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Spend marks on equipped gear, not just a look

Permanent class gear lives in the Armory. Inspect Collection and Drop Tables, equip the piece, then check its star cap and marks cost. Cosmetic appearances and in-run jewelry are separate systems.[1]

Megabonk.org editors · Reviewed 30 October 2026 · Original v0.130.0 / e7d9dd47 · Menu and client-text research, not a completed-run test · Marks decision workflow added 2 November 2026 from the same dated text · The equipment-source examples were checked in the v0.139.2 Collection menu on 3 November; earlier sections retain their dates.

Tier 0.5 collection checks before another run

Checked 11 November 2026 against original v0.143.2. The current Armory describes zone drops for your selected class, one piece possible from each boss, and priority for missing pieces until both are collected. It separately says Darkmaster Gandling’s weapons drop together. Check the class and the named encounter in Drop Tables before farming a missing slot.

  1. Inspect the class-specific Tier 0.5 collection and identify the missing armour slot or fixed Gandling weapon reward.
  2. Use its current zone and boss entry to choose the run. The collection achievement requires all eight Scholomance armour pieces and the full fixed weapon reward for each of nine classes.
  3. After the run, recheck the missing-piece list. A possible drop and missing-piece priority do not establish a guaranteed reward on the next kill.

Source for this section · Aethus’s original client ↗ (opens in a new tab). Displayed text checked in v0.143.2 on 11 November 2026.

Find the missing piece before repeating a zone

  1. Choose the class whose collection you want to improve. Gear and looks are kept per class.
  2. Open Collection and select the missing piece to inspect its bonuses and dropping bosses. Drop Tables organizes the same search by zone.
  3. Target a boss that can supply a piece still missing from this class. Each item has its own drop roll; the text says duplicates add nothing.
  4. Equip from the piece menu. Right-click equips/unequips; Shift+Right-click chooses a look. A displayed appearance does not by itself add stats.

The current Warlock capture below shows an uncollected piece and its source panel. It documents a menu lookup, not a successful loot or upgrade test.[1]

Plagueheart Circlet Collection panel and its Kurinnaxx source

From a build idea to a specific missing piece

Choose the class in the original client, open Collection and select a piece. Read its own Drops from panel before repeating a zone. Two panels inspected on 3 November give concrete examples:[1]

ClassPiece shownEncounter listedContinue
MageFrostfire CircletKurinnaxx · Gates of Ahn’QirajKeep the talent core separate →
WarlockPlagueheart CircletKurinnaxx · Gates of Ahn’QirajKeep the talent core separate →

A listed source is not ownership or an unlocked star cap. Check access with the encounter checklist →, then compare the worn piece and upgrade permission. These menu observations do not establish a drop rate or best-in-slot set.

How to get marks, then decide where to spend them

Marks are the class-specific currency used by the gear-star Upgrade control. The inspected original text records marks earned during a run and includes a boss-mark reward; Heroic’s menu describes increased marks alongside greater difficulty. This does not establish one fixed payout for every boss or a best farming zone. [1]

  1. Choose the class whose gear you intend to upgrade; check its marks in the Armory.
  2. Read the chosen zone’s Run Options and the displayed marks multiplier before raising difficulty. Use the current panel rather than an older fixed multiplier.
  3. Compare marks actually earned and time spent across attempts with similar permanent investment. A larger reward multiplier does not establish a better hourly return if the attempt fails earlier.
  4. Before paying, inspect the piece’s star cap, zone/Heroic unlock and displayed cost. Currency does not bypass a locked cap.
  5. Spend toward a bonus that helps the next run; the set-threshold checklist below explains when another piece may matter more than another isolated star.

Marks, talent experience, gold and account achievement points are separate. The Mark of the Chosen trinket is also a different object: its Luck effect is not your Armory currency. Compare in-run trinkets →[1]

Upgrade checklist: permission, currency, benefit

CheckWhy it comes before spending
Correct class and itemMarks are class-specific. A cost copied from another item is not your next-star price.
Stars unlockedRead the Heroic/zone requirement on this piece. Having enough marks does not bypass the cap.
Next-star previewCompare the actual bonus you gain, rather than only the item colour.
Set thresholdFour armor pieces of one set at 1+ stars enable its four-piece bonus; all eight at 3+ enable its eight-piece bonus.
Empowered thresholdAll eight at five stars strengthen that eight-piece bonus by half again. Weapons and off-hands are not extra armor set pieces.

Our editorial order is to check whether the next affordable star completes a useful set threshold before spreading marks among unrelated pieces. That is a decision rule, not proof one set is best for every build.[1]

When an upgrade seems to do nothing

Check whether you only selected its appearance, whether the piece is actually worn and whether enough pieces meet the required star level. If the cap is locked, return to the named class/zone Heroic requirement. If fully upgraded, spend elsewhere. Do not mistake Codex discovery for permanent gear ownership. Exact costs and every class drop table are intentionally left to the current piece panel. Separate Codex jewelry from equipment →[1]

Sources & checks

Warcraft artwork © Blizzard Entertainment.

  1. Aethus · original v0.130.0 ↗ (external website, opens in a new tab) · Gear, marks and jewelry text: v0.130.0, 30 Oct; Mage/Warlock Collection: v0.139.2, 3 Nov 2026.