
Scholomance completion and The Insane
Checked 11 November 2026 against original v0.143.2. Decide whether you are pursuing collection, class clears or a group survival achievement before spending time on a run.
- The Scholomance collection requirement names eight Tier 0.5 armour pieces plus the full fixed Gandling weapon reward for each of nine classes.
- Yes, I am prepared! requires solo Scholomance Heroic V completion with all nine classes, using each class’s Tier 0.5 set bonuses and matching specialization talents. Collecting the equipment alone does not satisfy the clear requirement.
- The Insane requirement names at least 40 minutes in Naxxramas Heroic V with at least two other players and no deaths. Plan a party of at least three and survival for the full stated duration. A revive does not remove a death from this requirement. The Unholy weapon glow is tied to this achievement.
Track the class clear or collection counter after each attempt. These are current displayed requirements. Completion and reward delivery have not been tested here.
Source for this section · Aethus’s original client ↗ (opens in a new tab). Displayed text checked in v0.143.2 on 11 November 2026.
A practical spending order
- Open Achievements and inspect a reachable requirement; every class contributes to the account.
- Open Rewards and choose the benefit you need: draft control, collection help, race access or appearance.
- Read both the achievement gate and the point cost. Having points does not open an offer whose achievement is missing.
- Preview the plan, then confirm only the purchases you intend. Keep an export if you are experimenting with a limited reset.
For a player repeatedly losing useful drafts, compare reroll, skip and banish first: reroll changes the offered hand, skip passes it for gold, while banish removes a card from later offers that run. This is an editorial task order, not a mandatory purchase build.[1]
Companion purchase versus companion perks
The captured Rewards → Companions panel has a Companion Perks view with range, speed, instincts and a second companion. The basic follower fetches coins and experience wisps; it is not a combat pet and does not fetch every object. Instincts are one per companion, assigned in purchase order. Choose range if pickups remain out of reach; compare speed/rest improvements when repeated trips are the constraint. An appearance alone is not the follower purchase.[1]
Check what a reset keeps
The current panel says a perk reset returns spent perk points, keeps tabards and races and has a limited number remaining on the save. Our fresh profile displayed two resets; read your own remaining counter instead of treating that as unlimited. Talent respecs are a different, free class operation. Race purchases open a race to every class and are retained by reward resets. Choose a race by the problem it solves →[1]
Sources & checks
- Aethus · original v0.130.0 ↗ (external website, opens in a new tab) · Achievements, rewards and companion menu text, v0.130.0, 30 Oct 2026.