A weapon got the last hit
Stop attacking earlier and face manual-aimed projectiles away from Big Bob.
Quick answer: Bob's Light is an Epic item that releases a light explosion every 45 seconds. It kills nearby non-boss enemies; bosses take 4% Max HP damage instead. Unlock it by making lamp-charging damage deal the finishing blow to Big Bob on Graveyard.
| Target | Pulse result | Important limit |
|---|---|---|
| Normal and Elite enemies | Killed when inside the pulse radius | Must be within range when the pulse fires. |
| Bosses | 4% of Max HP as damage | No instant boss kill. |
| Red Ghosts | 33% chance to be instantly killed | If the instant kill fails, the pulse deals 4% Max HP damage. |
The pulse is centered on your character. It does not require a weapon hit and is most valuable once enemy density becomes high enough that ordinary weapons struggle to clear the screen.
| Copies | Displayed cooldown rule | Radius change |
|---|---|---|
| 1 | 45-second base cycle | Base radius |
| 2 | 3 seconds shorter | +10 |
| 3 | 6 seconds shorter | +20 |
| Many copies | Cannot fall below 5 seconds | Radius caps at 250 |
Stop attacking earlier and face manual-aimed projectiles away from Big Bob.
Disable or avoid poison, Thorns, explosions, orbiting damage, and other autonomous damage sources for the final phase.
Confirm the lamp is active and that its damage is visibly ticking before waiting for the finishing blow.
Kill Big Bob on Graveyard with damage from charging a lamp as the finishing blow.
No. Under the current rule, only the finishing blow must come from lamp-charging damage.
No. Bosses take 4% of their Max HP from a pulse instead.
Yes. Each pulse has a 33% chance to instantly kill a Red Ghost; otherwise it deals 4% Max HP damage.
No. Bob's Light is a periodic centered explosion, while Bob (Dead) is a separate movement-triggered item.