About Megabonk Updates

Megabonk receives regular updates from solo developer vedinad, addressing community feedback, fixing bugs, and introducing new features. Since its launch on September 18, 2025, the game has seen consistent improvements to gameplay balance, performance optimization, and quality of life features.

How to Check for a New Patch

Megabonk does not have a fixed public update schedule. New versions and hotfixes are announced when ready. Check the official Steam page and the developer's social media channels.

Characters Affected by Recent Balance Changes

Click to view detailed character guides

Version 1.0.69 Hotfix

Latest
๐Ÿ“… February 4, 2026 ๐Ÿ› ๏ธ Progression, Stats & Hat Fixes

What Changed

  • Fixed the level 9999 boost caused by banishing all weapons while leaving weapon slots empty.
  • Fixed the first Auto Leveling Tome pick not awarding its stats.
  • Fixed translation issues and Leeching Crystal not triggering Megachad's Flex.
  • HP Regen can now stack beyond one point per tick, including negative regeneration.
  • Fixed the Sheriff's Hat achievement during the final boss fight.
  • Cheesy Hat can now unlock on Forest as well as Desert.
  • Reduced the requirements for Shady hats.

Player impact: Update before attempting affected hat achievements or using Auto Leveling, stacked HP Regen, or Leeching Crystal with Megachad.

Version 1.0.65 Hotfix

๐Ÿ“… January 26, 2026 ๐Ÿ› Damage, Display & Unlock Fixes

What Changed

  • Fixed the extreme damage bug linked to Joe's Dagger.
  • Fixed missing translations.
  • Fixed a Desert black screen caused by pressing Tab while loading.
  • Fixed Shotgun's Crit Damage upgrade granting 0%.
  • Fixed Top Hat unlocking on unintended stages.
  • Fixed rocket transparency and Kevin quest rarity issues.

Base update: V1.0.65 is a hotfix for V1.0.64 H A T S, which added hats, achievements, balance changes, UI improvements, and save recovery.

Version 1.0.17

๐Ÿ“… October 19, 2025 ๐ŸŽจ Fog of War & Visuals Update

Highlights

  • Full map with fog of war system
  • Adjustable particle and projectile opacity
  • DirectX 12 support (optional)
  • Extensive character and item rebalancing
  • Multiple bug fixes and QoL improvements
View Full V1.0.17 Patch Notes โ†’

Key Changes

๐Ÿ—บ๏ธ New Features
  • Fog of War Map: Full map display showing explored and unexplored areas
  • Opacity Controls: Slider for particle and projectile transparency (auto mode available)
  • DX12 Support: Optional DirectX 12 mode for crash-prone systems (some graphical features disabled)
โš–๏ธ Character Balance
  • Bush: Passive crit damage increased 0.5% โ†’ 1% per level; bullseye frequency and explosion scaling improved
  • Megachad: Gains 2.5% damage per flex
  • Noelle: Now gains Size instead of Duration per level; damage multiplier per frozen enemy (0.02x each, 50 frozen = 2x damage)
  • Robinette: Late-game passive nerfed (after 200k gold) to improve leaderboard diversity
๐Ÿ› Bug Fixes
  • Hero Sword and Corrupted Sword projectile speed now scales properly with size increases
  • Money particles move faster during final swarm for better collection
  • Multiple UI and stat display improvements
  • Shattered Knowledge now deals damage correctly

Version 1.0.12

๐Ÿ“… October 8, 2025 ๐Ÿ›ก๏ธ Leaderboard Fix & Final Swarm Update

Highlights

  • Leaderboard security implemented and fixed
  • Final Swarm mechanics reworked
  • Major weapon and item balance changes
  • Save file corruption fix
  • Performance optimizations
View Full V1.0.12 Patch Notes โ†’

Key Changes

๐Ÿ† Leaderboards
  • Fixed exploits and security vulnerabilities
  • Implemented global ban list for cheaters
  • Backend security improvements
  • View current leaderboard standings
๐Ÿ‘น Final Swarm
  • Increased difficulty to prevent 5+ hour runs
  • New ghost enemies added to final phase
  • Execute and Black Hole effectiveness reduced in final swarm
โš–๏ธ Balance Changes
  • Joe's Dagger: Damage growth capped at 200% per minute per dagger (prevents infinite scaling)
  • XP Tome: XP gain reduced from 9% โ†’ 7%
  • Black Hole: Base size +20%, proc coefficient 0.9 โ†’ 0.7
  • Chaos Tome: Reward bonus increased by 50%
  • Bush: Marksman passive cooldown scales faster (-0.4s per 10 levels, caps at 1s at level 100)
๐Ÿ› Bug Fixes

Version 1.0.7

๐Ÿ“… September 28, 2025 ๐Ÿ”ง Quick Fixes Patch

Highlights

  • Kevin invincibility exploit fixed
  • Leaderboard reset
  • Performance optimizations for late game
  • Multiple bug fixes
View Full V1.0.7 Patch Notes โ†’

Key Changes

๐ŸŽฎ Gameplay
  • Kevin Item: No longer triggers invincibility frames, fixing major exploit
  • Shield Mechanics: Recharge no longer interrupted by Kevin or Leeching Crystal
  • Bush Passive: Buffed to mark enemies more frequently; fixed bug where it gave crit chance instead of crit damage
โšก Performance
๐Ÿ› Bug Fixes
  • Dice description and upgrade text corrected
  • Energy Core volume reduced
  • Final stage teleporter now properly grants Rank XP
  • Anubis laser rendering fixed

Official Sources:

Version 1.0.4

๐Ÿ“… September 25, 2025 ๐Ÿ‘‘ Final Boss & Character Balancing

Highlights

  • Final Boss fight made more accessible
  • Character speed increases across the board
  • Athena and Dicehead rebalanced
  • Weapon and Tome slots unlock earlier
  • Major QoL improvements and bug fixes
View Full V1.0.4 Patch Notes โ†’

Key Changes

๐Ÿ‘น Final Boss Fight
  • Boss returns one weapon per phase (first phase only requires starter weapon)
  • Pylon zones enlarged and heal boss less
  • Orb damage reduced, freeze duration 3s โ†’ 1s
  • Orb spawn cooldown increased
  • Weapon range increased during fight
  • See our boss guides for strategy tips
โš–๏ธ Character Balance
  • All Characters: 10% faster movement speed; improved acceleration; slower characters buffed more significantly
  • Weapon/Tome Slots: 3rd slots at levels 25/35 (was higher), 4th slots at 45/55
  • Athena: +2 Thorns per level; 150% attack speed when shields are down
  • Ogre: Increased jump height; Axe spawns with 2 projectiles
  • Dicehead: Passive nerfed for late game balance
  • Calcium: Passive damage scales better with speed
  • Bush: Spawns more marks; gains crit damage per level
๐Ÿ”ง Items & Weapons
  • Dice: Fixed bug where crit chance affected all weapons
  • Cactus: Projectiles can't pierce Aegis, can be evaded, shoots fewer projectiles
  • Clover: Slightly buffed
  • Shotgun: Range increased
  • Chunkers: Base damage and upgrades increased
๐ŸŽฎ QoL Features
  • Projectile targeting settings (auto-aim vs random targeting)
  • Chest prices visible in HUD
  • Silver pots added (give silver currency)
  • Minimap lock option
  • Video setting for increased zoom out
  • Option to disable numbered key selection in upgrade screen
  • New item: Quin's Mask