Need unlock or character-mechanic details? See the Fox (Kitsune) Guide for the passive and starting weapon.
Passive: RNG Blessing → +1.5% Luck per level (current since v1.0.49)
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Fox excels at safe, ranged combat that snowballs through Luck. His passive currently grants +1.5% Luck per level, while Luck Tome adds +8% per level and Clover adds +10%. Pair fast-firing ranged weapons with projectile count and cooldown to scale quickly, then add defensive tools to cover close-range threats.
Ranged kiting • Aim for high uptime and screen coverage
Medium • Safer than melee; rewards positioning
Mid game • When Quantity/Damage/Cooldown Tomes stack
Consistent clears • Bossing with Sniper/Bow support
Select two primaries + one utility/defense. Images below use the game’s weapon icons.
Fires multiple bullets and scales excellently with Quantity and Cooldown. Unlock: Kill 7,500 enemies. Works as a flexible primary against waves and elites.
Shoots piercing arrows (unlocked by default). Great lane coverage and boss damage when stacked with projectile count and damage.
Heavy single-target bursts—ideal versus bosses and tanky elites. Choose based on availability and comfort.
Calls lightning to smite nearby enemies—strong crowd control between precision shots.
Blocks incoming attacks and releases shockwaves—reliable panic layer for ranged builds.
Creates a damaging zone around you to handle enemies that breach your range.
These tomes are strong on Fox due to projectile scaling, uptime, and Luck synergy.
Adds more projectiles—multiplicative with multi-shot weapons like Revolver and with Bow pierce.
Global damage increase—keeps boss time-to-kill healthy into late waves.
Higher fire rate/uptime; synergizes with Battery and on-hit effects.
Improves the quality/rarity of offers and drops—perfect with Fox’s +2%/level passive.
Adds a safety layer for high-curse or dense waves.
Since v1.0.12 it provides +7% XP per level—still useful for faster scaling but weaker than earlier patches.
Focus these first; all effects listed are from official/community-verified sources.
Luck booster (not crit). Direct synergy with Fox’s passive and Luck Tome.
Pairs with Cooldown Tome for sustained DPS.
Primary source of crit chance for this build. Unlock: land 100 crits in a run.
Great opener damage against fresh bosses/elites; not a crit modifier.
+66% damage to airborne enemies with an 8% chance to launch enemies into the air.
Reflects incoming damage and grants a brief invulnerability window.
After evading, the next hit deals 2× damage and briefly increases Attack Speed & Movement Speed.
8% chance on hit to create a giant blast—pairs nicely with high fire-rate setups.
Early-game tempo to accelerate your scaling path.
Use this as a practical checklist—not a script. Adapt to your shop/offers.
Pick up Revolver (or Bow if it appears first). Add Quantity or Cooldown when offered. Keep moving; don’t get cornered.
Grab Luck Tome (+8% Luck per level) and Clover (+10% Luck). If available, add Battery (+8% AS). Slot Lightning Staff for wave control.
Stack Quantity + Damage. Add Forbidden Juice (+10% Crit Chance) and Tactical Glasses for boss openers.
Choose Aegis or Aura. Consider Mirror / Phantom Shroud for safety in high-curse runs.
Continue upgrading Cooldown/Damage/Quantity. Add situational items like Eagle Claw (+66% vs airborne) when relevant.
Swap based on what appears—prioritize verified effects.
| Category | Primary | Alternatives |
|---|---|---|
| Core Weapon | Revolver | Bow (piercing) • Sniper Rifle (single-target) |
| Wave Clear | Lightning Staff | Shotgun • Slutty Rocket • Tornado |
| Defense | Aegis | Aura • Mirror • Phantom Shroud |
| Luck Engine | Clover (+10% Luck) | Luck Tome (+8%/level) • Credit Card (Green) |
| Attack Speed | Battery (+8% AS) | Cooldown Tome • Turbo Skates (move→AS) |
| Crit Support | Forbidden Juice (+10% Crit Chance) | Giant Fork (crits → Megacrits) • Grandma’s Secret Tonic (sniper synergy) |
Clover and Luck Tome raise Luck (offer/drop quality)—they do not directly raise crit chance.
3–4 weapons is a good cap to avoid diluting upgrades. Revolver + Bow/Sniper + Lightning Staff + one defense is a solid template.
High-curse or dense waves require a safety layer (Aegis/Aura) or defensive items (Mirror/Phantom Shroud).
There isn’t a single mandatory pick. Revolver is a flexible core with Quantity/Cooldown. Bow offers piercing coverage; Sniper Rifle shines for bosses. Use Lightning Staff for waves and add Aegis/Aura for defense.
Quantity, Damage, Cooldown are the backbone. Luck Tome is excellent with Fox’s passive. XP Tome is +7% since v1.0.12—still good early. Consider Shield or Curse based on comfort.
Clover (+10% Luck), Battery (+8% AS), Forbidden Juice (+10% Crit Chance). Great complements: Tactical Glasses (+20% vs >90% HP), Eagle Claw (+66% vs airborne; 8% launch), Mirror (reflect + i-frames), Phantom Shroud (evade → 2× hit + brief AS/MS boost).