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Original game · Independent guide

Build around the character you have

Choose a class route after checking its current talents and starting spell. Prioritise an engine that already works, then solve the run’s actual failure: crowd clear, boss damage or survival. A finished capstone build is not a fresh-character opening.[1]

Megabonk.org editors · Edited 1 November 2026 · New advice uses the original v0.130.0 snapshot captured 30 October; earlier v0.127.0 sections remain scoped · Source-based, not a playtest

Looking for a class tier list?

See all nine classes in the sourced tier list → for the dated S/A/B/C placements, progression limits and class-by-class trade-offs. Use this directory for the route inside the class you select.

Record a build instead of keeping it in your head

Mage & Warlock build planner and talent calculator → checks a dated set of rank caps, row gates and exclusions. Start from your earned budget, inspect an editable 31-point core, then keep the talent order with skill and gear notes. For other classes, use the route table below and check the current tree in the game.

ASBuilder web loadouts and addon codes → offers staged spell and jewelry planning. Its code format is separate from our on-site talent planner.

All nine classes: choose a build route

ClassDefault starterRoutes to compareChoose by this engine
Warrior →CleaveFury / ProtectionRepeated melee hits or health/shield scaling
Paladin →ConsecrationProtection / RetributionShield retaliation or critical-triggered bursts
Hunter →Auto ShotMarksmanship / Beast MasteryAimed Shot or developed pets
Rogue →Sinister StrikeCombat / Assassination / SubtletyNearby hits, poison deaths or Backstab
Priest →SmiteDiscipline / ShadowShield recovery or spreading Shadow damage
Shaman →Lightning BoltElemental / RestorationRepeated lightning or a developed totem route
Druid →WrathBalance / FeralRepeated ranged spells or one melee form
Mage →FireballFire / Frost / ArcaneFire kills, Frost control or Arcane repeat strikes
Warlock →Shadow BoltAffliction / Demonology / DestructionDoT spread, demons or direct spell interactions

All nine classes are listed here. Mage includes Arcane; Warlock includes Destruction. The table is a route index, not a performance ranking. Earlier eight-class guides retain their v0.127.0 details; new Mage/Warlock advice and Shaman use the dated v0.130.0 evidence.[1]

Choose by progress and the run you want

Your situationStart hereNext decision
Fresh Mage, learning space controlFrost preparation →Use Fireball until a talent actually changes the starter; a planned elemental is not yet a summon.
Mage with a Fire engine already allocatedFire priorities →Support Fire damage and critical triggers; judge isolated bosses separately from death explosions.
Warlock seeking spreading damageAffliction priorities →Establish DoTs first, then check whether Contagion and Siphon Life are active.
Warlock building around direct spellsDestruction priorities →Read the Immolate-start milestone before drafting Shadow Bolt and Searing Pain support.
A developed summon characterDemonology choices →Choose the actual demon branch; mutually exclusive pets do not form one loadout.

These are editorial starting decisions. For another class, use the nine-class table above. A route name is not a point-by-point allocation. Check what your point budget can reach →[1]

Original Azeroth Survivors armory talent tree

Fresh character or developed build?

  1. Read the selected talent. Does it change the opening spell, add a summon, or create a free cast?
  2. Check whether you can actually afford its prerequisites. A named endpoint is not a complete point-by-point levelling plan.
  3. Choose cards for the present engine. An unavailable endpoint cannot supply its damage during the current run.
  4. After the engine functions, choose the next upgrade for the problem that still ends your runs.

Read the trigger before the damage number

TriggerWorks whenA misleading comparison
On a killYou can finish enemies regularly.Treating a crowded wave as isolated-boss performance.
On a critical hitRelevant attacks actually crit.Assuming a health-focused setup has the same proc rate.
While shielded / when a shield breaksThe stated shield condition holds.Counting both conditions as permanently active.
Periodic free castThe granting talent is allocated.Giving a new hero a developed character’s free casts.

These distinctions come from the original talent text; the priority order is editorial synthesis. No simulated DPS or clear-rate ranking is claimed. [1]

Compare attempts without losing the context

Keep the same class, zone, difficulty and permanent investment when judging a change. Then record the engine, one changed choice and the point where the run failed. Use a damage meter to inspect the relevant target and time window, and keep your save file before moving between clients. Read DPS windows →

Билды: выбор маршрута на русском →

Sources & checks

Warcraft artwork © Blizzard Entertainment.

  1. Aethus · original game ↗ (external website, opens in a new tab) · Build and talent descriptions, v0.130.0 snapshot from 30 Oct, re-read 1 Nov 2026.