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Independent player guide

Find a PokeBonk partner and plan its kit

Find a League partner below, expand its kit and challenge, then open its build plan. This combines the existing kit, evolution and unlock references without assigning untested power tiers.[1]

Checked October 28, 2026 · Beta v0.8.62 / mixed dated references · Source-based guide

October 28 · original v0.8.68 review: Weakening an eligible League legendary now secures membership; a ball is only needed for its shiny. This does not remove its unlock prerequisites or turn a Survival milestone into a Classic encounter.[4]

Search the 79 League partners

Original pokebonk.com: kits, full passive descriptions, item cards and Lab prices rechecked October 28 against v0.8.62. All 106 fusion recipes and the Season 2 League evolution rules were rechecked against the same v0.8.62 client. No live account access, purchase or damage simulation. Our Play window is a separate v0.8.27 edition. Recheck changed cards in your actual game.

79 partners. Expand an entry to inspect it.

Compare selected partners ↓

Sorting and the comparison table use the selected form’s baseline before passive, Lab, items and vitamins. A branch defaults to its first listed final form; change that partner’s selector to choose another.

Your unlock checklist

Mark partners you have unlocked yourself. This is your manual checklist, not your live game account.

Nothing is saved until you press Save checklist.

Bulbasaur#001 · grass / poisonBulbasaurHealer

Synthesis — +1.5 regen and +25% healing. Your Grass attacks heal you a little (0.4% of HP per hit, up to 5 times per second).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Vine Whip (grass/physical), Razor Leaf (grass/physical), Sleep Powder (grass/status), Solar Beam (grass/special)

Evolution: Ivysaur at 24 → Venusaur at 41

Challenge: Complete 2 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
BulbasaurStart1089.2×1.02×1.00 / ×1.07×1.00
IvysaurLevel 241239.2×1.03×1.00 / ×1.06×1.12
VenusaurLevel 411389.1×1.03×1.01 / ×1.05×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Vine Whipphysical / strike15.18 / 0.81sroot
Razor Leafphysical / barrage4.66 / 1.00sroot
Sleep Powderspecial / cone3.17 / 1.80ssleep
Solar Beamspecial / beam8.27 / 2.20sroot

Ultimate stages

  1. Furious Roots — Six thorny roots burst from the ground in a star shape and root everything they cross.
  2. Frenzy Plant — Eight roots and a ray of sunlight that heals you for 20% while the spores put nearby enemies to sleep.
  3. Giga Flower Whip — Ten roots, the sun and a giant flower that opens around you in three waves of petals.

Read the Ultimate reference

Charmander#004 · fireCharmanderFiery Assault

Sea of Flames — Below 40% HP, +40% damage. +10% Fire damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Ember (fire/special), Fire Spin (fire/special), Flamethrower (fire/special), Fire Blast (fire/special)

Evolution: Charmeleon at 24 → Charizard at 44

Challenge: Complete 2 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
CharmanderStart1047.9×1.07×1.02 / ×1.05×1.00
CharmeleonLevel 241228.0×1.06×1.01 / ×1.06×1.12
CharizardLevel 441368.1×1.05×1.01 / ×1.06×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Emberspecial / bolt11.36 / 0.85sburn
Fire Spinspecial / vortex29.06 / 3.06sroot
Flamethrowerspecial / cone3.41 / 1.88sburn
Fire Blastspecial / orb17.15 / 1.47sburn

Ultimate stages

  1. Rising Blaze — A column of fire engulfs you and bursts into a ring that burns and leaves the ground ablaze.
  2. Blast Burn — Three rings of fire and six magma fissures that spit flames.
  3. Giga Blaze — Fourteen fireballs rain down on the enemies and it all ends in an enormous explosion with magma cracks.

Read the Ultimate reference

Squirtle#007 · waterSquirtleDefender

Torrent Shell — +15 armor and +20 shield. Below 40% HP, +40% damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Water Gun (water/special), Bubble (water/special), Rapid Spin (normal/physical), Hydro Pump (water/special)

Evolution: Wartortle at 24 → Blastoise at 44

Challenge: Complete 2 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
SquirtleStart10811.1×1.02×1.00 / ×1.01×1.00
WartortleLevel 2412210.7×1.02×1.01 / ×1.01×1.12
BlastoiseLevel 4413710.4×1.03×1.01 / ×1.01×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Water Gunspecial / bolt11.36 / 0.85swet
Bubblespecial / barrage4.37 / 0.98swet
Rapid Spinphysical / spin8.21 / 0.69sNone
Hydro Pumpspecial / beam8.00 / 2.16swet

Ultimate stages

  1. Shell Whirlpool — You spin inside your shell: a whirlpool drags in nearby enemies, hits them non-stop and ends in a wave.
  2. Tidal Wave — A giant wave spreads out from you in a circle, drags everyone along and leaves rain.
  3. Hydro Cannon — A wave and two water cannons that sweep 360° around you.

Read the Ultimate reference

Caterpie#010 · bugCaterpieMetamorphosis

Metamorphosis — +15% experience and +20 shield. Evolves soon (Metapod at Lv. 8, Butterfree at Lv. 36). As Metapod, the cocoon gives you +30 armor.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: String Shot (bug/status), Bug Bite (bug/physical), Gust (flying/special), Bug Buzz (bug/special)

Evolution: Metapod at 8 → Butterfree at 36

Challenge: Evolve 3 times during your runs.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
CaterpieStart1328.3×1.09×1.00 / ×0.94×1.00
MetapodLevel 815211.9×1.03×0.94 / ×0.97×1.12
ButterfreeLevel 361388.2×1.05×0.96 / ×1.09×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
String Shotspecial / cone3.17 / 1.80sroot
Bug Bitephysical / strike16.16 / 0.84spoison
Gustspecial / vortex29.71 / 3.06sknock
Bug Buzzspecial / nova23.46 / 2.44spoison

Ultimate stages

  1. Silk Net — You throw eight silk nets around you: they trap and damage anyone who steps on them for 4 s.
  2. Fortress — The cocoon hardens: 4 s of invulnerability, a 40% shield and repelling waves, with a burst at the end.
  3. Scale Storm — A cloud of butterflies and colorful scales puts to sleep, paralyzes and poisons over a huge area and ends in a gale.

Read the Ultimate reference

Weedle#013 · bug / poisonWeedleStinger

Poison Sting — +10% attack speed. Your crits poison and poisoned enemies take +20% damage. Evolves soon (Kakuna at Lv. 8, Beedrill at Lv. 36); as Kakuna, +30 armor.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Poison Sting (poison/physical), Twineedle (bug/physical), Toxic Spikes (poison/status), Poison Jab (poison/physical)

Evolution: Kakuna at 8 → Beedrill at 36

Challenge: Get 5,000 KOs in total.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
WeedleStart1257.4×1.10×1.04 / ×0.94×1.00
KakunaLevel 814511.0×1.04×0.97 / ×0.97×1.12
BeedrillLevel 361427.3×1.06×1.09 / ×0.96×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Poison Stingphysical / bolt11.05 / 0.85spoison
Twineedlephysical / barrage4.25 / 0.98spoison
Toxic Spikesspecial / trap27.00 / 2.34spoison
Poison Jabphysical / strike13.10 / 0.87spoison

Ultimate stages

  1. Poison Sting — Two rings of 24 stingers shoot out in every direction and poison.
  2. Toxic Shell — The cocoon hardens with a 35% shield and a 6 m toxic cloud surrounds you for 4 s.
  3. Deadly Swarm — Eight ghost Beedrill fly with you for 4 s and dive down with their stingers.

Read the Ultimate reference

Pidgey#016 · normal / flyingPidgeyExplorer

Tailwind — +12% speed, +20% projectile speed and +1 jump. Like any good Flying type, you glide by holding Jump.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Quick Attack (normal/physical), Feather Dance (flying/status), Wing Attack (flying/physical), Hurricane (flying/special)

Evolution: Pidgeotto at 26 → Pidgeot at 44

Challenge: Complete 4 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
PidgeyStart1138.2×1.08×1.04 / ×0.99×1.00
PidgeottoLevel 261338.3×1.07×1.03 / ×0.99×1.12
PidgeotLevel 441458.3×1.07×1.02 / ×1.00×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Quick Attackphysical / dash17.48 / 1.66sNone
Feather Dancespecial / homing8.90 / 1.12scharm
Wing Attackphysical / boomerang13.31 / 1.50sknock
Hurricanespecial / vortex38.86 / 3.53sconfusion

Ultimate stages

  1. Whirlwind — A whirlwind advances 16 m toward your target, dragging along and hitting everything it finds.
  2. Tornado — Two tornadoes in a fan and a gust of wind that pushes back nearby enemies.
  3. Hurricane — Three tornadoes and a flock of Pidgeot diving down on the enemies.

Read the Ultimate reference

Rattata#019 · normalRattataRodent

Hustle — +25% physical damage and +10% attack speed, in exchange for -8% HP.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Hyper Fang (normal/physical), Pursuit (dark/physical), Double-Edge (normal/physical), Super Fang (normal/physical)

Evolution: Raticate at 36

Challenge: Get 20,000 KOs in total.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
RattataStart1027.5×1.12×1.09 / ×0.94×1.00
RaticateLevel 361198.3×1.09×1.06 / ×0.97×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Hyper Fangphysical / strike17.47 / 0.87sNone
Pursuitphysical / homing7.86 / 1.06shealblock
Double-Edgephysical / dash23.63 / 2.30sNone
Super Fangphysical / chain12.86 / 1.26sNone

Ultimate stages

  1. Frenzied Attack — You jump from enemy to enemy biting 7 in a row, invulnerable while it lasts.
  2. Fierce Super Fang — Twelve bites in a row; enemies left below 30% HP drop instantly (not bosses). It ends with a bite that cracks the ground.

Read the Ultimate reference

Spearow#021 · normal / flyingSpearowPeck

Sniper — +8% crit and +50% crit damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Peck (flying/physical), Fury Attack (normal/physical), Drill Run (ground/physical), Drill Peck (flying/physical)

Evolution: Fearow at 36

Challenge: Land 30,000 critical hits.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
SpearowStart1116.3×1.11×1.09 / ×0.96×1.00
FearowLevel 361237.8×1.08×1.06 / ×0.99×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Peckphysical / strike14.53 / 0.81sknock
Fury Attackphysical / barrage4.25 / 0.98sNone
Drill Runphysical / dash20.55 / 2.12sstun
Drill Peckphysical / smite24.66 / 1.56sknock

Ultimate stages

  1. Drill Peck — A 20 m wind drill pierces everything in a straight line and cracks the ground.
  2. Celestial Peck — The drill and five Fearow swooping down from the sky.

Read the Ultimate reference

Ekans#023 · poisonEkansSnake

Serpent Glare — +1 regen (Shed Skin). Every 4 s your gaze paralyzes the enemies in front of you (7 m).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Wrap (normal/physical), Acid (poison/special), Sludge Bomb (poison/special), Gunk Shot (poison/physical)

Evolution: Arbok at 36

Challenge: Paralyze 2,500 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
EkansStart1038.9×1.06×1.07 / ×0.99×1.00
ArbokLevel 361198.7×1.05×1.07 / ×0.99×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Wrapphysical / spin7.65 / 0.68sroot
Acidspecial / cone2.80 / 1.70spoison
Sludge Bombspecial / lob21.32 / 1.79spoison
Gunk Shotphysical / meteor53.17 / 4.00spoison

Ultimate stages

  1. Deadly Constriction — A spiral of poison pulls everyone toward you and squeezes them: damage, poison and root.
  2. Poison Glare — Arbok's eye paralyzes everyone within 20 m for 3 s; then three waves of mud and toxic geysers.

