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Independent player guide

Find the next region and the next portal

The checked Season 2 rotation contains Viridian Forest → Rocky Desert → Storm Coast → Celestial Glacier. Clear the preceding region to open the next. Lavender Tower is a separate event; a Volcano Island data record is not proof of a selectable normal region.[2]

Checked October 26, 2026 · Beta v0.8.55 · Source-based guide

October 28 · original v0.8.68 review: The .63 notes say gliding over water no longer slows you, including Storm Coast and Zapdos’ tide. Arena danger and movement slowdown are different effects.[4]

PokeBonk promotional forest with a waterfall and stone altar
Promotional artwork.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there.

[1][2]

The four selectable Season 2 regions

RegionPrerequisiteListed encounter typesPlanning implication
Viridian ForestAvailablegrass, bug, normal, flying, fairy, poisonInspect your kit coverage and survival before moving up; this is not a type-only win forecast.
Rocky DesertComplete Viridian Forestground, rock, fighting, steel, fireInspect your kit coverage and survival before moving up; this is not a type-only win forecast.
Storm CoastComplete the Rocky Desertwater, electric, flying, dragon, steelInspect your kit coverage and survival before moving up; this is not a type-only win forecast.
Celestial GlacierComplete the Storm Coastice, water, psychic, fairy, dragonInspect your kit coverage and survival before moving up; this is not a type-only win forecast.

After a guardian: reward, then portal

  1. Follow the marked guardian/altar objective and its interaction prompt. Reaching an altar is different from defeating the guardian it calls.
  2. After the guardian defeat, locate its Great Ball reward. The v0.8.47 notes added an arrow and minimap guidance toward the reward, then the portal.
  3. Resolve the reward choice, then enter the available portal. In co-op, surviving teammates need to coordinate the portal rather than assuming pause stops the world.
  4. Repeat the current zone’s actual objective. A different palette or weather does not by itself mean another selectable region was unlocked.
  5. In an ordinary Classic zone, the checked client starts Final Swarm once the zone clock reaches 600 seconds (10:00); Tower, Survival and sanctuary rules are separate. Its enemies escalate while you remain there. This warning is not a “survive one more wave to unlock the portal” instruction: finish the guardian/reward/portal objective instead of waiting for the horde to end.

One final-wave question appears in a reply to Splatulated’s browser-client thread, sampled October 26. It is the same thread, not another independent report. We have not reproduced that player’s run or claimed a universal final-wave fix.

[3]

Do not turn every biome record into a route

The public bundle has six named biome records, but its Season 2 selection list has four. Graveyard/Lavender is used by the seasonal Tower mode. Volcano Island’s stored name and prerequisite are not an instruction that it can currently be selected. Check the actual region menu; this guide does not publish a guessed Volcano unlock.

Hard and Nightmare are difficulty progression, separate from opening the next region. A map’s availability does not establish that every teammate has its requested difficulty unlocked.

Build a region route from the current objective

  1. Confirm the selectable region and mode; an internal biome record is not proof of a selectable route.
  2. Use the current objective marker and prompt, then distinguish the guardian reward from the portal.
  3. Before entering the next zone, check usable upgrades, recovery and uncollected rewards.
  4. At a Classic shrine, use the region’s named boss mechanic. Do not copy that shrine solution into a Team Survival milestone.

Full Storm Coast and Celestial Glacier walkthroughs remain unverified: this guide does not publish invented coordinates, complete guardian sequences or an unobserved winning route. The existing Zapdos and Articuno guides cover their stated arena cues.

[5]

Sources & checks

Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.

  1. PokeBonk client ↗ (external website, opens in a new tab) · Guardian, reward and portal flow, v0.8.55, 26 Oct 2026.
  2. PokeBonk definitions ↗ (external website, opens in a new tab) · Region gates and definitions, v0.8.55, 26 Oct 2026.
  3. Reddit — Splatulated thread ↗ (external website, opens in a new tab) · Unresolved final-wave question, sampled 26 Oct 2026.
  4. PokeBonk definitions ↗ (external website, opens in a new tab) · Route corrections, v0.8.68, 28 Oct 2026.
  5. PokeBonk definitions ↗ (external website, opens in a new tab) · Mode and route distinctions, v0.8.75, 29 Oct 2026.
Back to guide ↑

Finish the final encounter and exit

Check medal times by region →

Read Zapdos arena cues →

Read Articuno arena cues →

Compare Alpha first-type bonuses →