What v0.9.23 changes for your next run
The original host reported v0.9.23 on November 11. For a copied build, inspect Rental and named plans, then its own Archive. The latest notes add a warning when a plan uses its own Archive and fix archived attacks returning. Completed League challenges now appear in zone order.
For a saved run, the latest release removes two-day expiration and reports retained captures on recovery. Co-op receives synchronized final hordes, matchmaking that skips already-started rooms and a longer reconnect opportunity. Actual availability and connectivity still require checking the room.
Season 3 is active. The Great Expedition is scheduled to end November 19 at 17:30 UTC. Its latest loot filter can restrict Shiny equipment by rarity. Johto Daily Mutation rewards accept any Pokémon from v0.9.21, superseding the launch announcement’s Johto-only restriction.
Checked November 11, 2026 against original v0.9.23 / mwaj5w8h. Original release history and definitions ↗ (external website, opens in a new tab) and Charcher’s announcements ↗ (external website, opens in a new tab). Source-based instructions. Extraction, recovery, installation and competitive results were not playtested.

Earlier .63–.68 changes and their scope
| Release | Project-described change | Next action |
|---|---|---|
| 0.8.68 · Oct 28 | Team Survival adds a shared boss every four minutes and a team survival-time leaderboard; fallen teammates return after the next boss. | Select Survival in the co-op room. Do not reuse solo five-minute milestones or a solo 45-minute boss schedule. |
| 0.8.68 · Oct 28 | Ultimate displays a countdown after use, also available through R. | A nearly full-looking icon is not proof that the next cast is ready. |
| 0.8.64–67 · Oct 28 | Project notes address busy-server handling, post-maintenance disconnects, co-op/settings load and the event screen. | Treat these as reported fixes; use the actual current error message rather than claiming the servers are healthy. |
| 0.8.63 · Oct 28 | Save and quit from pause in Classic, Daily Mutation or Survival; no saving during a boss fight or event. | Wait for successful saving, then use Continue on return. Finishing the saved run is a different choice. |
| 0.8.63 · Oct 28 | Eligible League legendaries join when weakened. A ball is needed for their shiny. | Keep eligibility, League membership and the shiny interaction separate. |
| 0.8.63 · Oct 28 | Gliding over water no longer slows you; sub-minute runs disappear from history/rankings but still count progress. | Do not use a missing short history entry as proof that its progress was lost. |
| 0.8.62–61 · Oct 27 | Daily Mutation adds rotating challenges; .62 addresses Metronome beams and earned frames. | Check the daily screen and mutation rules, not an old Classic preset alone. |
| 0.8.60 · Oct 27 | Looks challenges can count in co-op, except the at-most-N-hits challenges remain solo. Bag selection is available in the room. | Check the specific challenge and what you personally did; an older solo-only blanket rule is superseded. |
| 0.8.58 · Oct 26 | Clan season eligibility changes to 500 points and at least one quarter of the scoring-member average. | Read Your contribution in the Clan tab; do not use the old 2% rule. |
| 0.8.56 · Oct 26 | Lickitung requires 7,000 healing in one run, previously 8,000; clan rewards and Bag information changed. | Use the current League requirement and reward notice. |
Save a run without confusing it with a build draft
- In an eligible original-game run, open pause and choose Save and quit.
- A boss fight or event blocks saving. Wait until the run allows it.
- Wait for the game to confirm success before leaving; a failed request is not a saved run.
- On return, choose Continue to resume, or Finish to end the stored run and keep earned progress.
These are the original project’s .63 release instructions, not our recovery test. Our website’s JSON backup only contains planning drafts; it cannot back up or restore the original game.
[2]Read Daily Mutation before using a Classic plan
| Mutation | Published rule | Planning consequence |
|---|---|---|
| Metronome · Nightmare | One non-first, non-fused move changes every 30 seconds. | A fixed four-move recipe is not a stable full-run prediction. |
| Dynamax Wilds · Hard | Wilds are larger, have double HP, deal 50% more damage and move 15% slower; bosses unchanged. | Plan for wild-enemy pressure rather than applying these factors to bosses. |
| Candy Fever · Hard | Double XP and PokéDollars; enemy growth is 60% faster. | Faster leveling does not establish an easier clear. |
| Glass · Normal | Quarter HP and double damage. | Check the reduced survival margin before choosing low-HP effects. |
The daily reset is 00:00 UTC. The notes say the best daily result counts, progress first and KOs second; Bag and co-op are excluded. The published once-daily Stardust milestones total 300. This page does not fetch today’s rotation or your prize eligibility.
[2]Check the host, the version and the specific rule
pokebonk.com — version record ↗ (external website, opens in a new tab) identifies the original build, not service health or this website’s embedded game. Older pages keep dated evidence for mechanisms not rechecked; a .63 note applies to the named correction, not every paragraph.