Read the Ultimate reference

Pikachu#025 · electricPikachuSprinter

Static — Anyone who touches you is paralyzed. Every 4 s you fire a discharge at an enemy.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Thunder Shock (electric/special), Electro Ball (electric/special), Thunderbolt (electric/special), Thunder (electric/special)

Evolution: Raichu at 42

Challenge: Defeat 10,000 Pokémon while it's raining.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
PikachuStart1007.3×1.12×1.03 / ×1.01×1.00
RaichuLevel 421167.1×1.08×1.04 / ×1.04×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Thunder Shockspecial / bolt11.36 / 0.85sparalysis
Electro Ballspecial / orb14.84 / 1.35sparalysis
Thunderboltspecial / chain13.86 / 1.32sparalysis
Thunderspecial / smite27.43 / 1.67sparalysis

Ultimate stages

  1. Giga Thunder — The sky charges up: for 2.4 s lightning rains non-stop on nearby enemies, and at the end three enormous thunderclaps.
  2. Wild Charge — You zigzag through the enemies wrapped in electricity and unleash an even longer storm.

Read the Ultimate reference

Sandshrew#027 · groundSandshrewDigger

Sand Rush — +10 armor and +6% crit. In a sandstorm, +30% speed.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Fury Swipes (normal/physical), Rollout (rock/physical), Crush Claw (normal/physical), Bulldoze (ground/physical)

Evolution: Sandslash at 36

Challenge: Dodge 120 attacks.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
SandshrewStart11512.0×1.02×1.12 / ×0.90×1.00
SandslashLevel 3612911.0×1.02×1.09 / ×0.94×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Fury Swipesphysical / barrage4.25 / 0.98sNone
Rolloutphysical / boomerang11.90 / 1.44sstun
Crush Clawphysical / strike17.14 / 0.86sNone
Bulldozephysical / nova20.92 / 2.29sstun

Ultimate stages

  1. Seismic Dig — You sink underground (invisible) and emerge with a tremor that stuns, four fissures and rock spikes.
  2. Abyssal Fissure — Eight 16 m fissures run across the ground raising rock spikes, and a sandstorm breaks out.

Read the Ultimate reference

Nidoran♀#029 · poisonNidoran♀Queen

Poison Point — +15% HP and +10 armor. Anyone who touches you is poisoned, and poisoned enemies spread it when they die.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Toxic (poison/status), Double Kick (fighting/physical), Body Press (fighting/physical), Sludge Wave (poison/special)

Evolution: Nidorina at 24 → Nidoqueen at 42

Challenge: Recover 6,000 HP in total.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
Nidoran♀Start1249.4×1.03×1.03 / ×0.99×1.00
NidorinaLevel 241369.3×1.03×1.02 / ×1.00×1.12
NidoqueenLevel 421469.2×1.03×1.04 / ×1.00×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Toxicspecial / homing8.90 / 1.12spoison
Double Kickphysical / barrage7.65 / 0.98sknock
Body Pressphysical / nova22.61 / 2.39sknock
Sludge Wavespecial / wave16.28 / 2.28spoison

Ultimate stages

  1. Royal Spikes — You sow 14 toxic spikes around you that burst on contact, and gain a 20% shield.
  2. Toxic Wall — A ring of toxic geysers protects you for 4 s and you gain a 30% shield.
  3. Queen's Fury — A Body Press that cracks the ground and stuns, Earth Power geysers under 12 enemies and a 40% shield.

Read the Ultimate reference

Nidoran♂#032 · poisonNidoran♂King

Rivalry — +10% damage and +25% against elites, Alphas and bosses.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Horn Attack (normal/physical), Thrash (normal/physical), Horn Drill (normal/physical), Earth Power (ground/special)

Evolution: Nidorino at 24 → Nidoking at 42

Challenge: Defeat 6 Alpha Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
Nidoran♂Start1157.9×1.05×1.07 / ×1.00×1.00
NidorinoLevel 241298.3×1.05×1.06 / ×1.00×1.12
NidokingLevel 421418.2×1.04×1.06 / ×1.02×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Horn Attackphysical / strike16.49 / 0.85sNone
Thrashphysical / spin10.63 / 0.80sNone
Horn Drillphysical / dash24.73 / 2.07sNone
Earth Powerspecial / smite25.59 / 1.60sstun

Ultimate stages

  1. Poison Horn — A 16 m charge with the poisoned horn pierces everything in front.
  2. Driller — The charge ends in a drill that finishes off enemies below 25% HP (not bosses).
  3. King Earthquake — Three stomps: each one a bigger earthquake and three poisonous fissures ahead; the last one, a Megahorn.

Read the Ultimate reference

Clefairy#035 · fairyClefairyLunar

Lunar Blessing — +20 luck and +1 regen. Your Ultimate charges 30% faster and when you cast it you recover 15% HP.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Draining Kiss (fairy/special), Stored Power (psychic/special), Gravity (psychic/status), Moonblast (fairy/special)

Evolution: Clefable at 42

Challenge: Cast 80 Ultimates.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ClefairyStart1299.0×1.00×0.99 / ×1.04×1.00
ClefableLevel 421388.8×1.01×0.99 / ×1.06×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Draining Kissspecial / drain9.12 / 1.12scharm
Stored Powerspecial / homing7.65 / 1.06sconfusion
Gravityspecial / vortex33.63 / 3.24sstun
Moonblastspecial / orb16.28 / 1.42scharm

Ultimate stages

  1. Moonlight — An enormous moon appears above you: eight moonbeams fall on the enemies (charm) and you recover 20% HP.
  2. Lunar Dance — The moon brings a rain of 16 stars and ends in an enormous lunar wave; you recover 30% of HP.

Read the Ultimate reference

Vulpix#037 · fireVulpixFire Sorceress

Flash Fire — +20% Fire damage and +15% status damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Will-O-Wisp (fire/status), Flame Burst (fire/special), Extrasensory (psychic/special), Heat Wave (fire/special)

Evolution: Ninetales at 36

Challenge: Burn 6,000 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
VulpixStart1048.7×1.08×0.98 / ×1.02×1.00
NinetalesLevel 361228.9×1.06×1.00 / ×1.01×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Will-O-Wispspecial / homing8.90 / 1.12sburn
Flame Burstspecial / orb14.84 / 1.35sburn
Extrasensoryspecial / homing9.25 / 1.15sconfusion
Heat Wavespecial / cone3.47 / 1.90sburn

Ultimate stages

  1. Will-O-Wisps — Nine will-o-wisps spin around you and each launches itself at an enemy: they burn and curse.
  2. Nine Tails — Nine fire tails sweep the ground in a star shape, eighteen will-o-wisps hunt for enemies and a millennial grudge curses and confuses everything within 15 m.

Read the Ultimate reference

Jigglypuff#039 · normal / fairyJigglypuffSinger

Cute Charm — Anyone who touches you is charmed. +5% evasion.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Pound (normal/physical), Sing (normal/status), Round (normal/special), Hyper Voice (normal/special)

Evolution: Wigglytuff at 42

Challenge: Put 1,500 Pokémon to sleep.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
JigglypuffStart1854.3×0.97×1.02 / ×1.02×1.00
WigglytuffLevel 421765.8×0.99×1.01 / ×1.05×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Poundphysical / strike14.86 / 0.81sNone
Singspecial / nova21.76 / 2.34ssleep
Roundspecial / homing8.56 / 1.10sNone
Hyper Voicespecial / nova23.46 / 2.44sNone

Ultimate stages

  1. Lullaby — You sing a lullaby that puts everyone within 15 m to sleep for 2 s; then a final shout wakes the sleepers with a blow (+80% damage).
  2. Bouncy Balloon — The lullaby puts everyone to sleep and you inflate like a balloon: three huge bounces crush the sleepers with ever-bigger waves.

Read the Ultimate reference

Zubat#041 · poison / flyingZubatVampire

Vampire — +8% lifesteal and +20% healing.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Leech Life (bug/physical), Wing Attack (flying/physical), Poison Fang (poison/physical), Air Cutter (flying/special)

Evolution: Golbat at 36

Challenge: Recover 4,000 HP in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ZubatStart1148.1×1.08×1.04 / ×0.97×1.00
GolbatLevel 361288.5×1.06×1.03 / ×0.99×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Leech Lifephysical / drain10.28 / 1.20spoison
Wing Attackphysical / boomerang13.31 / 1.50sknock
Poison Fangphysical / strike15.51 / 0.82spoison
Air Cutterspecial / barrage4.75 / 1.01sknock

Ultimate stages

  1. Vampire Swarm — Seven Zubat emerge from the darkness and bite non-stop for 3.5 s: they poison and every bite heals you.
  2. Bloody Fang — A cloud of Golbat confuses with Supersonic and bites for 4 s; at the end you recover 25% HP.

Read the Ultimate reference

Oddish#043 · grass / poisonOddishNight bloom

Chlorophyll — +10% speed and +1 regen. In sun, +30% speed and +20% damage. Every 6 s you release a pollen cloud (4.5 m) that poisons.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Mega Drain (grass/special), Poison Powder (poison/status), Petal Blizzard (grass/physical), Petal Dance (grass/special)

Evolution: Gloom at 29 → Vileplume at 42

Challenge: Poison 4,000 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
OddishStart1089.8×0.99×1.01 / ×1.10×1.00
GloomLevel 291249.8×0.99×1.02 / ×1.08×1.12
VileplumeLevel 421389.6×0.99×1.02 / ×1.09×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Mega Drainspecial / drain8.74 / 1.10sroot
Poison Powderspecial / cone3.17 / 1.80spoison
Petal Blizzardphysical / nova23.46 / 2.44sroot
Petal Dancespecial / orbit10.63 / 5.50sroot

Ultimate stages

  1. Night Pollen — A 12 m pollen cloud surrounds you for 2.5 s: it poisons, paralyzes or puts to sleep everything that breathes, at random.
  2. Foul Stench — A terrible 10 m stench accompanies you for 4 s: it poisons, confuses and pushes enemies away.
  3. Petal Blizzard — A giant flower opens at your feet, pollen rains on fourteen enemies and heals you for 15%.

Read the Ultimate reference

Paras#046 · bug / grassParasMushroom

Effect Spore — +20% status chance. Anyone who touches you falls asleep, gets paralyzed or gets poisoned. As Parasect, the mushroom is in control: +20% damage against enemies with any status.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Slash (normal/physical), Stun Spore (grass/status), Spore (grass/status), Energy Ball (grass/special)

Evolution: Parasect at 36

Challenge: Paralyze 6,000 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ParasStart10310.4×0.98×1.11 / ×1.01×1.00
ParasectLevel 3612310.7×0.97×1.10 / ×1.00×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Slashphysical / strike16.82 / 0.85sNone
Stun Sporespecial / cone3.17 / 1.80sparalysis
Sporespecial / trap27.00 / 2.34ssleep
Energy Ballspecial / orb15.99 / 1.41sroot

Ultimate stages

  1. Mushroom Forest — Twelve mushrooms sprout around you and burst into spore clouds that put enemies to sleep and damage them.
  2. Parasitic Spore — Mushrooms sprout under sixteen enemies: the infected fall asleep and for 4 s the fungus drains their life for you.

