Bandit character
⭐ A-TIER BUILDS

Best Bandit Build 2026: Weapons, Tomes & Items

Need unlock or character-mechanic details? See the Bandit Guide for the passive and starting weapon.

Two paths: Execute/Melee & Black Hole Size — pick by lobby and drops

Build 1 · Execute/Melee
Build 2 · Black Hole Size

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🎯 Build Overview

Bandit starts with Dexecutioner and gains +1% Attack Speed per level, enabling high on-hit uptime and fast execute thresholds. Choose Execute/Melee when you can weave into packs; pick Black Hole Size when you prefer control and screen-wide clumps. Both paths can greed XP + Luck early if safe to accelerate scaling.

Playstyle

Execute dives (Build 1) or zone & clump (Build 2)

Difficulty

Medium — early safety picks are key

Power Spike

Mid game after Size & core tomes

Best For

Elites/boss melts (B1) or wave dominance (B2)

⚔️ Build 1 — Execute/Melee (Katana + Dex + Flamewalker)

Tomes: Size → Cooldown → Damage, with early XP/Luck greed when safe; add Precision situationally.

Dexecutioner

Dexecutioner

CORE

Starter execute that scales with your level-based attack speed; pairs with Joe’s Dagger for reliable thresholds.

Katana

Katana

CORE

Wide, quick arcs that benefit strongly from Size; excellent elite/boss finisher when Dex softens HP.

Flamewalker

Flamewalker

UTILITY

Persistent burn trail to clear pathing while you set up safe executes.

Dice

Dice (optional)

NUKE

Late-game bursts that clean packs and help with bosses once you stabilize.

📚 Tome Priority

Size Tome

Size

#1

Larger Katana arcs and wider hitboxes = safer connects.

Cooldown Tome

Cooldown

#2

More swings/procs; synergizes with Bandit’s level-based attack speed.

Damage Tome

Damage

#3

Raises execute thresholds and boss DPS.

XP Tome

XP

Early

Greed for faster access to key ranks.

Luck Tome

Luck

Early

Improves roll quality and proc-friendly finds.

🎁 Key Items

Joe's Dagger

Joe’s Dagger

CORE

Execute synergy — pairs perfectly with Dex/Katana to finish elites and bosses.

Overpowered Lamp

Overpowered Lamp

CORE

+1 on-hit proc chance — supercharges all chance-based effects.

Moldy Cheese

Moldy Cheese

PROC

+40% poison on hit; optional DoT padding while diving.

Ice Crystal

Ice Crystal

CONTROL

7.5% freeze on hit for safer melee windows.

🌀 Build 2 — Black Hole Size (Control & Clumping)

Tomes: Size → Quantity → Cooldown → Duration, with XP/Luck early; add Damage once control uptime is secured.

Black Hole

Black Hole

CORE

Clumps entire screens; scales dramatically with Size & Quantity — the backbone of this archetype.

Dexecutioner

Dexecutioner (starter)

FLEX

Keep as a finisher or drop later depending on rolls.

Flamewalker

Flamewalker

UTILITY

Hands-free chip damage while BH holds targets in place.

Dice

Dice (Support)

NUKE

Explodes clumped mobs for fast wave clears and boss phases.

📚 Tome Priority

Size Tome

Size

#1

Bigger singularities = more pulls and coverage.

Quantity Tome

Quantity

#2

More instances on screen = continuous control.

Cooldown Tome

Cooldown

#3

Higher uptime for pulls and follow-ups.

Duration Tome

Duration

#4

Holds enemies longer inside your kill zones.

XP Tome

XP

SCALE

Accelerates access to high ranks & evolutions.

Luck Tome

Luck

ROLLS

Find more Size/Quantity and top-tier choices.

🎁 Key Items

Overpowered Lamp

Overpowered Lamp

CORE

+1 on-hit proc chance — makes Black Hole clumps explode with on-hit effects.

Ice Crystal

Ice Crystal

CONTROL

7.5% freeze on hit — safer farm during heavy pulls.

Moldy Cheese

Moldy Cheese

PROC

+40% poison on hit — optional DoT padding in clumps.

Lightning Orb

Lightning Orb

FLEX

25% on-hit lightning with stun — excellent around clumped enemies.

📈 Upgrade Path Timeline

Use this minute-by-minute plan and choose the branch you’re on

0–3 Minutes

Stabilize & Farm

Grab XP/Luck early if safe; otherwise take Size for your chosen core (Katana or Black Hole). Add one support weapon (Flamewalker or Dice) for consistency.

3–6 Minutes

Online

Exec: Size → Cooldown → Damage;slot Joe’s Dagger/OP Lamp asap。BH: Size → Quantity → Cooldown/Duration;stack on-hit synergies。

6–10 Minutes

Scaling

Roll for higher-tier tome ranks. Keep total weapons at 3–4 as a general recommendation to avoid upgrade dilution; expand only when your core is capped.

10–15 Minutes

Spike

Exec build melts elites/bosses once thresholds are met. BH build fills the screen — feed kills into Dice if taken.

15+ Minutes

Victory Lap

Cap remaining ranks; for BH add Damage late, for Exec add safety/QoL if lobby is spiky.

🔄 Alternatives & Replacements

Use these swaps when key picks don’t appear

CategoryPrimaryAlternatives
Exec CoreDexecutioner + KatanaDice for late nuke; Lightning Staff for mapping
Exec UtilityFlamewalkerLightning Staff (stuns/chains), Bananarang (bodyguard arcs)
BH CoreBlack Hole
Tomes (Exec)Size → Cooldown → DamageXP/Luck early if safe; Precision situational
Tomes (BH)Size → Quantity → Cooldown → DurationXP/Luck early; Damage late
Items (Priority)Joe’s Dagger, Overpowered LampIce Crystal, Moldy Cheese, Backpack, Time Bracelet, Battery

⚠️ Common Mistakes

❌ Too many weapons

As a rule of thumb keep 3–4 until your core is capped; over-picking dilutes upgrades and delays spikes.

❌ Ignoring Size/Quantity

Exec wants Size for safe connects; BH literally scales with Size × Quantity.

❌ Misusing Cursed Doll

It’s fine for waves, but it does not deal % max-HP to bosses — don’t rely on it for boss phases.

❓ FAQ

When should I choose Exec vs. Black Hole?

Pick Exec on open maps or if you’re confident in melee weaving. Pick Black Hole when waves are dense or you want safer control with on-hit scaling.

Is Cooldown always mandatory on Bandit?

It’s widely recommended because more casts mean more procs;但有部分攻略认为 Bandit 的等级攻速让 Cooldown 相对收益下降。实际取舍看节奏与掉落。

Best support if I already have Black Hole?

Dice for bursts;Flamewalker或Lightning Staff 做稳定清线与眩晕控制;别把武器格塞满太早。