling for bosses/elites; kite crowds and thin them with increased Quantity/Size.

📋 Tome Priorities

  • Cooldown → Quantity
  • Damage → Crit Chance/DMG
  • Size (only if you need extra coverage)
🛡️ Safer Progression
If you struggle with melee risk

🎯 Core Strategy

Lean more on Size (reach) and Quantity to improve contact safety. Keep moving; avoid face-tanking.

📋 Tome Priorities

  • Size → Quantity
  • Cooldown → Damage
  • Crit Chance/DMG last
👥 Character Synergy
Verified interaction
🥷 Ninja
PERFECT

Starts with Katana. +0.5% evasion per level; evasion can execute. Ideal for aggressive, mobile melee play.

💡 Tip

If you proceed to Desert Stage 2, the tumbleweed drop changes (e.g., Shotgun). Farm Katana specifically on Stage 1.

⚖️ Katana vs. Other Archetypes
Neutral, data-aligned traits

🗾 vs 🔮 Aura-style

Katana: Strong single-target burst; relies on positioning.

Aura: Safer crowd contact; lower base damage.

🗾 vs 🔥 Trail-style

Katana: Bossing/elites.

Trail: Continuous area denial while moving.

🗾 vs 🎯 Piercing-ranged

Katana: Aim-light melee, closest-enemy focus.

Ranged: Safer pierce/coverage at distance.

All Weapons in Megabonk

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