Read the Ultimate reference

Venonat#048 · bug / poisonVenonatRadar

Compound Eyes — +8% crit and +15% status chance. Confused enemies take +25% damage. As Venomoth, +12% attack speed.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Supersonic (normal/status), U-turn (bug/physical), Silver Wind (bug/special), Signal Beam (bug/special)

Evolution: Venomoth at 41

Challenge: Confuse 1,500 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
VenonatStart1239.1×1.03×1.04 / ×0.98×1.00
VenomothLevel 411257.8×1.06×0.99 / ×1.06×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Supersonicspecial / homing8.90 / 1.12sconfusion
U-turnphysical / boomerang13.85 / 1.53spoison
Silver Windspecial / cone3.04 / 1.76spoison
Signal Beamspecial / beam7.06 / 2.00sconfusion

Ultimate stages

  1. Radar Eyes — Your compound eyes mark twelve enemies and you fire a Psybeam at each one: they get confused.
  2. Scale Dust — Six Venomoth surround you and shed scales that confuse and poison; it ends in an 18 m silver wind.

Read the Ultimate reference

Diglett#050 · groundDiglettMole

Sand Trap — +10 armor. Every 2 s the ground shakes around you (4.5 m): it damages and traps enemies in the sand (root). As Dugtrio, 6 m.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Scratch (normal/physical), Mud Shot (ground/special), Tri Attack (normal/special), Fissure (ground/physical)

Evolution: Dugtrio at 38

Challenge: Smash 15 rocks with Rock Smash.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
DiglettStart806.5×1.18×1.07 / ×0.98×1.00
DugtrioLevel 381037.2×1.12×1.10 / ×0.96×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Scratchphysical / strike14.86 / 0.81sNone
Mud Shotspecial / bolt12.11 / 0.87sroot
Tri Attackspecial / chain13.36 / 1.29sNone
Fissurephysical / wave19.29 / 2.16sstun

Ultimate stages

  1. Surprise Moles — Ten Diglett pop up one after another under the enemies and launch them into the air (stun).
  2. Triple Earthquake — Three fissures advance toward your target, twenty Dugtrio pop up under the horde and the ground shakes three times.

Read the Ultimate reference

Meowth#052 · normalMeowthAlley cat

Pickup — +40% PokéDollars and +2 pickup. Every 100 ₽ you earn in a run gives you +1% crit (up to +15%). As Persian, +10% speed.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Pay Day (normal/physical), Fake Out (normal/physical), Assurance (dark/physical), Play Rough (fairy/physical)

Evolution: Persian at 39

Challenge: Earn 8,000 ₽ in total.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MeowthStart1076.8×1.14×1.01 / ×0.99×1.00
PersianLevel 391237.6×1.11×1.01 / ×1.00×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Pay Dayphysical / barrage3.50 / 0.98sNone
Fake Outphysical / strike14.86 / 0.69sstun
Assurancephysical / dash19.02 / 2.02shealblock
Play Roughphysical / spin9.60 / 0.75scharm

Ultimate stages

  1. Coin Rain — Twenty gold coins rain down on the enemies: they hit, stun for an instant and leave ₽ on the ground.
  2. Royal Jewel — The jewel on your forehead glows: six jewel beams spin around you and coins rain on the enemies.

Read the Ultimate reference

Psyduck#054 · waterPsyduckHeadache

Headache — +10% HP. The hits you take and the passage of time charge your headache; when full, it bursts into a psychic wave (7 m) that damages and confuses. As Golduck, the wave is 10 m and heals you for 8%.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Soak (water/status), Zen Headbutt (psychic/physical), Aqua Tail (water/physical), Psyshock (psychic/special)

Evolution: Golduck at 42

Challenge: Soak 3,000 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
PsyduckStart1128.2×1.04×1.01 / ×1.06×1.00
GolduckLevel 421278.5×1.04×1.02 / ×1.05×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Soakspecial / cone3.80 / 1.80swet
Zen Headbuttphysical / dash20.55 / 2.12sconfusion
Aqua Tailphysical / strike18.12 / 0.89swet
Psyshockspecial / orb15.42 / 1.38sconfusion

Ultimate stages

  1. Explosive Headache — You hold your head and three ever-bigger psychic waves burst, confusing.
  2. Mind Geyser — The psychic waves and twelve water geysers that burst under the enemies, soak them and launch them into the air.

Read the Ultimate reference

Mankey#056 · fightingMankeyFury

Anger Point — +8 armor. Every hit you take enrages you: +6% damage per charge (up to 6; as Primeape, up to 8). The rage fades after 5 s without taking damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Seismic Toss (fighting/physical), Rage Fist (ghost/physical), Stomping Tantrum (ground/physical), Final Gambit (fighting/special)

Evolution: Primeape at 39

Challenge: Defeat 10 guardians.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MankeyStart1056.8×1.09×1.13 / ×0.96×1.00
PrimeapeLevel 391227.5×1.07×1.10 / ×0.98×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Seismic Tossphysical / smite23.74 / 1.53sstun
Rage Fistphysical / homing8.21 / 1.07scurse
Stomping Tantrumphysical / nova22.19 / 2.37sstun
Final Gambitspecial / meteor51.19 / 3.60sknock

Ultimate stages

  1. Tantrum — You jump from enemy to enemy throwing eight furious punches that stun, invulnerable while it lasts.
  2. Rage Fist — Twelve chained punches, a rain of rage fists and a final stomp that cracks the ground; the more damaged you are, the stronger it hits.

Read the Ultimate reference

Growlithe#058 · fireGrowlitheGuardian

Loyal Guardian — +10% speed. Every 3 s, nearby enemies are intimidated (they deal -40% damage).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Fire Fang (fire/physical), Flame Wheel (fire/physical), Extreme Speed (normal/physical), Flare Blitz (fire/physical)

Evolution: Arcanine at 36

Challenge: Complete 20 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
GrowlitheStart1127.2×1.04×1.06 / ×1.06×1.00
ArcanineLevel 361277.8×1.04×1.06 / ×1.04×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Fire Fangphysical / strike16.49 / 0.85sburn
Flame Wheelphysical / trail5.70 / 0.25sburn
Extreme Speedphysical / dash20.55 / 1.80sNone
Flare Blitzphysical / dash23.63 / 2.30sburn

Ultimate stages

  1. Loyal Charge — Six charges at extreme speed from enemy to enemy, leaving the ground in flames.
  2. Legendary Speed — Ten flaming charges, columns of sacred fire on twelve enemies and a final ring of fire.

Read the Ultimate reference

Poliwag#060 · waterPoliwagSwimmer

Swift Swim — +10% HP and +20% projectile speed. In rain, +30% speed and +20% damage. As Poliwrath, +15% physical damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Bubble Beam (water/special), Hypnosis (psychic/status), Circle Throw (fighting/physical), Submission (fighting/physical)

Evolution: Poliwhirl at 30 → Poliwrath at 42

Challenge: Put 4,000 Pokémon to sleep.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
PoliwagStart1067.2×1.14×1.02 / ×0.98×1.00
PoliwhirlLevel 301298.4×1.09×1.02 / ×0.98×1.12
PoliwrathLevel 421469.9×1.02×1.04 / ×0.98×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Bubble Beamspecial / barrage4.85 / 1.02swet
Hypnosisspecial / homing8.90 / 1.12ssleep
Circle Throwphysical / spin8.56 / 0.70sknock
Submissionphysical / dash20.55 / 2.12sknock

Ultimate stages

  1. Hypnotic Spiral — A giant spiral spins beneath your feet: it puts everyone within 13 m to sleep and ends in a wave.
  2. Spiral Whirl — The spiral turns into a whirlwind that drags in and hits for 2 s and puts the enemies it catches to sleep.
  3. Dynamic Tide — The whirlwind, three enormous Dynamic Punches on the strongest enemies (they confuse) and a final wave.

Read the Ultimate reference

Abra#063 · psychicAbraMystic

Magic Guard — Immune to damage from the ground (lava, fire pools, cracks, spore clouds). -30% damage from projectiles and area attacks.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Confusion (psychic/special), Psybeam (psychic/special), Psychic (psychic/special), Future Sight (psychic/special)

Evolution: Kadabra at 24 → Alakazam at 42

Challenge: Reach level 30 in a run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
AbraStart924.9×1.13×0.90 / ×1.23×1.00
KadabraLevel 241095.8×1.11×0.92 / ×1.18×1.12
AlakazamLevel 421246.7×1.09×0.94 / ×1.14×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Confusionspecial / bolt11.86 / 0.86sconfusion
Psybeamspecial / beam6.79 / 1.96sconfusion
Psychicspecial / nova23.46 / 2.44sconfusion
Future Sightspecial / meteor53.17 / 4.00sconfusion

Ultimate stages

  1. Multi-Teleport — You teleport five times next to the enemies and a psychic wave bursts each time.
  2. Twisted Spoon — A giant spoon bends over you: everything within 15 m freezes for 1 s and is then slammed into the ground.
  3. Absolute Future Sight — Two spoons, everything within 16 m freezes in place and sixteen Future Sight columns fall on the enemies.

Read the Ultimate reference

Machop#066 · fightingMachopFighter

Guts — +25% physical damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Karate Chop (fighting/physical), Low Kick (fighting/physical), Cross Chop (fighting/physical), Dynamic Punch (fighting/physical)

Evolution: Machoke at 30 → Machamp at 42

Challenge: Defeat 20 Alpha Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MachopStart1328.0×1.00×1.13 / ×0.96×1.00
MachokeLevel 301388.9×1.00×1.12 / ×0.97×1.12
MachampLevel 421468.7×1.00×1.13 / ×0.97×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Karate Chopphysical / strike15.51 / 0.82sknock
Low Kickphysical / spin8.90 / 0.72sknock
Cross Chopphysical / strike18.78 / 0.91sknock
Dynamic Punchphysical / nova24.30 / 2.50sconfusion

Ultimate stages

  1. Thousand Strikes — Three bursts of karate chops sweep the front in a fan and push everyone back.
  2. Colossal Seismic — You jump very high and come down with all your weight: an enormous fissure stuns and launches everyone within 11 m.
  3. Four Arms — Four arms strike in all four directions three times and it all ends in a Dynamic Punch that confuses.

Read the Ultimate reference

Bellsprout#069 · grass / poisonBellsproutCarnivorous

Hungry Maw — +10% HP. Your Strikes and Spins deal +15% damage and can root (20%). KOs of rooted enemies heal you for 2% of HP.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Slam (normal/physical), Gastro Acid (poison/status), Knock Off (dark/physical), Power Whip (grass/physical)

Evolution: Weepinbell at 29 → Victreebel at 42

Challenge: Reach level 20 in a run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
BellsproutStart1156.0×1.02×1.12 / ×1.10×1.00
WeepinbellLevel 291296.7×1.02×1.10 / ×1.08×1.12
VictreebelLevel 421417.3×1.02×1.08 / ×1.06×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Slamphysical / strike17.47 / 0.87sNone
Gastro Acidspecial / lob19.78 / 1.71scurse
Knock Offphysical / boomerang13.58 / 1.51sknock
Power Whipphysical / spin10.63 / 0.80sroot

Ultimate stages

  1. Ravenous Whip — Ten vine whips burst out in a star shape and lash everything they touch: they damage and root.
  2. Acid Rain — Whips and a rain of gastric acid on twelve enemies that leaves puddles: anyone who steps in them takes +25% damage.
  3. Flytrap — A giant mouth appears in front, swallows every nearby enemy in one gulp and leaves a puddle of acid.

