Poison Flask throws a short-arc bottle that shatters into a poison cloud. Enemies inside
are poisoned and take damage over time. The weapon’s base hit is only 1 damage, so its
performance comes from stacking Duration/Quantity/Size and leveraging item synergies rather than raw
burst.
Heads-up: Poison Flask has no built-in Crit scaling and a very short reach. Expect a
weak early game unless you shore up range/coverage with other tools.
✅ Strengths
Reliable area denial via lingering poison clouds
Excellent sustain with lifesteal builds (see Bloody Tome)
Scales well with Duration, Size, and Projectile Count
Pairs naturally with Amog’s poison-spread passive
❌ Weaknesses
Base damage is 1; slow to start
Very short range; demands constant movement
No native Crit upgrades; lower peak DPS than crit metas
Delayed kills can slow XP/loot collection without support
🔓 How to Unlock Poison Flask
Requirement: Defeat the Desert miniboss Scorpionussy three times
(across any number of runs). No specific in-game timer is guaranteed; it appears mid-run on Desert.
1
Play on the Desert Map
Queue a Desert run. Scorpionussy is a Desert-exclusive miniboss that can spawn during the run.
2
Defeat Scorpionussy
Build enough safe damage to down it consistently. Repeat across runs; the count is cumulative.
3
Enjoy the Unlock
Once you’ve logged three kills, Poison Flask becomes available in your weapon pool.
⚙️ Core Mechanics
🎯 Attack Pattern
Throws a bottle in a short arc. On impact it creates a poison cloud that inflicts a
damage-over-time (DoT) effect. Stacking Duration, Size, and Projectile Count increases
coverage and total ticks.
Lifesteal Interaction: With Bloody Tome (Lifesteal), healing is based
on hits. At 100% lifesteal, each hit heals 1 HP. Community testing shows
poison ticks count as hits, so sustained poison yields frequent heals.
📊 Upgrades (5)
Damage — increases base hit and DoT contribution
Duration — longer-lasting clouds/status
Projectile Count — more bottles per cycle
Projectile Speed — starts at 16 (increased from 12), with upgrades adding further speed
Size — larger explosion/cloud area
Not present: Critical Chance, Critical Damage, Bounces, Knockback. (Poison Flask
doesn’t scale with crit by default.)
☠️ Amog Synergy
🧪
Amog starts with Poison Flask. His passive Plague makes
poisoned enemies explode on death, spreading poison to nearby foes — a natural amplifier
for this weapon’s coverage and sustain playstyle.
How to Unlock Amog
Requirement:Poison 50,000 enemies using Moldy Cheese across
runs (cumulative). After unlocking Amog, Poison Flask is in your starting kit.
Note: Amog’s passive spreads poison; it does not inherently grant lifesteal.
The sustain comes from Bloody Tome and items like Gas Mask.
🎒 Items & Synergies (Verified)
🧀 Moldy Cheese
CORE
Effect:40% chance to apply poison on hit.
Notes: Multiple copies grant additional independent chances (separate
rolls) rather than simply adding a single % number.
💡 Overpowered Lamp
CORE
Effect: Grants an extra proc roll for on-hit effects (e.g., a
second roll for Moldy Cheese’s 40%).
Effect: Grants Armor and Lifesteal for every poisoned
enemy (dynamic).
Why good here: Poison Flask quickly fills the screen with poisoned targets,
boosting both defense and sustain.
⚡ Lightning Orb
UTILITY
Effect:25% chance to summon lightning on hit; lightning can
stun enemies.
Synergy: Adds control; pairs well with Lightning Staff or any fast-hitting
setup.
🩸 Bloody Tome (Lifesteal)
SUSTAIN
Effect: Chance to heal 1 HP when you hit an enemy. At
100%+ lifesteal, healing per hit is guaranteed (and can exceed 1 at very high
values).
Interaction: Frequent poison ticks help trigger steady healing.
🪞 Mirror & 🧸 Kevin (advanced)
EXPERT
Status: Patch v1.0.7 removed the “true invincibility” exploit.
The combo can still produce strong survivability windows but no longer grants automatic
immortality.
🏗️ Practical Build Path
🌱 Early Game (survive & stabilize)
Pick a ranged support (e.g., Lightning Staff or Aura) to cover distance and speed
up clears.
Prioritize Bloody Tome levels; work toward 100% lifesteal.
Take Duration/Size/Quantity on Poison Flask to expand coverage.
