Need unlock or character-mechanic details? See the Bandit Guide for the passive and starting weapon.
Two paths: Execute/Melee & Black Hole Size — pick by lobby and drops
Black Hole
Dexecutioner
Flamewalker
Dice
Size
Quantity
Cooldown
Duration
XP
Luck
OP Lamp
Ice Crystal
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Bandit starts with Dexecutioner and gains +1% Attack Speed per level, enabling high on-hit uptime and fast execute thresholds. Choose Execute/Melee when you can weave into packs; pick Black Hole Size when you prefer control and screen-wide clumps. Both paths can greed XP + Luck early if safe to accelerate scaling.
Execute dives (Build 1) or zone & clump (Build 2)
Medium — early safety picks are key
Mid game after Size & core tomes
Elites/boss melts (B1) or wave dominance (B2)
Tomes: Size → Cooldown → Damage, with early XP/Luck greed when safe; add Precision situationally.
Starter execute that scales with your level-based attack speed; pairs with Joe’s Dagger for reliable thresholds.
Wide, quick arcs that benefit strongly from Size; excellent elite/boss finisher when Dex softens HP.
Persistent burn trail to clear pathing while you set up safe executes.
Late-game bursts that clean packs and help with bosses once you stabilize.

Larger Katana arcs and wider hitboxes = safer connects.

More swings/procs; synergizes with Bandit’s level-based attack speed.

Raises execute thresholds and boss DPS.

Greed for faster access to key ranks.

Improves roll quality and proc-friendly finds.

Execute synergy — pairs perfectly with Dex/Katana to finish elites and bosses.

+1 on-hit proc chance — supercharges all chance-based effects.

+40% poison on hit; optional DoT padding while diving.

7.5% freeze on hit for safer melee windows.
Tomes: Size → Quantity → Cooldown → Duration, with XP/Luck early; add Damage once control uptime is secured.

Clumps entire screens; scales dramatically with Size & Quantity — the backbone of this archetype.

Keep as a finisher or drop later depending on rolls.

Hands-free chip damage while BH holds targets in place.

Explodes clumped mobs for fast wave clears and boss phases.

Bigger singularities = more pulls and coverage.

More instances on screen = continuous control.

Higher uptime for pulls and follow-ups.

Holds enemies longer inside your kill zones.

Accelerates access to high ranks & evolutions.

Find more Size/Quantity and top-tier choices.

+1 on-hit proc chance — makes Black Hole clumps explode with on-hit effects.

7.5% freeze on hit — safer farm during heavy pulls.

+40% poison on hit — optional DoT padding in clumps.

25% on-hit lightning with stun — excellent around clumped enemies.
Use this minute-by-minute plan and choose the branch you’re on
Grab XP/Luck early if safe; otherwise take Size for your chosen core (Katana or Black Hole). Add one support weapon (Flamewalker or Dice) for consistency.
Exec: Size → Cooldown → Damage;slot Joe’s Dagger/OP Lamp asap。BH: Size → Quantity → Cooldown/Duration;stack on-hit synergies。
Roll for higher-tier tome ranks. Keep total weapons at 3–4 as a general recommendation to avoid upgrade dilution; expand only when your core is capped.
Exec build melts elites/bosses once thresholds are met. BH build fills the screen — feed kills into Dice if taken.
Cap remaining ranks; for BH add Damage late, for Exec add safety/QoL if lobby is spiky.
Use these swaps when key picks don’t appear
| Category | Primary | Alternatives |
|---|---|---|
| Exec Core | Dexecutioner + Katana | Dice for late nuke; Lightning Staff for mapping |
| Exec Utility | Flamewalker | Lightning Staff (stuns/chains), Bananarang (bodyguard arcs) |
| BH Core | Black Hole | — |
| Tomes (Exec) | Size → Cooldown → Damage | XP/Luck early if safe; Precision situational |
| Tomes (BH) | Size → Quantity → Cooldown → Duration | XP/Luck early; Damage late |
| Items (Priority) | Joe’s Dagger, Overpowered Lamp | Ice Crystal, Moldy Cheese, Backpack, Time Bracelet, Battery |
As a rule of thumb keep 3–4 until your core is capped; over-picking dilutes upgrades and delays spikes.
Exec wants Size for safe connects; BH literally scales with Size × Quantity.
It’s fine for waves, but it does not deal % max-HP to bosses — don’t rely on it for boss phases.
Pick Exec on open maps or if you’re confident in melee weaving. Pick Black Hole when waves are dense or you want safer control with on-hit scaling.
It’s widely recommended because more casts mean more procs;但有部分攻略认为 Bandit 的等级攻速让 Cooldown 相对收益下降。实际取舍看节奏与掉落。
Dice for bursts;Flamewalker或Lightning Staff 做稳定清线与眩晕控制;别把武器格塞满太早。