Read the Ultimate reference

Tentacool#072 · water / poisonTentacoolJellyfish

Tentacles — +10 armor. Every 2 s your tentacles lash the 2 closest enemies within 7 m (they poison); Tentacruel lashes 4.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Brine (water/special), Acid Spray (poison/special), Venoshock (poison/special), Whirlpool (water/special)

Evolution: Tentacruel at 40

Challenge: Poison 2,500 Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
TentacoolStart1029.1×1.07×0.96 / ×1.00×1.00
TentacruelLevel 401258.7×1.06×0.98 / ×1.01×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Brinespecial / orb14.55 / 1.33swet
Acid Sprayspecial / lob17.48 / 1.61spoison
Venoshockspecial / chain12.61 / 1.25spoison
Whirlpoolspecial / vortex29.06 / 3.06sroot

Ultimate stages

  1. Abyssal Tentacles — Ten tentacles burst from the ground beneath the enemies, lash them, poison them and trap them.
  2. Poison Tide — Sixteen tentacles, a poisonous tide that spreads out from you in a circle, and it starts to rain.

Read the Ultimate reference

Geodude#074 · rock / groundGeodudeRampart

Sturdy — You survive a lethal hit with 1 HP once per run. +10 armor.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Rock Throw (rock/physical), Rollout (rock/physical), Magnitude (ground/physical), Rock Slide (rock/physical)

Evolution: Graveler at 30 → Golem at 42

Challenge: Smash 50 rocks with Rock Smash.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
GeodudeStart10613.8×0.97×1.14 / ×0.94×1.00
GravelerLevel 3012112.7×0.98×1.11 / ×0.96×1.12
GolemLevel 4214111.8×0.99×1.11 / ×0.95×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Rock Throwphysical / lob18.25 / 1.63sstun
Rolloutphysical / boomerang11.90 / 1.44sstun
Magnitudephysical / nova21.76 / 2.34sstun
Rock Slidephysical / smite24.20 / 1.55sstun

Ultimate stages

  1. Rock Roll — You curl up and roll 18 m toward your target, crushing and stunning everything you cross.
  2. Avalanche — The roll, an avalanche of fourteen rocks on the enemies and six rocks rolling in all directions.
  3. Golem Blast — The roll and the avalanche end in an enormous explosion (without losing your Pokémon) that cracks the ground in a star shape.

Read the Ultimate reference

Ponyta#077 · firePonytaSteed

Fiery Hooves — +15% speed. As you move you leave fire footprints that burn enemies. As Rapidash, +10% speed and bigger footprints.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Flame Charge (fire/physical), Bounce (flying/physical), Inferno (fire/special), Sacred Fire (fire/physical)

Evolution: Rapidash at 46

Challenge: Survive 15 minutes in a run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
PonytaStart1037.7×1.08×1.07 / ×1.01×1.00
RapidashLevel 461187.9×1.07×1.06 / ×1.01×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Flame Chargephysical / dash18.25 / 1.98sburn
Bouncephysical / smite25.13 / 1.58sparalysis
Infernospecial / orb16.57 / 1.44sburn
Sacred Firephysical / meteor49.71 / 3.84sburn

Ultimate stages

  1. Fiery Gallop — You gallop in a circle leaving a 9 m ring of fire that burns and, when it closes, scorches everything inside.
  2. Sacred Stampede — The gallop, three fan-shaped fire trails and columns of sacred fire on the enemies.

Read the Ultimate reference

Slowpoke#079 · water / psychicSlowpokeOblivious

Oblivious — +25% HP, +1.5 regen and -10% speed. Every 6 s you yawn: enemies within 6 m may fall asleep. As Slowbro, the Shellder on its tail gives you +20 armor.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Yawn (normal/status), Scald (water/special), Psychic Noise (psychic/special), Expanding Force (psychic/special)

Evolution: Slowbro at 44

Challenge: Put 8,000 Pokémon to sleep.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
SlowpokeStart1479.7×0.95×1.07 / ×0.97×1.00
SlowbroLevel 4413711.0×0.96×1.00 / ×1.06×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Yawnspecial / homing8.90 / 1.12ssleep
Scaldspecial / cone3.29 / 1.84sburn
Psychic Noisespecial / wave15.13 / 2.18shealblock
Expanding Forcespecial / nova22.61 / 2.39sconfusion

Ultimate stages

  1. Colossal Yawn — A huge yawn puts everything within 14 m to sleep; shortly after, a psychic rain falls on ten sleepers (sleepers take ×1.8).
  2. Shellder's Bite — Your yawn and the Shellder on your tail bite eight enemies; it ends in a psychic geyser that confuses within 13 m.

Read the Ultimate reference

Magnemite#081 · electric / steelMagnemiteMagnet

Magnet — +4 pickup range. Every 4 s a magnetic pulse pulls in enemies within 9 m and may paralyze them. As Magneton, the pulse also damages them.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Thunder Wave (electric/status), Gyro Ball (steel/physical), Magnet Bomb (steel/physical), Flash Cannon (steel/special)

Evolution: Magneton at 40

Challenge: Paralyze 1,500 Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MagnemiteStart9110.8×1.02×0.95 / ×1.17×1.00
MagnetonLevel 4011110.1×1.03×0.97 / ×1.13×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Thunder Wavespecial / chain10.29 / 1.26sparalysis
Gyro Ballphysical / spin10.68 / 0.72sknock
Magnet Bombphysical / homing8.56 / 1.10sknock
Flash Cannonspecial / beam7.19 / 2.02sknock

Ultimate stages

  1. Magnetic Field — A field of orbiting magnets pulls everyone within 12 m toward you and bursts in a discharge that paralyzes.
  2. Triple Magnet — Several Magnemite accompany you and unleash lightning on the enemies while the magnetic field drags them in.

Read the Ultimate reference

Farfetch’d#083 · normal / flyingFarfetch’dLeek

Sharpened Leek — +10% crit. You always carry a leek: 4% of your hits are an ×8 "Bonk!" (stacks with the Leek item).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Cut (normal/physical), False Swipe (normal/physical), Brave Bird (flying/physical), Meteor Assault (fighting/physical)

Evolution: No run evolution in this record.

Challenge: Land 50,000 critical hits in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
Farfetch’dStart1078.2×1.03×1.11 / ×1.00×1.00
Farfetch’dLevel 24 growth (same form)1208.2×1.03×1.11 / ×1.00×1.12
Farfetch’dLevel 44 growth (same form)1338.2×1.03×1.11 / ×1.00×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Cutphysical / strike15.51 / 0.82sNone
False Swipephysical / boomerang12.23 / 1.44sNone
Brave Birdphysical / dash23.63 / 2.30sknock
Meteor Assaultphysical / meteor70.03 / 4.24sknock

Ultimate stages

  1. Leek Slash — Three rings of spinning leeks burst out of you in all directions. With Maturity, leeks also rain from the sky and at the end a giant leek falls and cracks the ground.

Read the Ultimate reference

Doduo#084 · normal / flyingDoduoRunner

Twin Heads — +10% speed. Each attack has a 25% chance to repeat instantly with the other head. As Dodrio, 35%.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Pluck (flying/physical), Double Hit (normal/physical), Uproar (normal/special), Acrobatics (flying/physical)

Evolution: Dodrio at 41

Challenge: Complete 15 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
DoduoStart1007.3×1.09×1.15 / ×0.96×1.00
DodrioLevel 411177.7×1.09×1.10 / ×0.97×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Pluckphysical / strike16.16 / 0.84sknock
Double Hitphysical / barrage6.84 / 0.98sNone
Uproarspecial / nova23.46 / 2.44sconfusion
Acrobaticsphysical / dash18.63 / 2.00sknock

Ultimate stages

  1. Pecking Rush — You dash from enemy to enemy delivering nine double pecks, invulnerable while it lasts.
  2. Triple Charge — Three parallel 20 m charges devastate the front, then twelve triple pecks from enemy to enemy.

Read the Ultimate reference

Seel#086 · waterSeelSeal

Polar Fat — +15% HP and +10 armor. Every 4 s ice shards burst around you (5 m) and gradually freeze enemies. As Dewgong, 6.5 m.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Icy Wind (ice/special), Dive (water/physical), Aurora Beam (ice/special), Sheer Cold (ice/special)

Evolution: Dewgong at 42

Challenge: Freeze 4,000 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
SeelStart12410.0×1.02×0.99 / ×0.99×1.00
DewgongLevel 421369.7×1.03×1.00 / ×1.00×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Icy Windspecial / cone2.98 / 1.74sfreeze
Divephysical / dash20.55 / 2.12swet
Aurora Beamspecial / beam6.79 / 1.96sfreeze
Sheer Coldspecial / nova25.03 / 2.34sfreeze

Ultimate stages

  1. Ice Rink — The ground is covered with ice within 13 m: enemies skate outward, gradually freeze and shards burst at the end.
  2. Aurora Beam — Aurora beams fall on twelve enemies and freeze them, a frozen wave sweeps 15 m and it starts to hail.

Read the Ultimate reference

Grimer#088 · poisonGrimerSludge

Muddy Body — -15% damage taken. When hit, you leave a toxic puddle for 4 s that poisons and traps anyone who steps in it. As Muk, the puddles are bigger.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Poison Gas (poison/status), Sludge (poison/special), Shadow Sneak (ghost/physical), Belch (poison/special)

Evolution: Muk at 45

Challenge: Poison 20,000 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
GrimerStart1368.3×0.98×1.12 / ×0.97×1.00
MukLevel 451429.0×0.99×1.07 / ×0.98×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Poison Gasspecial / trail5.94 / 0.25spoison
Sludgespecial / orb14.55 / 1.33spoison
Shadow Sneakphysical / dash17.48 / 1.66scurse
Belchspecial / cone4.35 / 2.00spoison

Ultimate stages

  1. Sludge Tide — A wave of mud spreads out from you in a circle up to 14 m, poisons everyone and leaves toxic puddles.
  2. Gulp — You melt into a giant 9 m puddle that pulls in, poisons and traps for 2 s, and bursts into mud geysers.

Read the Ultimate reference

Shellder#090 · waterShellderShell

Skill Link — +20 armor and +1 projectile. As Cloyster, +1 projectile and +10 more armor.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Clamp (water/physical), Icicle Spear (ice/physical), Ice Spinner (ice/physical), Icicle Crash (ice/physical)

Evolution: Cloyster at 36

Challenge: Dodge 25 attacks in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ShellderStart9713.3×1.01×1.08 / ×1.00×1.00
CloysterLevel 3610713.9×1.02×1.04 / ×1.01×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Clampphysical / strike14.53 / 0.81sroot
Icicle Spearphysical / barrage3.61 / 0.98sfreeze
Ice Spinnerphysical / spin9.25 / 0.74sfreeze
Icicle Crashphysical / smite16.33 / 1.58sstun

Ultimate stages

  1. Pearl Shell — You shut yourself in your shell (30% shield) and when you open it you fire two rings of 20 pearls that freeze.
  2. Icicle Rain — The shell, eighteen icicles falling from the sky on the enemies and a ring of ice spikes around you.

Read the Ultimate reference

Gastly#092 · ghost / poisonGastlySpecter

Ghost — You plow through the horde: -20% damage taken and +10% evasion.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Lick (ghost/physical), Night Shade (ghost/special), Shadow Ball (ghost/special), Hex (ghost/special)

Evolution: Haunter at 30 → Gengar at 42

Challenge: Trigger 600 elemental reactions in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
GastlyStart965.5×1.11×0.96 / ×1.21×1.00
HaunterLevel 301126.4×1.09×0.97 / ×1.16×1.12
GengarLevel 421277.0×1.08×0.98 / ×1.13×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Lickphysical / strike14.45 / 0.81sparalysis
Night Shadespecial / homing8.90 / 1.12scurse
Shadow Ballspecial / orb15.42 / 1.38scurse
Hexspecial / chain12.61 / 1.25scurse

Ultimate stages

  1. Cursed Cloud — A 12 m cloud of poison gas engulfs you for 2.5 s: it curses (+25% damage taken) and poisons everything that breathes.
  2. Shadowy Hands — Fourteen shadow hands burst from the ground beneath the enemies, grab them (root) and curse them.
  3. Gengar's Shadow — Six Gengar emerge from your shadow and leap at the enemies while Shadow Balls rain down; cursed enemies take double.

