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Independent player guide

Check PokeBonk’s own type multipliers

PokeBonk transforms the familiar type chart: favorable matchups use 1.35×, resisted ones 0.8× and classic immunities 0.5×. Dual-type results are multiplied and clamped to 0.4–1.8× before the separate matching-type bonus.[1]

Checked October 28, 2026 · Beta v0.8.62 · Source-based guide

Calculate a type matchup

Applies to the original v0.8.62; our embedded Play edition is v0.8.27. Calculations are source-derived, not gameplay measurements.

[1]
Defender types multiply and clamp before the separate matching-type bonus
Guide diagram.

Read all 18 attack types

Attack ↓ / defense →NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal1×1×1×1×1×0.8×1×0.5×0.8×1×1×1×1×1×1×1×1×1×
Fighting1.35×1×0.8×0.8×1×1.35×0.8×0.5×1.35×1×1×1×1×0.8×1.35×1×1.35×0.8×
Flying1×1.35×1×1×1×0.8×1.35×1×0.8×1×1×1.35×0.8×1×1×1×1×1×
Poison1×1×1×0.8×0.8×0.8×1×0.8×0.5×1×1×1.35×1×1×1×1×1×1.35×
Ground1×1×0.5×1.35×1×1.35×0.8×1×1.35×1.35×1×0.8×1.35×1×1×1×1×1×
Rock1×0.8×1.35×1×0.8×1×1.35×1×0.8×1.35×1×1×1×1×1.35×1×1×1×
Bug1×0.8×0.8×0.8×1×1×1×0.8×0.8×0.8×1×1.35×1×1.35×1×1×1.35×0.8×
Ghost0.5×1×1×1×1×1×1×1.35×1×1×1×1×1×1.35×1×1×0.8×1×
Steel1×1×1×1×1×1.35×1×1×0.8×0.8×0.8×1×0.8×1×1.35×1×1×1.35×
Fire1×1×1×1×1×0.8×1.35×1×1.35×0.8×0.8×1.35×1×1×1.35×0.8×1×1×
Water1×1×1×1×1.35×1.35×1×1×1×1.35×0.8×0.8×1×1×1×0.8×1×1×
Grass1×1×0.8×0.8×1.35×1.35×0.8×1×0.8×0.8×1.35×0.8×1×1×1×0.8×1×1×
Electric1×1×1.35×1×0.5×1×1×1×1×1×1.35×0.8×0.8×1×1×0.8×1×1×
Psychic1×1.35×1×1.35×1×1×1×1×0.8×1×1×1×1×0.8×1×1×0.5×1×
Ice1×1×1.35×1×1.35×1×1×1×0.8×0.8×0.8×1.35×1×1×0.8×1.35×1×1×
Dragon1×1×1×1×1×1×1×1×0.8×1×1×1×1×1×1×1.35×1×0.5×
Dark1×0.8×1×1×1×1×1×1.35×1×1×1×1×1×1.35×1×1×0.8×0.8×
Fairy1×1.35×1×0.8×1×1×1×1×0.8×0.8×1×1×1×1×1×1.35×1.35×1×

This matrix shows a single defender type before the matching-type bonus. Use the calculator for two distinct defender types.

[1]

Keep three different questions separate

QuestionWhat to readWhy it matters
What element hits?Move type versus defender typesUse this chart.
Which offense stat applies?Runtime physical or special classA Water move is not automatically special.
What else changes damage?Matching type, passive, items, reactions and enemy conditionsThe chart is one layer, not a DPS result.

Matching type uses 1.25×, or 1.5625× with Adaptability. These are separate from the dual-type clamp. A listed reaction still needs its status and hit conditions; a favorable chart entry does not create a status by itself.

[1][2]

Sources & checks

Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.

  1. PokeBonk client ↗ (external website, opens in a new tab) · Type-multiplier calculations, v0.8.62, 28 Oct 2026.
  2. PokeBonk definitions ↗ (external website, opens in a new tab) · Type and partner definitions, v0.8.62, 28 Oct 2026.
  3. PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.
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Check status reactions separately →