Johto reward eligibility changed
From v0.9.21, Johto Daily Mutation prizes can be earned with any Pokémon. The release also says previous wins with Kanto partners receive their rewards. This supersedes the Johto-only launch condition. Open the active mutation, inspect its map/difficulty and reward state, and record an uncredited result before trying another run.
Checked November 11, 2026 against original v0.9.23 / mwaj5w8h. Original release history and definitions ↗ (external website, opens in a new tab) and Charcher’s announcements ↗ (external website, opens in a new tab). Source-based instructions. Extraction, recovery, installation and competitive results were not playtested.
Compare the four mutation decisions
| Variant | Difficulty | Checked effect | Planning priority | Next step |
|---|---|---|---|---|
| Metronome | Nightmare | Every 30 seconds, one unfused non-first move swaps at its current level. | Keep the first attack useful | Open declared-mode draft → |
| Dynamax Wilds | Hard | Wild size/HP ×2, damage ×1.5, speed ×0.85; bosses unchanged. | Separate wild pressure from the boss | Open declared-mode draft → |
| Candy Fever | Hard | XP/gold ×2; enemy time scaling ×1.6. | Spend the faster progression deliberately | Open declared-mode draft → |
| Crystal | Normal | Max HP ×0.25 and damage ×2. | Preserve the reduced HP margin | Open declared-mode draft → |
Metronome: Keep the first attack useful
Your first move and fusions are protected from swaps; treat later unfused slots as temporary. A specific four-move draft is not a stable full-run prediction.
Dynamax Wilds: Separate wild pressure from the boss
Budget movement and recovery for larger, tougher wilds. Do not apply the wild-size/HP changes to the boss.
Candy Fever: Spend the faster progression deliberately
Double resources do not cancel faster enemy scaling. Reassess the next upgrade against pressure instead of assuming a free farming mode.
Crystal: Preserve the reduced HP margin
Quarter HP makes a low-HP damage plan riskier. Damage factors are not a guarantee of reaching the next objective.
Check the actual daily screen before entering
- Use the original host and check your League partner.
- Read the daily screen’s map, mutation and difficulty. The shared conditions are not a freely chosen custom mode.
- Do not bring a pre-run Bag or infer co-op support: the mutation mode is solo. Run-found items are a different category.
- Open a declared-mode draft, adjust it and use the warnings to find mismatches. This website does not fetch today’s rotation.
Keep daily results and permanent cosmetics separate
The published reset is 00:00 UTC. Attempts are repeatable and the best daily result counts, progression first and KOs next. A better result is not automatically a new permanent cosmetic claim.
| Cosmetic condition | What to check |
|---|---|
| Reach zone 3 | Mutation-specific title |
| Reach the shrine | Mutation-specific frame |
| Win | Mutation-specific profile background |
| Win all four variants | Mutation King title |
These are the current configuration’s unlock conditions. This guide has not claimed a prize or reproduced the reset boundary. Follow the current reward screen if its state differs.
[2]Use a plan without assuming a winning roll
The variant decisions are editorial interpretations of checked rules, not benchmarked builds. Keep the first useful attack, inspect later offers and record what actually ended the attempt. A saved plan does not unlock a partner, grant items or guarantee a leaderboard result.
Sources & checks
Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.
- PokeBonk client ↗ (external website, opens in a new tab) · Mutation mode and menu rules, v0.8.75, 29 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Daily variants and reward definitions, v0.8.75, 29 Oct 2026.