Read the Ultimate reference

Onix#095 · rock / groundOnixColossus

Rock Head — +25 armor and +15% HP, in exchange for -8% speed. Your Charges deal +30% damage. Every 6 s rocks fall on the 3 closest enemies.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Rock Tomb (rock/physical), Stealth Rock (rock/status), Iron Tail (steel/physical), Head Smash (rock/physical)

Evolution: No run evolution in this record.

Challenge: Win Viridian Forest.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
OnixStart9517.1×1.05×0.96 / ×0.91×1.00
OnixLevel 24 growth (same form)10617.1×1.05×0.96 / ×0.91×1.12
OnixLevel 44 growth (same form)11717.1×1.05×0.96 / ×0.91×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Rock Tombphysical / smite22.82 / 1.50sroot
Stealth Rockspecial / trap27.00 / 2.34sstun
Iron Tailphysical / strike18.78 / 0.91sknock
Head Smashphysical / dash33.72 / 2.44sstun

Ultimate stages

  1. Rock Snake — Onix rises from the ground in a circle around you, raising rocks and fissures that stun. With Maturity it goes around twice and rocks fall from the sky.

Read the Ultimate reference

Drowzee#096 · psychicDrowzeeHypnotist

Pendulum — +10% status chance. Every 7 s your pendulum puts the 3 closest enemies to sleep (Hypno, 5). Sleeping enemies within 6 m heal you for 0.5% of HP per second each (up to 5).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Psywave (psychic/special), Nightmare (ghost/status), Dream Eater (psychic/special), Focus Blast (fighting/special)

Evolution: Hypno at 38

Challenge: Put 1,500 Pokémon to sleep in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
DrowzeeStart1199.9×1.01×1.00 / ×0.98×1.00
HypnoLevel 381329.5×1.02×1.00 / ×1.00×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Psywavespecial / wave14.84 / 2.16sconfusion
Nightmarespecial / homing8.90 / 1.12scurse
Dream Eaterspecial / drain13.26 / 1.25sconfusion
Focus Blastspecial / orb17.72 / 1.50sknock

Ultimate stages

  1. Hypnotic Pendulum — A giant pendulum swings over you: everything within 14 m falls asleep and then three psychic waves hit the sleepers (+80%).
  2. Dream Eater — The pendulum puts everyone within 16 m to sleep and you eat their dreams: each sleeper takes a huge hit and heals you (up to 30%).

Read the Ultimate reference

Krabby#098 · waterKrabbyPincers

Giant Pincer — +6 armor. Your Strikes deal +20% damage. Every 5th hit of a Strike is a pincer that deals double damage and stuns (Kingler, every 4th).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Vise Grip (normal/physical), Liquidation (water/physical), Crabhammer (water/physical), Guillotine (normal/physical)

Evolution: Kingler at 39

Challenge: Get 15,000 KOs in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
KrabbyStart9511.4×1.03×1.21 / ×0.91×1.00
KinglerLevel 3911310.6×1.03×1.15 / ×0.95×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Vise Gripphysical / strike15.84 / 0.83sroot
Liquidationphysical / dash20.94 / 2.14swet
Crabhammerphysical / smite26.51 / 1.63swet
Guillotinephysical / meteor57.87 / 3.60sstun

Ultimate stages

  1. Scissor Cut — Two giant pincers cut the ground in an X toward your target: 14 m fissures that stun, and a wave at the end.
  2. Abyssal Guillotine — The X-shaped fissures and a giant pincer fall on the three strongest enemies (stun) amid water geysers.

Read the Ultimate reference

Voltorb#100 · electricVoltorbBomb

Aftermath — +15% speed. Enemies you defeat have a 12% chance to explode (3 m, Electric damage that paralyzes); with Electrode, 20%.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Spark (electric/physical), Electroweb (electric/special), Rising Voltage (electric/special), Discharge (electric/special)

Evolution: Electrode at 40

Challenge: Open 120 item Poké Balls.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
VoltorbStart1038.5×1.14×0.93 / ×1.02×1.00
ElectrodeLevel 401158.1×1.14×0.94 / ×1.02×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Sparkphysical / dash19.40 / 2.05sparalysis
Electrowebspecial / cone2.98 / 1.74sroot
Rising Voltagespecial / smite23.74 / 1.53sparalysis
Dischargespecial / nova22.61 / 2.39sparalysis

Ultimate stages

  1. Electric Roll — You roll from enemy to enemy eight times and every impact bursts into sparks that paralyze.
  2. Big Explosion — You charge up with electricity and explode without fainting: a 15 m explosion with eight electric fissures; with Maturity, Voltorb dive down and burst.

Read the Ultimate reference

Exeggcute#102 · grass / psychicExeggcuteEggs

Harvest — +20% healing. Every 15 s a berry appears beside you. As Exeggutor, +10% area.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Barrage (normal/physical), Leech Seed (grass/status), Seed Bomb (grass/physical), Wood Hammer (grass/physical)

Evolution: Exeggutor at 36

Challenge: Eat 250 berries or healing items.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ExeggcuteStart12011.4×1.01×0.97 / ×1.04×1.00
ExeggutorLevel 361338.3×0.99×1.04 / ×1.10×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Barragephysical / barrage4.25 / 0.98sNone
Leech Seedspecial / drain9.89 / 1.17sroot
Seed Bombphysical / lob20.55 / 1.75sroot
Wood Hammerphysical / strike20.09 / 0.95sroot

Ultimate stages

  1. Egg Rain — Fourteen eggs rain down on the enemies: when they break they release a psychic wave that confuses.
  2. Giant Palm — A giant palm tree grows above you, heals you for 15% and drops twelve giant eggs that stun; the leaves cut nearby enemies.

Read the Ultimate reference

Cubone#104 · groundCuboneBone Warrior

Guardian Bone — +10 armor. Your bone attacks deal +20% damage. Below 40% HP, +35% damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Bone Club (ground/physical), Bonemerang (ground/physical), Bone Rush (ground/physical), Shadow Bone (ghost/physical)

Evolution: Marowak at 39

Challenge: Defeat 4 guardians of the Rocky Desert.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
CuboneStart11213.5×1.00×1.01 / ×0.97×1.00
MarowakLevel 3912112.7×1.00×1.05 / ×0.96×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Bone Clubphysical / strike16.49 / 0.85sstun
Bonemerangphysical / boomerang12.77 / 1.46sstun
Bone Rushphysical / orbit7.65 / 4.67sstun
Shadow Bonephysical / boomerang10.26 / 1.58scurse

Ultimate stages

  1. Double Bonemerang — Eight bones spiral out up to 12 m and return to you, hitting on the way out and on the way back.
  2. Ancestral Club — You smash the ground with a giant bone club: six fissures with ghost flames and a rain of dark bones that curse.

Read the Ultimate reference

Hitmonlee#106 · fightingHitmonleeKicker

Rubber Kicks — +20% area and +1 jump. Your kicks (attacks with "kick") deal +20% damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Rolling Kick (fighting/physical), Blaze Kick (fire/physical), Jump Kick (fighting/physical), High Jump Kick (fighting/physical)

Evolution: No run evolution in this record.

Challenge: Have 20 members in your League.; Defeat 30 Alpha Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
HitmonleeStart1008.5×1.06×1.14 / ×0.91×1.00
HitmonleeLevel 24 growth (same form)1128.5×1.06×1.14 / ×0.91×1.12
HitmonleeLevel 44 growth (same form)1248.5×1.06×1.14 / ×0.91×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Rolling Kickphysical / spin8.56 / 0.70sstun
Blaze Kickphysical / strike17.80 / 0.88sburn
Jump Kickphysical / dash22.09 / 2.21sknock
High Jump Kickphysical / smite39.53 / 1.73sknock

Ultimate stages

  1. Thunderous Kick — You jump from enemy to enemy with six kicks and finish with a High Jump Kick from the sky that cracks the ground. With Maturity, more kicks and a bigger crater.

Read the Ultimate reference

Hitmonchan#107 · fightingHitmonchanBoxer

Iron Fist — +5% physical damage. Your punches (attacks with "punch") deal +20% damage. Every 3 s you throw an automatic punch at the closest enemy within 4 m.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Comet Punch (normal/physical), Ice Punch (ice/physical), Drain Punch (fighting/physical), Focus Punch (fighting/physical)

Evolution: No run evolution in this record.

Challenge: Have 20 members in your League.; Defeat 25 guardians.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
HitmonchanStart10010.6×1.04×1.10 / ×0.91×1.00
HitmonchanLevel 24 growth (same form)11210.6×1.04×1.10 / ×0.91×1.12
HitmonchanLevel 44 growth (same form)12410.6×1.04×1.10 / ×0.91×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Comet Punchphysical / barrage3.40 / 0.98sNone
Ice Punchphysical / strike17.14 / 0.86sfreeze
Drain Punchphysical / strike17.14 / 0.86sknock
Focus Punchphysical / meteor72.95 / 4.24sstun

Ultimate stages

  1. Elemental Combo — Punches of fire, ice and lightning fall in turns on nine enemies (burning, freezing and paralyzing) and it ends with a giant Focus Punch from the sky. With Maturity, more hits.

Read the Ultimate reference

Lickitung#108 · normalLickitungBig Lick

Long Tongue — +4 pickup range and +20% HP. Every 4 s your tongue grabs the closest enemy within 8 m, pulls it toward you and paralyzes it.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Wring Out (normal/special), Snore (normal/special), Strength (normal/physical), Heavy Slam (steel/physical)

Evolution: No run evolution in this record.

Challenge: Have 15 members in your League.; Recover 7,000 HP in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
LickitungStart13310.5×0.98×0.99 / ×1.01×1.00
LickitungLevel 24 growth (same form)14910.5×0.98×0.99 / ×1.01×1.12
LickitungLevel 44 growth (same form)16510.5×0.98×0.99 / ×1.01×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Wring Outspecial / strike16.82 / 0.85sparalysis
Snorespecial / nova20.07 / 2.24sstun
Strengthphysical / dash20.55 / 2.12sNone
Heavy Slamphysical / smite30.86 / 1.53sstun

Ultimate stages

  1. Total Lick — Your tongue sweeps 360° around you (12 m): it pulls in and paralyzes everything it touches. With Maturity it sweeps twice and ends with a Heavy Slam that stuns.

Read the Ultimate reference

Koffing#109 · poisonKoffingSmoke

Toxic Cloud — You levitate: hold Jump to glide and you can climb walls. A 4 m gas cloud surrounds you and poisons every second. As Weezing, 5.5 m.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Smog (poison/special), Clear Smog (poison/special), Self-Destruct (normal/physical), Explosion (normal/physical)

Evolution: Weezing at 43

Challenge: Trigger 5,000 elemental reactions.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
KoffingStart10212.4×0.99×1.05 / ×1.03×1.00
WeezingLevel 4311911.4×1.01×1.04 / ×1.03×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Smogspecial / cone2.72 / 1.70spoison
Clear Smogspecial / orb13.68 / 1.29spoison
Self-Destructphysical / nova34.32 / 2.99sNone
Explosionphysical / meteor76.05 / 4.60sNone

Ultimate stages

  1. Explosive Cloud — A 9 m toxic cloud grows around you for 1.6 s, poisoning everyone, and then bursts in an enormous explosion.
  2. Big Blast — Two clouds (yours and another in front), a gigantic detonation and eight chain explosions on the enemies.

