Tip: Longer survivals = more spawns = faster kill counts. Don’t rush the boss if your goal is farming.
No, not in normal play. In the current version, Dexecutioner rolls a 2% Execute chance on each valid hit against normal enemies. Bosses and Mini Bosses are immune, and Final Swarm is not a reliable baseline test because its special enemies and rules reduce the value of old Execute-stall strategies.
Tip: Longer survivals = more spawns = faster kill counts. Don’t rush the boss if your goal is farming.
| What you see | Likely cause | What to test |
|---|---|---|
| A Boss never executes | Bosses are immune by design. | Use a normal enemy and keep ordinary DPS for the Boss. |
| A Mini Boss never executes | Mini Bosses are also immune. | Do not use elite-style targets as the proc test. |
| No proc in a short sample | At 2% per valid hit, short dry streaks are normal. | Observe many confirmed hits on ordinary enemies. |
| Execute stops carrying Final Swarm | Final Swarm has special enemies and post-v1.0.12 rules; old stall strategies are unreliable. | Test during a normal stage before the Final Swarm. |
| No obvious visual feedback | Dense damage numbers and effects can hide an instant-kill event. | Reduce other weapon effects and watch a healthy normal enemy. |
| Late-run attacks appear to stop | Heavy projectile load or an outdated game build can obscure weapon behavior. | Update the game, retest without Black Hole, and verify that the blade actually hits. |
Current behavior: 2% Execute per valid hit on normal enemies, with Bosses and Mini Bosses immune. There is no fixed Execute trigger cap.
v1.0.12: the official notes optimized FPS when Dexecutioner was used with Black Hole and fixed maximum-duration/projectile-limit behavior that could make weapons stop firing. The same update reworked Final Swarm with Ghost pressure, so old Execute-stall results should not be used as proof that the normal proc is broken.
The official notes do not document a global 2% Execute-proc fix; this page does not label normal dry streaks as a confirmed game bug.
Stack on-hit & execute enablers to multiply Dexectioner’s kill tempo.
Focus on widening and multiplying hits; let line-based clears handle swarms.
Use Sir Oofie + survivability to extend runs and farm Sword kills efficiently.
No, not in normal play. Dexecutioner currently rolls 2% on each valid hit against a normal enemy. Target immunity, a short sample, Final Swarm rules, or an attack that did not connect commonly makes it look broken.
No. Bosses are immune to the instant-kill Execute effect, so your build still needs normal damage for Boss fights.
No. Mini Bosses are immune as well; test the proc against ordinary enemies.
The base chance is 2% per valid hit against an eligible normal enemy, with no fixed cap on how many times it may trigger.
They increase the number or frequency of hits and therefore create more 2% rolls. They do not change the base probability of an individual roll.
Final Swarm uses special enemies and pressure rules, and old Execute-stall approaches became unreliable after the v1.0.12 rework. Verify normal Execute behavior in a standard stage instead.
Reach 12,500 cumulative kills with Sword, then purchase Dexecutioner with Silver in the Unlocks menu.
Signature user; execute/on-hit builds shine once online.
Best for early Sword-kill grind; tanky for long runs.
High mobility to line up long pierces.
Crit-oriented routes synergize with Fork/Lamp.
Luck stacking → better item/tome quality overall。