Release notes describe intended behavior. We have not completed a save/resume cycle, a shared co-op run or a prize claim.
October 29: what changed after the .68 snapshot
| Release | Project statement | Next action |
|---|---|---|
| .75 | Only pokebonk.com is the original project’s official website. | Use the original host for your existing game progress; this guide is independent. |
| .74 | Inactive public leaders transfer after 90 seconds; an idle solo search cancels after three minutes. | Watch Still there? and the crown rather than assuming the lobby is broken. |
| .73 | Public matchmaking, a signal wheel and registered-account co-op. | Select room conditions; a Guest is not sufficient for current co-op. |
| .73 | Upgrade-choice protection gives five seconds per level, capped at ten; it does not refill itself. | Do not treat the upgrade picker as unlimited invulnerability. |
| .72 | Team Survival Bill’s Machine becomes available again eleven minutes after use. | Track elapsed time since use, then inspect the real machine. |
| .72 | Long-run Save & quit and event-camera fixes; big map becomes bindable, default R3. | Recheck controls rather than using the older L3-release / Select-map advice. |
| .69 | The ten-second wait between Ultimates was removed. | Inspect the actual gauge; an older fixed ten-second rule is superseded. |
The current version record was .75 / mvsocuyo when inspected. The numeric tool data retains its explicitly dated snapshots; a new version label is not a claim that every combat branch was remeasured.
[3]Automatic source updates and review scope
The original host reports v0.9.23. The record below is collected from public project definitions. Release statements describe intended behavior; they are not reproduced game results.
| Source release | Project heading |
|---|---|
| 0.9.23 | Safer saves, fewer repeated Shinies and an ordered League. |
| 0.9.22 | Stellar Collection in the Shop and a clearer League. |
| 0.9.21 | Faster rifts, multiple plans per Pokémon and ×10 casino. |
| 0.9.20 | Fixes from the report review: altars, Ecruteak City, mobile and iOS. |
| 0.9.19 | Three new Treasure wheels, type items per Pokémon and remade frames. |
| 0.9.18 | Foul Play capped, legendary shinies that stop repeating, and fixes. |
| 0.9.17 | Rental builds, Joins in the plan and dozens of fixes. |
| 0.9.16 | Project update |
| 0.9.15 | One-click builds, improvements and a new database server. |
| 0.9.14 | Far more FPS with the horde on top of you, long Expedition runs now save, and dozens of fixes. |
| 0.9.13 | The co-op bubble no longer gets stuck. |
| 0.9.12 | Touch scrolling fixed, easier Relic comparisons and a fairer anti-cheat. |
Automatic scope: checked Lab schedules; existing item cards, League kits, fixed passives, species baselines, move templates and Alpha definitions when the source adapter and validation pass. Formula changes, new or removed entities, capture prerequisites, routes, mode rules and build recommendations require another review. The separately hosted Play edition is not updated by this process.
Checks run about every six hours. An unchanged source makes no commit and does not refresh guide dates. On collection or validation failure the last accepted data stays online; the failed run is recorded in GitHub Actions. The source-observation date above records a changed snapshot, not a guaranteed service-availability check.
Pending review:
- Lab upgrades have changed; the calculator retains its last reviewed upgrade list and prices.
- The item roster has changed; new or removed items are not yet included in the reviewed tools.
- Some newer mechanics still need review; use the version shown beside each reference and check the game before spending resources.
- Routes, capture steps, mode rules and recommendations still use the dated reviews shown on each guide.
GitHub — PokeBonk source sync runs ↗ (external website, opens in a new tab)
[4]November 6 access, saving and co-op corrections
Original v0.9.14 / mw4qh5au was inspected November 6, 2026. The release history names Android/Mac apps in v0.8.90, account-backed continuation and autosaves in v0.8.85, mobile joystick repair in v0.9.10, menu scrolling repair in v0.9.12 and the stuck co-op bubble correction in v0.9.13.
Version 0.9.14 specifically instructs returning to the same browser without starting another run when a long Expedition stays “in progress”. It also reports iPhone/Safari zone-transition changes and clearer Echoes of Time markers in Ilex Forest. These are release instructions, not measured recovery, FPS or a completed Rift route.
Use current app routes, account checks and team pause and protection. Older Survival schedules, roster totals, item and fusion tables retain their own dated review scopes.
Sources & checks
November 6 check: original release history v0.8.77–v0.9.14. Described fixes were not reproduced; apps, recovery and multiplayer were not tested. Original project release notes ↗ (external website, opens in a new tab)
Release notes are the developer’s statements. Source observations and manually reviewed gameplay notes have separate dates.
- PokeBonk client ↗ (external website, opens in a new tab) · Mechanic comparison snapshot, v0.8.68, 28 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Release statements and definitions, v0.8.68, 28 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Release statements, v0.8.75, 29 Oct 2026.
- PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.