Read the Ultimate reference

Rhyhorn#111 · ground / rockRhyhornRhino

Unstoppable Charge — +15 armor. After 1.5 s of running without stopping, you charge: enemies you touch take damage and are sent flying.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Smack Down (rock/physical), Rock Blast (rock/physical), High Horsepower (ground/physical), Rock Wrecker (rock/physical)

Evolution: Rhydon at 47

Challenge: Have 20 members in your League.; Smash 100 rocks with Rock Smash.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
RhyhornStart13311.5×0.97×1.12 / ×0.92×1.00
RhydonLevel 4714410.6×0.98×1.14 / ×0.93×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Smack Downphysical / bolt11.86 / 0.86sstun
Rock Blastphysical / barrage4.25 / 0.98sstun
High Horsepowerphysical / dash21.71 / 2.18sstun
Rock Wreckerphysical / meteor58.36 / 4.24sstun

Ultimate stages

  1. Rhino Charge — You charge 18 m toward your target, trampling everything: it launches enemies into the air, stuns and leaves a trench of rocks.
  2. Rock Drill — The charge ends in a drill horn that pierces the ground and unleashes a rain of twelve rocks on the enemies.

Read the Ultimate reference

Chansey#113 · normalChanseyNurse

Lucky Egg — +40% HP and +40% healing. Every 10 s you lay an egg beside you that heals you for 10% when picked up.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Sweet Kiss (fairy/status), Echoed Voice (normal/special), Egg Bomb (normal/physical), Boomburst (normal/special)

Evolution: No run evolution in this record.

Challenge: Have 25 members in your League.; Recover 60,000 HP in total.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ChanseyStart2204.6×1.00×0.83 / ×0.91×1.00
ChanseyLevel 24 growth (same form)2464.6×1.00×0.83 / ×0.91×1.12
ChanseyLevel 44 growth (same form)2734.6×1.00×0.83 / ×0.91×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Sweet Kissspecial / homing8.90 / 1.12sconfusion
Echoed Voicespecial / wave13.11 / 2.04sNone
Egg Bombphysical / lob22.09 / 1.82sNone
Boomburstspecial / nova27.69 / 2.70sNone

Ultimate stages

  1. Miracle Egg — Giant eggs fall on the enemies (6, 8 or 10 with Maturity): they burst, charm, and each one heals you for 4%. At the end, a wave of affection heals you for another 15%.

Read the Ultimate reference

Tangela#114 · grassTangelaVines

Vines — +2 regen. Every 5 s your vines trap (root) and damage the 4 closest enemies within 7 m.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Bind (normal/physical), Giga Drain (grass/special), Grass Knot (grass/special), Solar Blade (grass/physical)

Evolution: No run evolution in this record.

Challenge: Have 20 members in your League.; Reach level 35 in a run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
TangelaStart11011.2×1.02×0.97 / ×1.10×1.00
TangelaLevel 24 growth (same form)12411.2×1.02×0.97 / ×1.10×1.12
TangelaLevel 44 growth (same form)13711.2×1.02×0.97 / ×1.10×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Bindphysical / strike14.45 / 0.81sroot
Giga Drainspecial / drain10.08 / 1.18sroot
Grass Knotspecial / smite23.74 / 1.53sstun
Solar Bladephysical / beam8.41 / 2.22sroot

Ultimate stages

  1. Vine Tangle — Your vines trap everyone within 13 m (more with Maturity), pull them toward you and squeeze them for 1.5 s; then the tangle bursts into leaves.

Read the Ultimate reference

Kangaskhan#115 · normalKangaskhanMother

Parental Bond — Your baby fights alongside you: every hit of your attacks is repeated at 25% of its damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Dizzy Punch (normal/physical), Mega Kick (normal/physical), Reversal (fighting/physical), Mega Punch (normal/physical)

Evolution: No run evolution in this record.

Challenge: Have 25 members in your League.; Complete 35 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
KangaskhanStart1288.8×1.05×1.05 / ×0.92×1.00
KangaskhanLevel 24 growth (same form)1438.8×1.05×1.05 / ×0.92×1.12
KangaskhanLevel 44 growth (same form)1598.8×1.05×1.05 / ×0.92×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Dizzy Punchphysical / strike16.82 / 0.85sconfusion
Mega Kickphysical / dash23.63 / 2.30sNone
Reversalphysical / nova23.94 / 2.34sknock
Mega Punchphysical / meteor46.25 / 3.68sNone

Ultimate stages

  1. Family Punch — Mother and baby jump from enemy to enemy: a big punch and a small one on each (8, 10 or 12). It ends with a Mega Punch that cracks the ground.

Read the Ultimate reference

Horsea#116 · waterHorseaInk

Ink — +10% crit and +25% crit damage. Your crits cover the enemy in ink and blind it: it deals -40% damage and common enemies stop attacking.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Snipe Shot (water/special), Octazooka (water/special), Scale Shot (dragon/physical), Hydro Cannon (water/special)

Evolution: Seadra at 41

Challenge: Soak 12,000 Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
HorseaStart9710.1×1.07×0.98 / ×1.10×1.00
SeadraLevel 411169.6×1.06×1.00 / ×1.08×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Snipe Shotspecial / bolt13.36 / 0.92swet
Octazookaspecial / orb14.55 / 1.33scharm
Scale Shotphysical / barrage3.61 / 0.98sNone
Hydro Cannonspecial / beam9.08 / 2.33swet

Ultimate stages

  1. Ink Cloud — You spit a 12 m cloud of ink that blinds everyone (charm) and fire twelve ink balls in all directions.
  2. Dragon Whirlwind — The ink, two whirlpools advancing toward your target and a dragon water jet falling from the sky on the strongest enemy.

Read the Ultimate reference

Goldeen#118 · waterGoldeenSwordfish

Water Veil — +10% evasion. Every dodge wraps you in water: a shield worth 6% of your HP. As Seaking, +5% evasion.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Aqua Cutter (water/physical), Smart Strike (steel/physical), Horn Leech (grass/physical), Fishious Rend (water/physical)

Evolution: Seaking at 42

Challenge: Dodge 350 attacks.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
GoldeenStart1089.6×1.06×1.07 / ×0.95×1.00
SeakingLevel 421328.4×1.03×1.07 / ×0.99×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Aqua Cutterphysical / boomerang13.85 / 1.53swet
Smart Strikephysical / homing8.90 / 1.12sknock
Horn Leechphysical / dash20.17 / 2.09sroot
Fishious Rendphysical / strike17.80 / 0.88swet

Ultimate stages

  1. Fish Cascade — Six Goldeen leap out of the water and pounce on the enemies for 3 s while waterfalls crash on eight of them.
  2. Aqua Megahorn — Three horn charges in three directions, followed by six Seaking diving down and waterfalls on ten enemies.

Read the Ultimate reference

Staryu#120 · waterStaryuStar

Core — +20% projectile speed. Every 8 s your core heals you for 5%. As Starmie, +10% special damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Water Shuriken (water/special), Confuse Ray (ghost/status), Mirror Shot (steel/special), Photon Geyser (psychic/special)

Evolution: Starmie at 36

Challenge: Cast 150 Ultimates.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
StaryuStart948.7×1.10×0.98 / ×1.07×1.00
StarmieLevel 361138.8×1.08×0.99 / ×1.05×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Water Shurikenspecial / barrage4.25 / 0.83swet
Confuse Rayspecial / homing8.90 / 1.12sconfusion
Mirror Shotspecial / orb14.55 / 1.33scharm
Photon Geyserspecial / beam7.73 / 2.11sconfusion

Ultimate stages

  1. Bouncing Star — You launch yourself spinning like a star that bounces from enemy to enemy ten times, faster each time.
  2. Core Beam — The star bounces fourteen times and your core fires a beam of light that sweeps 360° around you.

Read the Ultimate reference

Mr. Mime#122 · psychic / fairyMr. MimeMime

Invisible Wall — Every 6 s you raise an invisible barrier: a shield worth 10% of your HP and a wall that pushes back enemies within 4 m.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Barrier (psychic/status), Light Screen (psychic/status), Trick Room (psychic/status), Misty Explosion (fairy/special)

Evolution: No run evolution in this record.

Challenge: Play with 6 different Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
Mr. MimeStart939.8×1.06×0.94 / ×1.08×1.00
Mr. MimeLevel 24 growth (same form)1059.8×1.06×0.94 / ×1.08×1.12
Mr. MimeLevel 44 growth (same form)1169.8×1.06×0.94 / ×1.08×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Barrierspecial / orbit8.90 / 4.95sconfusion
Light Screenspecial / wave14.84 / 2.16sknock
Trick Roomspecial / vortex33.63 / 3.24sstun
Misty Explosionspecial / nova29.16 / 2.50scharm

Ultimate stages

  1. Invisible Box — You raise invisible walls in a circle: they trap everyone inside, immobilize them and burst into crystals that confuse. With Maturity the box is bigger and ends in a mist explosion that charms.

Read the Ultimate reference

Scyther#123 · bug / flyingScytherBlades

Technician — +15% attack speed and +10% damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Fury Cutter (bug/physical), Aerial Ace (flying/physical), Air Slash (flying/special), X-Scissor (bug/physical)

Evolution: No run evolution in this record.

Challenge: Get 150,000 KOs in total.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ScytherStart1088.6×1.07×1.08 / ×0.95×1.00
ScytherLevel 24 growth (same form)1218.6×1.07×1.08 / ×0.95×1.12
ScytherLevel 44 growth (same form)1348.6×1.07×1.08 / ×0.95×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Fury Cutterphysical / strike14.86 / 0.81spoison
Aerial Acephysical / homing8.56 / 1.10sknock
Air Slashspecial / boomerang14.12 / 1.55sknock
X-Scissorphysical / boomerang14.39 / 1.56spoison

Ultimate stages

  1. Swords Dance — You cut through the horde in one slash after another (8, 11 or 14), leaving cuts in the air; half a second later all the cuts burst at once.

Read the Ultimate reference

Jynx#124 · ice / psychicJynxSorceress

Icy Kiss — Anyone who touches you is charmed. Your hits on charmed enemies gradually freeze them.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Lovely Kiss (normal/status), Frost Breath (ice/special), Heart Stamp (psychic/physical), Perish Song (normal/status)

Evolution: No run evolution in this record.

Challenge: Have 25 members in your League.; Freeze 1,500 Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
JynxStart1096.5×1.07×0.95 / ×1.12×1.00
JynxLevel 24 growth (same form)1226.5×1.07×0.95 / ×1.12×1.12
JynxLevel 44 growth (same form)1356.5×1.07×0.95 / ×1.12×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Lovely Kissspecial / homing8.90 / 1.12ssleep
Frost Breathspecial / cone3.04 / 1.76sfreeze
Heart Stampphysical / strike16.16 / 0.84sstun
Perish Songspecial / meteor62.32 / 3.60scurse

Ultimate stages

  1. Icy Waltz — You dance an icy waltz: you blow kisses at twelve enemies that charm and freeze them, and a circling blizzard leaves them frozen. With Maturity, more kisses and ice crystals sprouting from the ground.

Read the Ultimate reference

Electabuzz#125 · electricElectabuzzElectric

Motor Drive — Every time you paralyze an enemy you gain +2% damage for 4 s (up to 15 stacks).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Thunder Punch (electric/physical), Wild Charge (electric/physical), Thunder Cage (electric/special), Bolt Strike (electric/physical)

Evolution: No run evolution in this record.

