Damage Brackets
Understand which damage multipliers apply together and why an in-game number can differ from a simple stat total.
Current systems reference ยท Updated July 24, 2026
Find the rule that answers your question: run timing, Shrines, temporary Powerups, status effects, damage scaling, proc triggers or linear stat growth.
Start with the system you are trying to understand.This page is the index for Megabonk's mechanics, not another duplicate stats page. Use Timer for when events happen, Shrines and Powerups for run rewards, and the combat math guides when a build's damage or proc behavior is unclear.
Version note: mechanics can change with patches. Check the linked guide's current values and the latest Patch Notes before using an old breakpoint or timing.
| What you are trying to answer | Start here | What it covers |
|---|---|---|
| When does the Boss or Final Swarm happen? | Timer Explained | Stage timeline, overtime, Final Swarm and Crypt differences. |
| Why can I not find, open or enter a Portal? | Boss Portal Guide | Random location, activation, Tier 1 limits and safe troubleshooting. |
| What does a Shrine do? | Shrines Guide | Charge, Greed, Boss Curse, rewards, routing and related unlocks. |
| What does the Microwave do? | Microwave Guide | Item duplication, Gold and same-rarity costs, use limits and unlock routes. |
| Is this pickup an Item or Powerup? | Powerups Guide | Category boundaries, multiplier math, drop chance and Hero Sword rules. |
| Why did this effect trigger or fail? | Status Effects | Poison, stun, burn and debuff behavior. |
| Why is my damage not the displayed value? | Damage Brackets | Damage multiplier order and bracket behavior. |
| How do Items trigger other Items? | Proc Coefficient | Trigger relationships and coefficient scaling. |
| Is this stat additive or multiplicative? | Scaling Types | Linear, additive and scaling behavior used by builds. |
Understand which damage multipliers apply together and why an in-game number can differ from a simple stat total.
Trace Item-to-Item triggers before choosing a build around repeated effects.
Identify additive and linear growth so upgrade priorities match the actual formula.
For the underlying HP, Armor, Damage, Crit, Luck and movement values, use the Stats Guide. This Hub routes mechanics questions rather than replacing stat definitions.
Use the 10-minute preparation window and know when overtime pressure begins.
Find the random portal, activate the boss, and diagnose a missing next-stage exit.
Compare Charge, Greed and Boss Curse before routing through a map.
Choose an Item to duplicate, calculate the same-rarity sacrifice, and plan Noelle or Moldy Gloves unlock runs.
Separate temporary floor pickups from Items, level-up choices and Shrine rewards.
Use the effect-specific rules when planning poison, stun, burn or other debuff builds.
Start with the Timer guide, then learn Shrines and Powerups. Move to combat math when a build depends on scaling or proc behavior.
They are separate reward systems. Powerups are temporary in-run pickups; Items are inventory effects; Shrine rewards come from Shrines. The Powerups guide explains the boundary.
Use Damage Brackets for multiplier order, Scaling Types for additive and linear behavior, and Proc Coefficient for Item-trigger interactions.
This Hub was updated July 24, 2026. Check the focused guide and latest Patch Notes after a version update.