Tip: Use it to manage swarms while a primary single-target weapon handles elites/bosses.
Tip: Use it to manage swarms while a primary single-target weapon handles elites/bosses.
| Weapon | Lightning Staff Default |
|---|---|
| How to Unlock | Unlocked by default — available from the beginning of the game. |
| Related Unlocks | Wireless Dagger — reach Lightning Staff Lv. 15. |
| How It Appears In-Run | Offered as a weapon choice during level-ups (RNG). Can be influenced by your overall unlock pool and any loot pool toggles you use. |
| Primary Role | Crowd Control: chains/bounces between nearby enemies to thin groups safely. |
| Recommended Tomes | Quantity (Projectile Count) → Cooldown → Damage → XP (adjust to your build and survivability). |
| Strong Item Synergies | Lightning Orb — 25% on-hit lightning; can stun • Overpowered Lamp — extra proc roll • Giant Fork — crits can become Megacrits • Power Gloves — chance to create a blast on hit |
| Good Partners | Use with a single-target primary to remove elites/bosses while Lightning Staff clears adds. |
Use Lightning Staff to manage mobs while your main weapon focuses elites/bosses.
Prioritize XP and Cooldown to reach higher weapon levels quickly (aim for Lv. 15).
Blend CC with survivability and flexible damage options for mixed maps.
Pairs well as a safe crowd-control secondary.
Tankier play can leverage Lightning to thin waves.
Chains manage mobs while you focus on elites.
Movement helps group enemies for better chains.
Kite packs to keep chains flowing.
Firestaff tends to offer stronger single-target bursts; Lightning Staff provides safer, hands-off crowd control at range.
Aura excels as a persistent close-range field; Lightning Staff offers chaining from a distance.
Dexecutioner offers high single-target potential; Lightning Staff keeps adds under control to set up safer fights.