Bandit's RNG Blessing passive grants +1% attack speed per level, creating the fastest attack speed scaling in the game. This makes him the absolute best character for Kevin+Mirror combo and on-hit effect builds.
Community Debate: Bandit's tier ranking is highly controversial. Some tier lists rank him S-tier when optimized with perfect items (especially Kevin+Mirror combo and Joe's Dagger), while others rank him C-tier due to slow early game and heavy item dependency.
The Verdict: Bandit is extremely build-dependent. With perfect items (Kevin, Mirror, Battery, Joe's Dagger, Overpowered Lamp), he dominates. Without these items, he struggles. Official wiki lists him as S-tier, but practical performance varies wildly based on RNG.
Gain +1% attack speed per level.
This creates unlimited attack speed scaling throughout the run. By level 40, Bandit has +40% attack speed from passive alone. Combined with Battery, Cooldown Tome, and Time Bracelet, Bandit reaches attack speeds that enable:
The definitive Bandit build - near-constant invulnerability through attack speed
Maximize on-hit effects and execute procs for crowd deletion
Alternative Kevin synergy for unlimited gold generation
Priority: Farm XP and look for Kevin/Mirror
Priority: Stack attack speed and secure core items
Priority: Maximize on-hit effects and execute procs
Priority: Maximize kill count and survive
Bandit is THE best Kevin+Mirror character. His RNG Blessing attack speed creates the most consistent invulnerability frame overlap. Despite the 1.0.7 nerf, he still excels with this combo.
Prioritize Battery, Cooldown Tome, and Time Bracelet over damage items. Attack speed multiplies the effectiveness of EVERYTHING in your build.
"+1 to proc on-hit effects" effectively doubles proc chances. With Bandit's attack speed, this creates exponential scaling for Lightning Orb, Power Gloves, and Bloodmark builds.
Bandit requires specific items to reach S-tier. Without Kevin, Mirror, Battery, and Joe's Dagger, performance drops significantly. Know when to restart if RNG is bad.
Patch 1.0.12 added a max damage increase cap of 200 per minute to Joe's Dagger. Still extremely powerful, but no longer infinite scaling.
Version 1.0.7 removed Kevin's infinite invincibility exploit. While still strong, you're not truly immortal. Layer additional defense (Lifesteal, Shield, Aegis).
Bandit requires finding and defeating the Bandit miniboss in the Desert map. This is a moderately challenging unlock requiring map exploration.
Progress through the game until you unlock the Desert area. This typically requires completing Forest stages first.
Explore the Desert map looking for Bandit's statue. Interact with it to spawn the Bandit miniboss fight.
The Bandit miniboss has high damage and mobility. Use ranged weapons and kiting strategies. Bring defensive items for survivability.
After defeating Bandit, the character is immediately unlocked and available to play with the Dexecutioner starting weapon.
Punches player, scales with attack speed
Brief invulnerability when damaged
Highest i-frame frequency
"Kevin no longer makes you invincible (rip kevin abusers)" - Developer Ved
Kevin was fixed to no longer trigger invincibility frames infinitely. The combo remains viable but is no longer game-breaking. Leaderboards were reset due to this exploit's impact.
Kevin without synergy is dangerous. Self-damage with no benefit can be lethal. Always have Mirror + attack speed before using Kevin.
Battery (+8% attack speed) is essential for Kevin+Mirror combo. Without it, Kevin proc rate is too slow for effective invulnerability overlap.
Primary weapon execute chance is unreliable without heavy Luck investment. Use secondary weapons (Katana, Lightning Staff) for consistent damage.
Post-1.0.7, Kevin+Mirror provides great defense, not immortality. Gaps between i-frames exist. Stack Lifesteal, Shield Tome, and Aegis.
Cooldown Tome reduces Kevin trigger delay. Critical for maximizing invulnerability frequency. Priority tome for Kevin+Mirror builds.
If you don't get Kevin, Mirror, or Battery by minute 15, don't force the build. Pivot to execute/on-hit build or restart.
The core defensive trinity. Kevin self-damages, Mirror grants i-frames, Battery increases Kevin proc rate. Bandit's passive makes this better than any other character.
Execute chance becomes frequent executes with 200-300% attack speed. Damage scaling compounds throughout run (now capped at 200/min in 1.0.12).
"+1 to proc on-hit effects" effectively doubles proc chances. With Bandit's attack speed, Lightning Orb/Power Gloves/Bloodmark procs become overwhelming.
+350 lifesteal with 25% crit heal chance. With fast weapons, crits heal constantly. Essential sustain for aggressive play.
Alternative Kevin synergy. Self-damage generates gold when damaged with high attack speed. Use for economic advantage runs.
Unstable Transfusion's Bloodmark (27% chance) creates execute threshold. Combined with Dexecutioner's execute, creates double execute synergy.
"Kevin no longer makes you invincible (rip kevin abusers)" - The infinite invulnerability exploit was removed. Kevin no longer triggers invulnerability frames infinitely. Bandit went from game-breaking to balanced but still strong. Leaderboards were reset.
Added "max damage increase cap of 200 per minute" to Joe's Dagger. Still powerful for Bandit, but no longer infinite scaling. XP Tome also nerfed from 9% to 7%.
Bandit remains the best Kevin+Mirror character despite nerfs. RNG Blessing passive ensures highest invulnerability uptime. Still dominates with proper itemization, though not game-breaking.