Challenge: Have 25 members in your League.; Paralyze 3,000 Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ElectabuzzStart1067.3×1.07×1.02 / ×1.05×1.00
ElectabuzzLevel 24 growth (same form)1197.3×1.07×1.02 / ×1.05×1.12
ElectabuzzLevel 44 growth (same form)1317.3×1.07×1.02 / ×1.05×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Thunder Punchphysical / strike17.14 / 0.86sparalysis
Wild Chargephysical / dash21.32 / 2.16sparalysis
Thunder Cagespecial / vortex34.94 / 3.31sroot
Bolt Strikephysical / meteor54.90 / 4.08sparalysis

Ultimate stages

  1. Chained Thunder Punch — You jump from enemy to enemy throwing six thunder punches that paralyze, and finish with an enormous bolt on yourself. With Maturity, more punches and a final electric storm.

Read the Ultimate reference

Magmar#126 · fireMagmarFire

Flame Body — Anyone who touches you is burned. Burned enemies you defeat burst into flames (3 m) and burn those around them.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Fire Punch (fire/physical), Mystical Fire (fire/special), Lava Plume (fire/special), Eruption (fire/special)

Evolution: No run evolution in this record.

Challenge: Have 25 members in your League.; Burn 6,000 Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MagmarStart1057.2×1.06×1.05 / ×1.06×1.00
MagmarLevel 24 growth (same form)1187.2×1.06×1.05 / ×1.06×1.12
MagmarLevel 44 growth (same form)1317.2×1.06×1.05 / ×1.06×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Fire Punchphysical / strike17.14 / 0.86sburn
Mystical Firespecial / homing9.08 / 1.14sburn
Lava Plumespecial / nova22.61 / 2.39sburn
Eruptionspecial / meteor64.20 / 4.24sburn

Ultimate stages

  1. Volcano — A volcano erupts beneath your feet: star-shaped magma fissures and a rain of fireballs on the enemies. With Maturity, more fissures and balls and a final eruption that wipes out everything.

Read the Ultimate reference

Pinsir#127 · bugPinsirPincers

Mold Breaker — +15% damage. You ignore enemy shields (like Fighting attacks) and deal +20% to bosses and mini-bosses. Storm Throw is always a crit.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Storm Throw (fighting/physical), Lunge (bug/physical), Vital Throw (fighting/physical), Superpower (fighting/physical)

Evolution: No run evolution in this record.

Challenge: Have 20 members in your League.; Defeat 4 Alpha Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
PinsirStart1059.7×1.04×1.12 / ×0.95×1.00
PinsirLevel 24 growth (same form)1189.7×1.04×1.12 / ×0.95×1.12
PinsirLevel 44 growth (same form)1309.7×1.04×1.12 / ×0.95×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Storm Throwphysical / strike16.16 / 0.84sknock
Lungephysical / dash20.55 / 2.12spoison
Vital Throwphysical / spin8.90 / 0.72sknock
Superpowerphysical / nova25.99 / 2.60sstun

Ultimate stages

  1. Clamp — Your pincers grab the three strongest enemies, lift them and slam them into the ground with a fissure that stuns. With Maturity you grab more and finish with an X-shaped guillotine.

Read the Ultimate reference

Tauros#128 · normalTaurosStampede

Stampede — +15% speed. While running, every 0.5 s you ram the enemies in front of you (2.5 m): damage and a good shove.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Payback (dark/physical), Rock Climb (normal/physical), Raging Bull (normal/physical), Headlong Rush (ground/physical)

Evolution: No run evolution in this record.

Challenge: Have 20 members in your League.; Get 300,000 KOs in total.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
TaurosStart1119.6×1.08×1.06 / ×0.92×1.00
TaurosLevel 24 growth (same form)1259.6×1.08×1.06 / ×0.92×1.12
TaurosLevel 44 growth (same form)1389.6×1.08×1.06 / ×0.92×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Paybackphysical / strike15.51 / 0.82shealblock
Rock Climbphysical / spin9.60 / 0.75sconfusion
Raging Bullphysical / dash24.52 / 2.16sNone
Headlong Rushphysical / meteor63.80 / 4.00sstun

Ultimate stages

  1. Stampede — A herd of five ghost Tauros gallops across the field toward your target: they trample, stun and launch everything they catch into the air. With Maturity the herd is bigger and comes back in a second crossing charge.

Read the Ultimate reference

Magikarp#129 · waterMagikarpPromise

Perseverance — +60% experience. With it, it reaches a fearsome evolution before anyone else (Lv. 40).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Tackle (normal/physical), Flail (normal/physical), Waterfall (water/physical), Hyper Beam (normal/special)

Evolution: Gyarados at 40

Challenge: Complete 25 runs (win or lose).. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MagikarpStart9711.7×1.21×0.88 / ×0.91×1.00
GyaradosLevel 401328.6×1.03×1.10 / ×0.95×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Tacklephysical / dash17.48 / 1.95sNone
Flailphysical / strike16.82 / 0.85sNone
Waterfallphysical / dash20.55 / 2.12swet
Hyper Beamspecial / beam9.08 / 2.33sNone

Ultimate stages

  1. Epic Splash — You jump three times with all your might: each landing raises an enormous wave, and at the end Magikarp rain from the sky.
  2. Gyarados's Fury — Gyarados roars and charms everyone, two waterspouts advance toward your target and a Hyper Beam sweeps the front. With Maturity it starts to rain and a wave finishes it off.

Read the Ultimate reference

Lapras#131 · water / iceLaprasNavigator

Water Absorb — You take -15% damage. +0.5 regen.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Water Pulse (water/special), Ice Beam (ice/special), Surf (water/special), Blizzard (ice/special)

Evolution: No run evolution in this record.

Challenge: Have 30 members in your League.; Evolve 20 times during your runs.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
LaprasStart1368.6×1.00×1.01 / ×1.01×1.00
LaprasLevel 24 growth (same form)1528.6×1.00×1.01 / ×1.01×1.12
LaprasLevel 44 growth (same form)1688.6×1.00×1.01 / ×1.01×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Water Pulsespecial / orb14.26 / 1.32sconfusion
Ice Beamspecial / beam7.46 / 2.07sfreeze
Surfspecial / wave15.99 / 2.26swet
Blizzardspecial / cone3.66 / 1.96sfreeze

Ultimate stages

  1. Glacial Song — You sing a lulling melody: the ground is covered with freezing ice and a huge wave full of icebergs sweeps everything around you. With Maturity the wave is bigger and ice columns sprout.

Read the Ultimate reference

Ditto#132 · normalDittoMimic

Transformation — +10% damage, HP and speed. Every 30 s you copy the types of the nearest enemy: your type bonus and your weaknesses change.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Transform (normal/status), Mimic (normal/status), Copycat (normal/status), Sketch (normal/status)

Evolution: No run evolution in this record.

Challenge: Have 25 members in your League.; Capture 25 Support Alphas.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
DittoStart1159.0×1.04×1.02 / ×1.02×1.00
DittoLevel 24 growth (same form)1299.0×1.04×1.02 / ×1.02×1.12
DittoLevel 44 growth (same form)1439.0×1.04×1.02 / ×1.02×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Transformspecial / random0.00 / 4.05sNone
Mimicspecial / random0.00 / 4.05sNone
Copycatspecial / random0.00 / 4.05sNone
Sketchspecial / random0.00 / 4.05sNone

Ultimate stages

  1. Total Copy — You transform and copy the Ultimate of a random League member, with your own strength.

Read the Ultimate reference

Eevee#133 · normalEeveeAdaptability

Adaptability — +25% damage with moves of your own type (the type bonus goes from ×1.25 to ×1.56).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Swift (normal/special), Quick Attack (normal/physical), Bite (dark/physical), Last Resort (normal/physical)

Evolution: Vaporeon/Jolteon/Flareon at 36

Challenge: Have 15 members in your League.; Play with 10 different Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
EeveeStart1169.1×1.04×1.02 / ×0.99×1.00
VaporeonChoose at level 361537.4×1.01×0.97 / ×1.07×1.12
JolteonChoose at level 361167.4×1.10×0.97 / ×1.07×1.12
FlareonChoose at level 361167.9×1.01×1.12 / ×1.04×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Swiftspecial / homing8.56 / 1.10sNone
Quick Attackphysical / dash17.48 / 1.66sNone
Bitephysical / strike16.16 / 0.84shealblock
Last Resortphysical / meteor56.63 / 4.16sNone

Ultimate stages

  1. Adaptive Charge — A rain of Quick Attack stars falls on twelve enemies and ends in a charge that cracks the ground.
  2. Elemental Evolution — It depends on your evolution. Vaporeon: a tidal wave and Acid Armor (you heal 25%). Jolteon: electric pin missiles and a storm. Flareon: a fire star and blazes.

Read the Ultimate reference

Porygon#137 · normalPorygonVirtual

Download — +12% special damage and projectile speed. Every 10 s you download data: your next 5 hits are crits.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Lock-On (normal/status), Parabolic Charge (electric/special), Fusion Bolt (electric/physical), Techno Blast (normal/special)

Evolution: No run evolution in this record.

Challenge: Have 30 members in your League.; Trigger 1,200 elemental reactions in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
PorygonStart1149.8×0.99×1.00 / ×1.08×1.00
PorygonLevel 24 growth (same form)1289.8×0.99×1.00 / ×1.08×1.12
PorygonLevel 44 growth (same form)1429.8×0.99×1.00 / ×1.08×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Lock-Onspecial / homing8.90 / 1.12scurse
Parabolic Chargespecial / aura4.37 / 0.40sparalysis
Fusion Boltphysical / chain14.36 / 1.34sparalysis
Techno Blastspecial / beam8.27 / 2.20sNone

Ultimate stages

  1. System Failure — The world glitches: scan lines sweep 14 m, everything freezes for an instant and ten data cubes fall, bursting and cursing. With Maturity, more cubes and a data beam that sweeps 360°.

Read the Ultimate reference

Omanyte#138 · rock / waterOmanyteSpiral fossil

Spiral Shell — +20 armor. Your Rock and Water attacks deal +15% damage. Every 5 s, a ring of rocks bursts from your shell (5 m; Omastar 6.5 m).

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Constrict (normal/physical), Spike Cannon (normal/physical), Water Spout (water/special), Meteor Beam (rock/special)

Evolution: Omastar at 40

Challenge: Have 25 members in your League.; Get 50,000 KOs in the Rocky Desert.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
OmanyteStart9712.9×0.99×0.96 / ×1.12×1.00
OmastarLevel 4012111.6×1.00×0.97 / ×1.10×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Constrictphysical / spin7.65 / 0.68sroot
Spike Cannonphysical / barrage3.61 / 0.98sNone
Water Spoutspecial / nova28.53 / 2.76swet
Meteor Beamspecial / beam8.27 / 2.20sstun

Ultimate stages

  1. Abyssal Shell — A spiral of fossil shells and rocks bursts out around you, traps whatever it touches and ends in a geyser.
  2. Spike Storm — The spiral, Omastar's tentacles drag in the horde and sixteen shell spikes rain from the sky.

Read the Ultimate reference

Kabuto#140 · rock / waterKabutoSlashing fossil

Fossil Armor — +15 armor. Each hit you take is reduced by 3 + 0.3 per level. As Kabutops, your Strikes and Boomerangs deal +20% damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Aqua Jet (water/physical), Sacred Sword (fighting/physical), Stone Axe (rock/physical), Razor Shell (water/physical)

Evolution: Kabutops at 40

Challenge: Have 25 members in your League.; Defeat 8 guardians of the Rocky Desert.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
KabutoStart9311.4×1.03×1.09 / ×1.01×1.00
KabutopsLevel 4011510.2×1.04×1.10 / ×0.98×1.12

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Aqua Jetphysical / dash17.48 / 1.66swet
Sacred Swordphysical / boomerang10.45 / 1.60sknock
Stone Axephysical / trap29.10 / 2.31sstun
Razor Shellphysical / strike12.86 / 0.86swet

Ultimate stages

  1. Spinning Shell — You spin inside your shell for 1.6 s surrounded by four blades that strike non-stop, and finish with a splash.
  2. Fossil Slash — You jump from enemy to enemy with six slashes and two X-shaped fissures cut the ground around you.

