The ultimate melee tank build for Sir Oofie. Stack armor to achieve extreme damage reduction while your auto-attacking sword cleaves through hordes. Simple, effective, and beginner-friendly.
Unlock: Default Character (Available from start)
Starting Weapon: Sword
Base Stats: 50 HP | 0.25 Armor | 0.988 Move Speed
Gain +1% Armor per character level. This stacks infinitely as you level up during runs, making you progressively tankier throughout the game.
Important: Armor in Megabonk uses diminishing returns. The formula is: Armor / (0.75 + Armor). This means 100% armor gives ~57% damage reduction, 200% armor gives ~73% reduction, and 400% armor gives ~84% reduction. You can reach 80-90% effective damage reduction with proper itemization!
Sir Oofie's passive provides increasing damage reduction through hyperbolic scaling
â Combine with Armor Tome and defensive items for maximum tankiness!
Megabonk is an auto-shooter - your Sword attacks automatically in wide arcs
Max Level: Weapons cap at level 40. Focus on Size and Projectile Count for maximum crowd control!
Build the ultimate armored swordsman
Sir Oofie's starting weapon. Auto-attacks in wide arcs, hitting multiple enemies per swing. Good damage, excellent crowd control, and perfect for face-tanking enemies at close range.
Type: Defensive Weapon
Fires shield projectiles that block incoming attacks. When a shield blocks damage, it creates a counterattack shockwave. Perfect synergy with tank playstyle. Attack speed increases shield recharge rate.
Effect: +50 Max HP, -50% HP Regen
Large HP boost with minimal downside. Combined with high armor, the regen penalty is negligible since you barely take damage. Essential for face-tanking.
Type: Common Item (Default Unlock)
Reflects damage back to attackers and provides brief invulnerability windows. Synergizes excellently with defensive builds. Cannot kill you even on reflect.
Type: Common Item
Effect: +25 HP
Simple HP increase. Every point of HP is more valuable with high armor. Stack multiple HP items for best results.
Type: Epic Item
Effect: Gain +2 Thorns per 1% Armor, also grants 10% Armor
Perfect for armor builds! The more armor you stack, the more thorns damage you deal. Enemies kill themselves attacking you.
The "Holy Trinity" + defensive options
Effect: +9% XP gain per tome level
Unlock: Break 20 pots in a single run
Level faster = more armor from passive faster. Part of the "Holy Trinity" meta. Non-negotiable in every build.
Effect: Increases Difficulty stat (more enemies, stronger enemies)
Benefit: More XP and loot from increased spawns
Your tankiness lets you handle the extra challenge easily. Essential for fast leveling.
Effect: Increases Max HP stat
Availability: Default unlock
More HP + high armor = raid boss survivability. Stacks with HP items like Leeching Crystal and Oats.
Effect: Increases Armor stat
Stacks multiplicatively with Sir Oofie's passive. Push your damage reduction to 80-90% for near-invincibility.
Effect: Adds Thorns damage (enemies hurt themselves)
Unlock: Block 250 attacks with Aegis
Synergizes with Spiky Shield and Mirror. Let enemies kill themselves while you tank all damage.
Effect: Increases Attack Speed stat
Faster sword swings = more damage and better crowd control. Also increases Aegis shield recharge rate.
Priority Goals:
Key Actions:
Optimization:
As a melee tank with auto-attacking weapons, position yourself in the center of enemy groups. Your armor lets you survive while your Sword and Aegis clear everything automatically.
Remember: Armor / (0.75 + Armor) = actual reduction. You need ~300-400% armor to hit 80-84% reduction. Stack Armor Tome, Spiky Shield, and Sir Oofie's passive to reach this.
Early: XP Tome > HP items > Defensive stats. Mid: Cursed Tome > Armor stacking. Late: Max out Sword size/projectiles, then optimize thorns build.
Become the unkillable knight with sword mastery and unbreakable armor. The perfect beginner-friendly tank build for Megabonk!
â Back to All Builds