🔫

Revolver Weapon — Verified Guide

Megabonk Revolver weapon image
B-TIER WEAPON

Burst-fire sidearm with strong crit & bounce scaling — exceptional with CL4NK.

Unlock Requirement
7,500 Kills (cumulative)
Unlock Cost
1 Silver
Default Owner
CL4NK (starter)
Weapon Class
Projectile / Burst

🎯 Weapon Overview (Real Data)

Revolver fires a burst of bullets and scales excellently with Crit Chance/Damage, Projectile Count, and Projectile Bounces. It is especially potent on CL4NK, whose passive “Crit Happens” grants +1% Crit Chance per level and who starts with Revolver by default.

📌 Verified Base Stats (Level 1)

Note: Revolver is not the only weapon with crit upgrades (e.g., Bow/Katana also roll crit stats).

🧮 Unlock Progress Tracker

Track your kills toward the Revolver unlock (any weapon/map counts; progress is cumulative across runs).

0 / 7,500

🔓 How to Unlock the Revolver

1

Get 7,500 Kills (Any Weapon, Any Map)

Kills are cumulative across all your runs and do not reset between sessions.

  • Use fast-clear options to farm kills (Lightning Staff, Aura, Firestaff, etc.).
  • XP Gain & Quantity tomes speed up snowballing and clear speed.
2

Purchase for 1 Silver

Go to Main Menu → Unlocks → Weapons and buy Revolver.

3

Learn it with CL4NK

CL4NK starts with Revolver and passively gains Crit Chance per level, making the weapon scale reliably.

⚙️ Upgrade Pool (What Revolver Can Roll)

Crit Chance
+10% per upgrade

Enables Overcrit when total Crit exceeds 100% (via Precision Tome + gear).

Crit Damage
+20% per upgrade

Primary damage scaler for crit builds.

Projectile Count
+1 per upgrade

Starts at 6 — early upgrades are extremely efficient.

Projectile Bounces
+1 per upgrade

Bounce enables multi-hit & wave coverage.

Damage
+2.5 per upgrade

Base damage is 5 at level 1.

Projectile Speed
+0.4 per upgrade

Base projectile speed 2.0.

🎮 How It Plays

Early: Modest single-target DPS until you add Quantity/Crit upgrades. Play safe and build survivability if needed.

Mid: With Crit Chance from Precision Tome and a few Crit Damage rolls, Revolver starts melting elites.

Late: High projectile count + bounces + crit scaling = excellent boss damage and strong lane-clear.

📚 Tomes to Prioritize (Factual)

Precision → Damage → Quantity → Cooldown
  • Precision Tome: Raises Crit Chance and unlocks Overcrit beyond 100% Crit.
  • Damage Tome: Multiplies weapon damage; pairs perfectly with Crit Damage rolls.
  • Quantity Tome: More projectiles per attack — major DPS & farming boost.
  • Cooldown Tome: Reduces cooldowns → higher effective attack speed.

Agility, HP/Evasion can be added for comfort depending on tier/map.

CL4NK “Crit Happens” Core

Leverage CL4NK’s +1% Crit Chance/level to focus upgrades on Crit Damage, Quantity, and Bounces.

  • Rush Precision ranks early (hit consistent crits ASAP).
  • Then stack Crit Damage on weapon level-ups.
  • Add Quantity and Bounces to spread and multi-hit.

Easy to pilot once online; strongest overall pairing for Revolver.

“Bullet Hose” Variant

Leans on projectile volume and fire-rate. Less crit-dependent; great for waves.

  • Quantity + Cooldown as primaries.
  • Mix in Damage and a bit of Projectile Speed for comfort.
  • Pair with a crowd tool (e.g., Lightning Staff) while upgrading Revolver.

🎒 Key Items (Real Effects)

Battery
+8% Attack Speed

Unlock: Cooldown Tome Lv.5.

Forbidden Juice
+10% Crit Chance

Unlock: Land 100 crits in one run.

Backpack
+1 Projectile (all weapons)

Massive value with Revolver’s burst.

Gym Sauce
+10% Damage

Universal scaler; helps early clears.

Anvil
Buffs Weapon Upgrades

Upgrades can roll with +2 extra stats.

Overpowered Lamp
+1 extra on-hit proc roll

Doubles chances for on-hit effects to trigger.

✅ Strengths & Weaknesses

✓ Strengths

  • High projectile baseline (6) → early Quantity upgrades are huge.
  • Access to Crit Chance & Crit Damage on weapon level-ups.
  • Bounces provide multi-hit & wave control.
  • Best-in-class synergy with CL4NK (free Crit Chance per level).
  • Good boss damage once Crit Damage is stacked.

✗ Weaknesses

  • Early game can feel slow before crits/quantity come online.
  • Line-aiming and positioning matter; less forgiving than true AoE.
  • Relies on upgrade RNG for crit/bounce rolls to hit peak performance.

⚠️ Common Mistakes

👥 Character Synergy

Best pairings based on passives and stat access:

🤖

CL4NK

★★★★★

Default owner. +1% Crit Chance/level makes Revolver scale naturally; focus weapon rolls on Crit Damage, Quantity, Bounces.

🗡️

Bandit

★★★★☆

Crit-leaning kit; plays well with Revolver’s crit/bounce pool.

🥷

Ninja

★★★☆☆

Evasion helps early survivability while you scale crit.

🦊

Fox

★★★☆☆

Luck-leaning play finds items/tomes consistently; serviceable revolver user.

📊 Comparisons

Revolver vs. Sniper Rifle

Sniper Rifle: Highest base damage (22), excels at single-target burst.

Revolver: Lower base damage (5) but more bullets & bounce scaling → better sustained DPS once built.

Revolver vs. Bow

Bow: Pierces and also rolls crit stats; easier laneing.

Revolver: Gains power through bounces + quantity; higher burst potential with CL4NK.

🎓 Final Verdict

Should you use the Revolver?

Yes — if you enjoy precision projectile builds and want a weapon that scales hard with Crit + Quantity, especially on CL4NK.

While not as universally dominant as Aura/Dice, its ceiling is high with the right tomes and items.

Master more weapons

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