Read the Ultimate reference

Aerodactyl#142 · rock / flyingAerodactylFlying fossil

Prehistoric Wings — +15% speed and +1 jump; you glide by holding Jump. While airborne, your attacks deal +25% damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Thunder Fang (electric/physical), Dual Wingbeat (flying/physical), Iron Head (steel/physical), Dragon Ascent (flying/physical)

Evolution: No run evolution in this record.

Challenge: Have 35 members in your League.; Win the Rocky Desert.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
AerodactylStart1127.2×1.10×1.06 / ×0.96×1.00
AerodactylLevel 24 growth (same form)1257.2×1.10×1.06 / ×0.96×1.12
AerodactylLevel 44 growth (same form)1397.2×1.10×1.06 / ×0.96×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Thunder Fangphysical / strike16.49 / 0.85sparalysis
Dual Wingbeatphysical / barrage7.86 / 0.98sknock
Iron Headphysical / dash20.55 / 2.12sstun
Dragon Ascentphysical / meteor58.49 / 4.00sknock

Ultimate stages

  1. Prehistoric Dive — You soar high and dive down with a wave of ancient rocks; with Maturity, three dives and a flock of Aerodactyl.

Read the Ultimate reference

Snorlax#143 · normalSnorlaxGlutton

Gluttony — +30% healing.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Tackle (normal/physical), Body Slam (normal/physical), Stomp (normal/physical), Giga Impact (normal/physical)

Evolution: No run evolution in this record.

Challenge: Have 30 members in your League.; Eat 500 berries or healing items.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
SnorlaxStart1508.0×0.96×1.06 / ×0.96×1.00
SnorlaxLevel 24 growth (same form)1688.0×0.96×1.06 / ×0.96×1.12
SnorlaxLevel 44 growth (same form)1868.0×0.96×1.06 / ×0.96×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Tacklephysical / dash17.48 / 1.95sNone
Body Slamphysical / nova23.03 / 2.42sparalysis
Stompphysical / nova21.34 / 2.31sNone
Giga Impactphysical / meteor58.36 / 4.24sNone

Ultimate stages

  1. Giga Slam — You yawn (putting nearby enemies to sleep), jump and come down with all your weight: an earthquake that cracks the ground. With Maturity, two slams, fissures and Rest (you heal 30%).

Read the Ultimate reference

Articuno#144 · ice / flyingArticunoIce bird

Frigid Pressure — Legendary: +10% damage, HP and speed. Every second, enemies within 6 m gradually freeze.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Freeze-Dry (ice/special), Mist (ice/status), Bleakwind Storm (flying/special), Glaciate (ice/special)

Evolution: No run evolution in this record.

Challenge: Have 45 members in your League.; Win Viridian Forest on Hard.; Freeze 2,500 Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ArticunoStart11210.1×1.03×1.00 / ×1.02×1.00
ArticunoLevel 24 growth (same form)12510.1×1.03×1.00 / ×1.02×1.12
ArticunoLevel 44 growth (same form)13910.1×1.03×1.00 / ×1.02×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Freeze-Dryspecial / orb14.84 / 1.35sfreeze
Mistspecial / aura4.45 / 0.41sfreeze
Bleakwind Stormspecial / cone3.53 / 1.92sfreeze
Glaciatespecial / wave14.55 / 2.14sfreeze

Ultimate stages

  1. Eternal Blizzard — A 3 s blizzard covers the map: icicles fall on the enemies, everything within 18 m gradually freezes and finally freezes solid; it starts to hail. With Maturity, three Articuno sweep the field.

Read the Ultimate reference

Zapdos#145 · electric / flyingZapdosElectric bird

Electric Pressure — Legendary: +10% damage, HP and speed. Every 5 s three lightning bolts strike nearby enemies and paralyze them.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Bolt Beak (electric/physical), Wildbolt Storm (electric/special), Thunderclap (electric/special), Electro Shot (electric/special)

Evolution: No run evolution in this record.

Challenge: Have 50 members in your League.; Win the Rocky Desert.; Defeat 3,000 Pokémon in the rain in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
ZapdosStart1128.1×1.04×1.01 / ×1.08×1.00
ZapdosLevel 24 growth (same form)1258.1×1.04×1.01 / ×1.08×1.12
ZapdosLevel 44 growth (same form)1398.1×1.04×1.01 / ×1.08×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Bolt Beakphysical / dash20.94 / 2.14sparalysis
Wildbolt Stormspecial / cone3.53 / 1.92sparalysis
Thunderclapspecial / smite15.43 / 1.30sparalysis
Electro Shotspecial / beam8.54 / 2.24sparalysis

Ultimate stages

  1. Legendary Storm — Zapdos unleashes a 3 s storm: lightning strikes non-stop and five enormous thunderclaps hit the strongest. With Maturity, three Zapdos dive down and it rains.

Read the Ultimate reference

Moltres#146 · fire / flyingMoltresBlazing bird

Fiery Pressure — Legendary: +10% damage, HP and speed. Every 6 s a 6 m ring of flames burns the enemies.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Incinerate (fire/special), Fly (flying/physical), Searing Shot (fire/special), Overheat (fire/special)

Evolution: No run evolution in this record.

Challenge: Have 55 members in your League.; Defeat Moltres in the Rocky Desert on Hard.; Burn 8,000 Pokémon in a single run.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MoltresStart1128.2×1.03×1.03 / ×1.08×1.00
MoltresLevel 24 growth (same form)1258.2×1.03×1.03 / ×1.08×1.12
MoltresLevel 44 growth (same form)1398.2×1.03×1.03 / ×1.08×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Incineratespecial / cone3.04 / 1.76sburn
Flyphysical / dash23.46 / 2.16sknock
Searing Shotspecial / orb16.57 / 1.44sburn
Overheatspecial / meteor54.90 / 4.08sburn

Ultimate stages

  1. Reborn Phoenix — Moltres spreads its wings: sixteen fireballs rain down, the earth cracks into magma and you are reborn with 30% HP. With Maturity, three Moltres dive down.

Read the Ultimate reference

Dratini#147 · dragonDratiniDragon

Multiscale — At full HP you take -50% damage.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Twister (dragon/special), Dragon Rage (dragon/special), Dragon Pulse (dragon/special), Draco Meteor (dragon/special)

Evolution: Dragonair at 30 → Dragonite at 50

Challenge: Have 40 members in your League.; Defeat 3 legendary Pokémon.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
DratiniStart1078.4×1.04×1.08 / ×1.02×1.00
DragonairLevel 301228.6×1.04×1.06 / ×1.02×1.12
DragoniteLevel 501388.7×1.02×1.09 / ×1.02×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Twisterspecial / vortex29.71 / 3.06sNone
Dragon Ragespecial / homing8.90 / 1.12sNone
Dragon Pulsespecial / beam7.33 / 2.05sNone
Draco Meteorspecial / meteor54.90 / 4.08sNone

Ultimate stages

  1. Dragon Cyclone — A cyclone of draconic flame advances 16 m toward your target, dragging along and hitting.
  2. Dragon Ring — Dragonair's orbs: three dragon rings burst out of you, the weather changes to rain and two cyclones sweep the front.
  3. Final Draco Meteor — Dragonite calls down the comets: twelve Draco Meteors fall from the sky, three Dragonite swoop down and a hurricane finishes it off.

Read the Ultimate reference

Mewtwo#150 · psychicMewtwoGenetic

Genome — +15% damage, area and speed. Every 8 s a psychic barrier gives you a shield worth 15% of your HP. Your crits stun.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Psycho Cut (psychic/physical), Psystrike (psychic/special), Prismatic Laser (psychic/special), Psycho Boost (psychic/special)

Evolution: No run evolution in this record.

Challenge: Have 60 members in your League.; Capture Articuno, Zapdos and Moltres.; Win the Rocky Desert on Hard.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MewtwoStart1127.1×1.06×1.01 / ×1.09×1.00
MewtwoLevel 24 growth (same form)1267.1×1.06×1.01 / ×1.09×1.12
MewtwoLevel 44 growth (same form)1397.1×1.06×1.01 / ×1.09×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Psycho Cutphysical / boomerang9.69 / 1.53sconfusion
Psystrikespecial / orb16.57 / 1.44sconfusion
Prismatic Laserspecial / beam9.10 / 2.38sconfusion
Psycho Boostspecial / meteor65.13 / 4.16sconfusion

Ultimate stages

  1. Psystrike — Everything within 22 m stops for 1.2 s, marked by your mind; then psychic columns crush sixteen enemies and a mental wave bursts. With Maturity, Psystrike orbs chase the strongest and a barrier protects you.

Read the Ultimate reference

Mew#151 · psychicMewLegendary

Ancestral Gene — +10% damage, speed, area and HP. Can learn moves of any type.

Source-described passive, including its stated conditions; not a measured strength ranking.

Kit: Psychic (psychic/special), Aura Sphere (fighting/special), Ancient Power (rock/special), Moonblast (fairy/special)

Evolution: No run evolution in this record.

Challenge: Capture the other 78 League members.. A finished challenge is separate from capture; check all gates.

Plan this partner · Capture requirements · Link to this entry

Form baselines

Before passive, Lab, items and vitamins. Armor is a stat, not a damage-reduction percentage. Growth is included only at the listed stage.

FormMilestoneHPArmorMove speedPhysical / specialGrowth damage
MewStart1159.0×1.04×1.02 / ×1.02×1.00
MewLevel 24 growth (same form)1299.0×1.04×1.02 / ×1.02×1.12
MewLevel 44 growth (same form)1439.0×1.04×1.02 / ×1.02×1.24

Move templates

Base template values, not damage per second. Hits, projectiles, range, upgrades, enemy armor and timing change the result.

MoveRuntime class / shapeBase template hit / cooldownStatus source
Psychicspecial / nova23.46 / 2.44sconfusion
Aura Spherespecial / homing9.25 / 1.15sknock
Ancient Powerspecial / orbit8.56 / 4.84sstun
Moonblastspecial / orb16.28 / 1.42scharm

Ultimate stages

  1. Ancestral Gene — A psychic bubble protects you (30% shield) and Mew copies the Ultimate of another random League member; with Maturity, two and then three in a row.

Read the Ultimate reference

Compare up to three partners

Expand a card and tick Compare. This compares documented kits and conditions, not measured strength scores.

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Read the fields before choosing

These are starting-family League records, not all 151 species as selectable partners. A kit lists eligible moves; it does not promise that every move starts equipped or appears in a run. Conditional passive descriptions are source text, not a damage simulation; numerical rankings are omitted. No account or unlock state is read.

[2][3]

Sources & checks

Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.

  1. PokeBonk client ↗ (external website, opens in a new tab) · Kits and passives, v0.8.62, 28 Oct 2026.
  2. PokeBonk definitions ↗ (external website, opens in a new tab) · League eligibility and form definitions, v0.8.62, 28 Oct 2026.
  3. PokeBonk client ↗ (external website, opens in a new tab) · Historical fusion/evolution reference, v0.8.55, 26 Oct 2026.
  4. PokeBonk definitions ↗ (external website, opens in a new tab) · Partner corrections, v0.8.68, 28 Oct 2026.
  5. PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.
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