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Turn on the meter, then compare the right numbers

Open Options and enable Show Damage Meter for the built-in meter. Add AZS Spell Meter only if you need its per-spell views and configurable DPS window. A ten-second DPS number and a whole-run average answer different questions.[1][2]

Megabonk.org editors · Reviewed 30 October 2026 · Earlier v0.127.0 sections retained; new v0.130.0 checks labelled below · Source-based, not a playtest · DoT evidence clarification added 2 November 2026; no tick-roll test

Original game AddOns menu before a community damage-meter installation

Death Recap: inspect incoming damage before changing DPS

Current v0.130.0 client text adds Death Recap with the fatal attacker, overkill, recent incoming damage, absorbed damage, final blows and source breakdown. The avoidable-mechanic share answers a different question from an outgoing DPS meter. We inspected the labels, not a completed death-screen combat test.[1]

  1. Read Killed by and the fatal blow first; overkill tells you how far the final hit passed your remaining health.
  2. Inspect recent sources and absorbed damage. A large final hit can arrive after earlier damage left too little health.
  3. Check the avoidable-mechanic share. If positioning dominates the explanation, another damage upgrade alone may not fix the failure.
  4. Change one relevant defensive, movement or damage choice and compare the next similar attempt.

Absorbed damage is not missing DPS, and a low outgoing total does not prove why the character died. No exact lethal-window duration or source percentage is invented here. Check difficulty and healing penalties →[1]

Start with the built-in meter

  1. Open Options and find Show Damage Meter in the HUD/interface settings.
  2. Enable it, then use the meter’s minimap button or window.
  3. Adjust HUD Scale if it is too small; Damage Meter on Top controls whether it stays over upgrade cards.
  4. Select the view that matches the question: total damage, healing, boss damage or party output.

Client messages include “No damage yet”, “No healing yet” and “Only in a party”. An empty view before its relevant event is not by itself an addon failure. [1]

Choose a measurement window

QuestionUseful view/windowKeep constant
Did this change improve recent wave clear?A recent DPS windowCompare the same minute, difficulty and starting investment.
What dealt the most across the run?Whole-run damage/shareRun duration; a longer attempt has more time to accumulate damage.
What reached the boss?Boss viewThe same boss and similar gear/talents.
Which effect created a proc’s damage?Per-spell row and proc breakdownThe addon version and grouping method.

kex0 documents a default ten-second window, configurable settings and a “Since the start” average. The author also groups proc damage under the spell actually cast; a different row label can reflect attribution rather than missing damage. [2]

When using AZS Spell Meter

Install the author’s addon → first. Commands documented by the author are /azsm to show/hide, /azsm resetpos to restore position and /azsm lock to lock dragging. The title-bar settings control the DPS window and columns. While an addon window is open, its author says the built-in Damage Done meter is hidden; closing all addon views restores it if it was enabled. [2]

Do not promote one number into a tier list

Record class, capstone, zone, difficulty, permanent gear and time before comparing two readings. A kill-triggered build in a dense wave and a shield build against a lone boss are not the same experiment. An impressive screenshot does not establish the best class for a fresh save. Check each build’s trigger →

The author reports v1.32 tested with game 0.123.0. We inspected the original 0.127.0 text, but have not run a compatibility benchmark with that addon; check the latest author release if a view behaves differently. [2]

Can DoTs crit? Separate a tick from a triggered attack

We have not verified a universal yes or no for independent damage-over-time tick critical rolls in the original game. The inspected talent text establishes narrower interactions: a critical hit can create a bleed, and a periodic tick can trigger a separate spell. Neither observation alone proves that the tick itself rolled a critical strike. [1]

ObservationWhat the inspected text establishesWhat it does not establish
A critical strike creates a bleedThe initiating hit supplies a damage basis for the bleed.That each later tick rolls another independent critical strike.
Corruption triggers NightfallA tick can trigger a free Shadow Bolt under that talent’s condition.That the Shadow Bolt is a critical Corruption tick.
Shadow Word: Pain triggers an apparitionThe talent can create a separate Mind Blast.That the extra hit is the original periodic tick critting.

When comparing a recording or meter, record the exact host, client version, spell, talents and addon attribution. Separate direct hits and triggered spells from periodic events. A larger total, floating number or combined spell row is insufficient to answer the tick-roll question. Until a versioned combat trace or code check resolves it, do not choose a critical-only item on the assumption that every DoT independently crits. This is an evidence limit, not proof that DoTs never crit. [1]

Sources & checks

Warcraft artwork © Blizzard Entertainment.

  1. Aethus · original game ↗ (external website, opens in a new tab) · Original combat/menu context, v0.127.0–0.130.0, 29–30 Oct 2026.
  2. kex0 · AZS Spell Meter ↗ (external website, opens in a new tab) · README inspected 29 October 2026; v1.32 author-reported test on game 0.123.0. Commands and DPS windows are author documentation, not our current-patch test.