AFK Gaming
Do not move or jump; reach the Final Swarm. Attraction, passive coverage and survival matter more than map routing.
Open AFK Challenge Guide →Challenges are optional run modifiers tied to a map and tier. Activate one Challenge, satisfy its listed goal, and finish the run under its special rule. This hub explains what counts, what fails a run, the Silver reward, and which build gives you the cleanest route.
Last verified: August 11, 2026Use this page when you need to complete a special run. Use the Unlocks Hub when you need the requirement for a character, weapon, Item, Tome or Shop upgrade.
Rules, failure conditions, map/tier, boss goal, Silver multiplier, character choice and build route.
Compare popular challenges ↓An entity-first directory for characters, weapons, Items, Tomes and permanent Shop upgrades.
Open the Unlocks Hub →A run with an active Challenge is excluded from the normal leaderboards. Use a standard run when score or leaderboard placement is the goal.
Use this short list for the most-searched rules. The reward combines the run's Silver multiplier with the permanent +1% Silver Gain awarded for a first completion.
| Challenge | Condition | Reward | Guide |
|---|---|---|---|
| AFK Gaming | Forest Tier 1: reach the Final Swarm without moving or jumping. | 1.5x Silver + first-clear +1% | AFK Guide |
| Pacifist | Forest Tier 1: kill all bosses with no weapons equipped. | 2x Silver + first-clear +1% | Pacifist Guide |
| Fragile | Kill all bosses without taking damage or enemy contact; fall damage can fail the run. | 1.6x Silver + first-clear +1% | No-hit strategy |
| Speedrunner | Forest/Desert Tier 1: kill all bosses within 6:00. | 1.5x Silver + first-clear +1% | Speed strategy |
| Speedrunner+ | Forest/Desert Tier 1: kill all bosses within 4:15. | 2x Silver + first-clear +1% | Speed strategy |
| Sticks and stones | Forest Tier 1: kill all bosses without taking Items. | 1.5x Silver + first-clear +1% | Core build plan |
| The Floor is Lava | Desert: kill all bosses while using elevation to avoid periodic lava. | 1.5x Silver + first-clear +1% | Desert rules |
| Ignore Offers | Skip the current reward screen; this is an action, not a Challenge. | No Challenge completion or Silver bonus. | Direct answer |
Tier 1 contains the distinct rule sets. Tiers 2 and 3 repeat the no-hit, speed and enemy-stat families with longer stage limits or harder encounters.
| Challenge | What counts / goal | Modifier | Silver | Guide |
|---|---|---|---|---|
| Fragile | Kill all bosses. Any damage or enemy contact ends the attempt; fall damage also matters. | No-hit rule | 1.6x | Strategy |
| Turbo Mode | Kill all bosses before enemy scaling outruns the build. | -96% chest price; 5x enemy scaling | 1.5x | Core plan |
| Smol Boi | Kill all bosses with reduced starting stats. | 0.8x Damage, Move Speed and Size | 1.5x | Core plan |
| AFK Gaming | Reach the Final Swarm without moving or jumping. | Stationary run | 1.5x | Full guide |
| Blind | Kill all bosses while dense fog limits visibility. | Reduced visibility | 1.5x | Core plan |
| Sticks and stones | Kill all bosses using weapons and Tomes without Items. | 0x Chest Multiplier | 1.5x | Core plan |
| Weird Controls | Kill all bosses with reversed controls. | Reversed movement and aim | 1.5x | Core plan |
| Speedrunner | Kill all bosses within 6:00. | Six-minute limit | 1.5x | Strategy |
| Speedrunner+ | Kill all bosses within 4:15. | Four-minute-fifteen limit | 2x | Strategy |
| Pacifist | Kill all bosses with no weapons equipped. Character passives and non-weapon damage are the route. | No weapons | 2x | Full guide |
| Oh no | Kill all bosses against stronger enemies. | 1.25x enemy HP, Damage and Speed | 1.5x | Core plan |
| Oh shit | Kill all bosses against much stronger enemies. | 1.5x enemy HP, Damage and Speed | 1.75x | Core plan |
| What the fuck | Kill all bosses against doubled enemy stats. | 2x enemy HP, Damage and Speed | 2x | Core plan |
| Family | Tier 2 | Tier 3 | Goal / reward |
|---|---|---|---|
| Fragile | Fragile 2 | Fragile 3 | Kill all bosses; 1.6x Silver |
