
Season 3 survival timing
The Season 3 announcement replaces the older hours-long schedule. Solo overflowing Rifts begin at minute 8. Defeating their Alpha seals them. The minute-15 legendary follows the map, Endless Night starts at 30, Mewtwo arrives at 35 and Apocalypse begins at 40 with increasing difficulty. The Eternal achievement now asks for 45 minutes.
Check your current mode before following the older schedule below. Rifts are wave-based from v0.9.21, with E calling the next wave early. Use this only when ready for the added pressure. These are announced timings, without a completed survival test.
Checked November 11, 2026 against original v0.9.23 / mwaj5w8h. Original release history and definitions ↗ (external website, opens in a new tab) and Charcher’s announcements ↗ (external website, opens in a new tab). Source-based instructions. Extraction, recovery, installation and competitive results were not playtested.
October 28 · original v0.8.68 review: The .68 release adds Team Survival in the co-op room: a shared boss every four minutes, fallen teammates returning after the next boss and a team leaderboard by survival time. The five-minute solo milestones below are not the team schedule. Team Cataclysm/Apocalypse behavior has not been played through by this guide.[4]
Historical v0.8.62 Forest timeline
This table and diagram record the earlier release. Use the Season 3 schedule above for the current original game.
Applies to the original v0.8.62; our embedded Play edition is v0.8.27. Calculations are source-derived, not gameplay measurements.
| Elapsed time | Viridian Forest checkpoint | Your decision |
|---|---|---|
| 05:00 / 10:00 | Guardian checkpoints | Restore control and read the post-boss pact before choosing. |
| 15:00 | Mew milestone | A milestone encounter is not the same as an unlocked League capture. |
| 30:00 | Moltres milestone | Check survival/control and the curse costs already accepted. |
| 45:00 | Mewtwo milestone; Endless Night begins | Expect continued pressure rather than a Classic victory screen. |
This is the checked Forest reference. Do not copy its named bosses to every region or mistake elapsed times for a promise that a boss dies immediately.
[1]Choose a pact by its cost as well as its power
After a milestone boss, read both parts of the offered pact: the benefit and its curse. A damage increase is not automatically useful if its cost removes the defense keeping the run alive. Keep a note of curses already accepted so later choices are assessed against the whole run.
Before committing, ask whether your draft can still move, recover and control incoming enemies. Our planner records a draft; it does not calculate a pact-adjusted survival time.
[1]Prepare for continued pressure
The configuration places Endless Night at 2,700 seconds. Staying alive beyond that point is continued progression, not a hidden Classic completion. Avoid treating a movement-only draft as an indefinite escape strategy.
Choose the next achievable checkpoint, keep attacks that actually reach the horde, and recheck recovery after each major upgrade. These are editorial planning steps, not a tested record build.
[2]Separate score, time and unlock progress
The client tracks several outcomes. An endless score can include kills, time, damage, bosses and legendary encounters, while the Survival board description ranks elapsed time first and uses KOs to break ties. Record mode and region alongside the number you compare.
A boss encounter does not bypass the partner’s League challenge or capture requirements. Use the partner database before spending a long attempt on an unlock it cannot satisfy.
[1]Before the next attempt
- Confirm Survival and the intended region in preparation.
- Check your partner’s actual attacks, control options and Lab budget.
- Set a next-checkpoint target rather than assuming an endless win condition.
- After the run, record elapsed time, accepted curses and the immediate cause of failure.
Read all nine pact trade-offs
| Pact | Benefit | Cost | Listed repeat limit |
|---|---|---|---|
| Horde Pact | An Epic item or better | +25% wild Pokémon | 2 |
| Iron Pact | A Legendary item | Wild Pokémon have +35% HP | 2 |
| Fury Pact | +25% damage | Wild Pokémon deal +25% damage | 2 |
| Wind Pact | +15% speed and one more jump | Wild Pokémon are 12% faster | 2 |
| Elite Pact | +30% experience and +20 luck | Twice as many elite Pokémon | 2 |
| Moon Pact | You gain 3 levels instantly | An Alpha Pokémon every 90 s (previously 150 s) | 1 |
| Greedy Pact | Instant PokéDollars and +30% ₽ | Poké Balls cost 50% more | 2 |
| Glass Pact | +40% crit damage and +10% crit | −20% max HP | 2 |
| Thorny Pact | One more vitamin slot | You heal 30% less | 1 |
These are the current .63 client definitions, not a promise that every pact is offered at every checkpoint. Choose for the problem your run can handle. A repeat limit is not a recommendation to take that pact to its limit.
Curse stacking is not always additive: two Horde selections multiply wild amount by 1.25 twice (1.5625×); two Iron selections multiply wild HP by 1.35 twice (1.8225×). Glass applies a 0.8 max-HP factor per pick, while its positive modifiers use the client’s grouped stat rules. Judge benefit and cost separately.
[3]For an enemy-count problem, Horde or Elite can make pressure worse. For a recovery problem, Thorny reduces healing and Glass reduces the HP margin. These are editorial decision checks based on the stated costs, not tested winning pact sequences.
Keep Survival and Classic arena mechanics separate
| Region | What to carry into preparation | Related next task |
|---|---|---|
| Viridian Forest | Use the existing 15/30/45-minute reference; inspect each pact. | Check League conditions separately from a boss encounter. |
| Rocky Desert | Read its own preparation screen and guardian list; do not rename Forest guardians. | Recheck the region when comparing a Survival record. |
| Storm Coast | Keep the map/region distinction from its Classic Zapdos sanctuary. | Read the Zapdos encounter guide for the Classic shrine. |
| Celestial Glacier | Keep Survival checkpoints distinct from the Classic Articuno arena. | Read the Articuno encounter guide for the Classic shrine. |
The source uses region-specific guardian pools for ordinary Survival checkpoints. This page does not claim a completed run through every regional sequence. Classic shrine solutions should not be copied to an endless guardian just because the region name matches.
[3]Use the dedicated Team Survival task
Team Survival preparation and machine timing →. This page retains the solo milestone reference. Keep the mode name with any time or boss sequence you record.
[5]Sources & checks
Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.
- PokeBonk client ↗ (external website, opens in a new tab) · Survival rule calculations, v0.8.62, 28 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Region and mode definitions, v0.8.62, 28 Oct 2026.
- PokeBonk client ↗ (external website, opens in a new tab) · Nine pacts and regional milestones, v0.8.63, 28 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Survival corrections, v0.8.68, 28 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Solo/team mode distinctions, v0.8.75, 29 Oct 2026.