Stay mobile; your throw range is short.
⚔️ Mid Game (synergy online)
Add Moldy Cheese and Overpowered Lamp to accelerate poison
application.
Include Gas Mask for defensive scaling as screens fill with poisoned enemies.
Projectile Speed helps safely connect more throws.
🔥 Late Game (stack and sustain)
Keep stacking Duration/Quantity/Size; damage grows with total ticks on screen.
Use Lightning Orb for extra control (stuns) in dense waves.
Maintain movement patterns; let poison churn while you kite.
📋 Tome Priority (general)
High: Duration, Projectile Count, Size
Helpful: Projectile Speed, Damage
Defensive / Scaling: Bloody Tome (lifesteal), XP Tome situationally (note: XP Tome
was nerfed to 7% in v1.0.12)
⚔️ Strategy & Tactics
🎯 Golden Rule: Keep Moving
Don’t turret: Short range + low base hit means standing still will get you overwhelmed.
Keep circling packs and feed them clouds.
🌀 Kiting Loop
Loop around groups to lay overlapping poison clouds.
Funnel enemies through chokepoints to maximize time in poison.
Let kills chain via Amog’s Plague (if playing Amog).
👹 Boss Tips
Keep poison uptime high; circle-kite to avoid burst.
Lifesteal builds can out-heal chip damage while DoT works.
🔗 Useful Weapon Pairings
⚡ Lightning Staff
RELIABLE CC
Chains between enemies for safe wave thinning. Stuns come from Lightning Orb,
not the staff itself.
🌀 Aura
PASSIVE AoE
Ambient damage while you kite; helps pre-soften packs before they reach Flask range.
🦴 Bone
COVERAGE
Bounces and extra projectiles help pick off stragglers at range.
❌ Avoid
Setups that force you to stand still
All short-range picks with no ranged support
📜 Version History & Meta Notes
✅ Patch v1.0.49 (Dec 25, 2025)
Current stat
🚀
Starting Projectile Speed 12 → 16
The current initial Projectile Speed is 16, improving bottle travel before any Projectile Speed upgrades.
🔄 Patch v1.0.12 (Oct 8, 2025)
Earlier patch
🧪
Endgame Rework
Final Swarm redesigned with tougher ghost waves; reduces low-FPS “lightshow”
metas and tightens leaderboard integrity.
📉
XP Tome Nerf
XP Tome reduced from 9% → 7% per level.
🛠️
Duration Bug Fix / Performance
General fixes improved performance in heavy particle scenarios. (Not a
Poison-Flask-specific buff.)
🔄 Patch v1.0.7 (Sep 29, 2025)
Previous
🧸
Kevin + Mirror Exploit Removed
Kevin no longer grants true invincibility via Mirror i-frame chaining. Survivability
builds still exist, but the “immortal” loop was fixed.
Meta Reality: Poison Flask remains a DoT/sustain pick with solid survivability
when built around, but crit-centric weapons typically out-DPS it for leaderboard pushes.
❓ Frequently Asked Questions
Is Poison Flask viable for leaderboard runs?
Short answer: It can clear content consistently with proper items, but it’s rarely
used for top scores compared to crit-scaling options.
Does Poison Flask work on non-Amog characters?
Yes, but it’s best on Amog thanks to Plague (poison spread on death).
Others should add strong ranged support to compensate for the short range.
How exactly does lifesteal help Poison Flask?
Bloody Tome makes hits heal you. At 100% lifesteal, each hit heals
1 HP; poison ticks contribute many small “hits,” yielding steady healing.
What’s a safe early support weapon?
Lightning Staff for hands-off chaining. Add Lightning Orb if you
want stuns; the stun comes from the Orb, not the Staff itself.
⚖️ Summary
When to pick Poison Flask
You enjoy DoT/sustain gameplay and constant kiting
You plan to stack Duration/Size/Quantity and run lifesteal
You’re playing Amog (best synergy via Plague)
When to skip
You need instant burst or a crit-centric build
You dislike close-range positioning
You’re pushing for world-class leaderboard scores
Overall Role
SUSTAIN DoT
Wins by coverage and uptime rather than raw burst.
Skill Ceiling
HIGH
Positioning and itemization matter a lot due to short range.
Investment
MED–HIGH
Shines with specific synergies (Moldy Cheese, Lamp, Gas Mask, Bloody Tome).
Fun Factor
POLARIZING
Extremely satisfying for DoT fans; slow start for everyone else.