Unofficial community co-op · Checked July 24, 2026
Megabonk Multiplayer Mod Guide
Choose one current co-op project, give every player the same tested profile, then host through a room code or Steam invite without risking your only save.
MegabonkTogether 5.1.0BonkWithFriends 0.4.1Unofficial and patch-sensitive
Quick Answer
Megabonk has no native co-op, but two active Thunderstore projects add unofficial multiplayer. MegabonkTogether is the broader netplay option with up to six players and private or random rooms. BonkWithFriends focuses on Steamworks friend invites and drop-in/drop-out P2P co-op.
Choose one, not both. The host and every client should run the same multiplayer mod version, its declared BepInEx version, and the same set of other enabled mods. Mixing profiles is the fastest route to a failed join or desync.
Steamworks P2P; Steam friend invite; no port forwarding advertised
Drop-in/drop-out; world and combat sync; spectator mode, revives and Enter-key chat
BepInExPack IL2CPP 6.0.755
Active development; synchronization bugs can occur; package page does not promise compatibility with every game patch
Versions, dates and dependencies above were checked against Thunderstore's package records and packaged README files on July 24, 2026. A package being active does not guarantee compatibility with the next Megabonk update.
How to Install a Megabonk Multiplayer Mod
Close the game and back up first. Copy the complete Megabonk save directory before changing the loader or profile.
Install r2modman or Gale from its original page. Create a new Megabonk profile named for the package and version, such as Together-5.1.0-test.
Choose exactly one multiplayer package. Use the package's Thunderstore manager install option so its declared BepInEx dependency is resolved automatically.
Share the profile specification. Every player installs the same multiplayer package version, dependency version and enabled-mod list. A manager profile code is useful, but verify the resolved versions after import.
Launch through the manager. Do not launch one player vanilla and another modded. Confirm the new multiplayer or Together menu appears for everyone.
Test a disposable run. Verify movement, enemies, XP, chests, Shrines and portal state before using an important save.
Download boundary: use the original Thunderstore links in the comparison table. Avoid reuploads, unknown launchers, password-protected archives and installers that ask for Steam credentials.
Host and Client Requirements
MegabonkTogether
Private room or random queue
Host creates a private Friendlies room and shares its code, or players use the random queue.
Direct P2P is preferred; relay transport can be used when IPv6 or a failed IPv4 connection requires it.
The author describes Windows as the main tested platform. Proton/Steam Deck support is experimental.
Host sends a Steam invite, or the client chooses Join Game from the Steam Friends list.
Steam must be running and both accounts must be online; the package advertises P2P without port forwarding.
Do not combine projects: MegabonkTogether and BonkWithFriends implement different networking and synchronization layers. Put them in separate profiles if you want to test both.
Compatibility Checklist
Game build
Record the Megabonk version before testing. Launch vanilla once after an official update.
Package and loader
Match the exact multiplayer package and its declared BepInEx IL2CPP dependency on every PC.
Other mods
Start with only the multiplayer package and required libraries. Add cosmetic mods only after a clean test.
Platform
MegabonkTogether 5.0+ documents experimental Proton/Steam Deck cross-play. Do not assume every mod has the same support.
Progression
MegabonkTogether marks shared experience and save progression options as experimental. Keep a backup regardless of the selected mode.
Leaderboard
Do not submit multiplayer or other gameplay-changing mod runs to official leaderboards.
Back Up Saves Before Co-op
MegabonkTogether's author recommends copying the save before installation. With the game closed, back up:
%USERPROFILE%\AppData\LocalLow\Ved\Megabonk
Exit Megabonk and the mod manager completely.
Copy the whole Ved\Megabonk folder to a separate dated location.
Keep the pre-mod backup even after one successful session.
Do not treat Steam Cloud as a versioned backup; a changed save can sync.
Vanilla launch, loader failure or wrong plugin location
Launch from the manager; confirm the package and declared BepInEx dependency are enabled; read the manager log.
Invite or room code fails
Different versions, Steam offline, firewall or relay/direct connection problem
Compare every profile version; restart Steam and the game; allow the game on the active firewall network; retry with only required packages.
Players see different enemies or rewards
Desync, unsupported mechanic or conflicting gameplay mod
End the run, remove non-required mods, restart all clients and test a fresh room.
Crash while loading the map
Known WIP behavior, stale dependency or another mod conflict
Restart once, then reproduce with only the multiplayer package. Check the package's current issues if it repeats.
Works for host, not client
Profiles are not actually identical
Compare package versions and dependencies line by line, not only profile names.
Stopped after a game update
Patch changed code expected by the loader or mod
Launch vanilla, preserve the old profile, and wait for a compatible package update rather than forcing the old DLL.
Stop testing on the main save if progression, inventory, unlocks or currency differ after a session. Preserve both the current save and dated backup before attempting recovery.
Multiplayer Mod FAQ
Is there a multiplayer mod for Megabonk?
Yes. MegabonkTogether 5.1.0 and BonkWithFriends 0.4.1 were active Thunderstore packages when checked July 24, 2026. Both are unofficial.
Which one should I install?
Choose one. MegabonkTogether offers up to six players, room codes, random queues and an experimental Proton path. BonkWithFriends focuses on Steam friend invites and drop-in/drop-out P2P.
Does every player need the mod?
Yes. Match the multiplayer package, version, BepInEx dependency and all other enabled packages.
Do I need port forwarding?
BonkWithFriends advertises Steamworks P2P without port forwarding. MegabonkTogether uses P2P and provides relay fallback when direct networking fails.