| Speedrunner | 14:00; 1.5x | 30:00; 1.5x | Kill all bosses before the timer |
| Speedrunner+ | 12:00; 2x | 26:00; 2x | Kill all bosses before the timer |
| Enemy-stat set | 1.25x / 1.5x / 2x | 1.25x / 1.5x / 2x | Oh no, Oh shit and What the fuck; 1.5x / 1.75x / 2x Silver |
| Challenge | What counts / goal | Modifier | Silver |
|---|---|---|---|
| Hyper | Kill all bosses while enemy scaling accelerates. | 2x XP, 2x Gold, 4x enemy scaling | 1.5x |
| The Floor is Lava | Kill all bosses and use elevation when lava covers the map. | Periodic lava | 1.5x |
| Swarm | Kill all bosses through denser, faster waves. | 2x enemies, 0.75x XP, 1.5x enemy speed | 1.5x |
| Chonk Mode | Kill all bosses against larger, tougher enemies. | 0.85x speed, 2x size/HP, 1.5x damage | 1.5x |
| Speedrunner / + | Kill all bosses in 6:00 or 4:15. | Tier 1 time limits | 1.5x / 2x |
| Oh no / Oh shit / What the fuck | Kill all bosses with 1.25x, 1.5x or 2x enemy stats. | HP, Damage and Speed | 1.5x / 1.75x / 2x |
Tier 2 uses 14:00 / 12:00 Speedrunner limits; Tier 3 uses 30:00 / 26:00. The three enemy-stat families keep their 1.25x, 1.5x and 2x stat modifiers and their corresponding Silver multipliers.
Start with rules that change one clear behavior, then move to strict no-hit and doubled-stat runs. This order earns completion milestones without requiring a perfect endgame pool.
Start with Smol Boi, Sticks and stones or Weird Controls on Forest Tier 1.
Do AFK Gaming, regular Speedrunner and The Floor is Lava with a matching character and build.
Attempt Pacifist, Fragile, Speedrunner+ and doubled enemy-stat variants after your core unlock pool is ready.
Do not move or jump; reach the Final Swarm. Attraction, passive coverage and survival matter more than map routing.
Open AFK Challenge Guide →The rule is no weapons, not zero damage. Use character passives and valid non-weapon damage to kill every boss.
Open Pacifist Challenge Guide →Ignore Offers closes the current reward selection without taking any option. It does not count as completing a Challenge, does not banish the choices, and does not permanently remove them from later pools. Use it when every offered stat or upgrade would conflict with the current objective.
| Action | Effect now | Future pool |
|---|---|---|
| Ignore Offers | Take nothing from the current screen. | The same options may return later. |
| Refresh | Replace the current offers. | Does not permanently remove them. |
| Banish | Reject an option for the current run. | Removes that option from later offers in that run. |
| Toggler | Prepared before the run in Unlocks. | Disables eligible entries until you turn them back on. |
Some entities use your completed-Challenge count as their requirement. This page explains how to earn the completions; the Unlocks Hub organizes the entities and their exact requirements.
Look it up by entity type and confirm whether the requirement is a Challenge count, Quest milestone, purchase or run objective.
Browse all unlock categories →Achievements and Challenges overlap in places, but they are not interchangeable systems.
Open Achievement Guides →They are optional run modifiers tied to a stage and tier. Activate one, obey its special rule and finish its listed goal. Only one can be active at a time.
Start with Forest Tier 1. Smol Boi, Sticks and stones, Weird Controls, AFK Gaming and the regular Speedrunner are practical early targets, but the best choice depends on your characters and Shop upgrades.
No. Most do, but the objective shown in the Challenge menu is authoritative. AFK Gaming, for example, requires reaching the Final Swarm rather than killing all bosses.
No. Pacifist removes weapons; you still need to kill the bosses. Character passives and valid non-weapon damage are central to the route.
No. It only skips the current reward screen. It can help avoid an unwanted effect, but it is not a Challenge and does not change the Challenge's success condition.
Use the Megabonk Unlocks Hub. It is the entity directory; this page remains focused on Challenge rules and completion methods.