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Independent player guide

Spend Stardust on the upgrade you need

The fourth move slot costs 1,275 Stardust in the checked v0.8.55 build; the fourth level-up choice costs 2,550. They solve different problems. Use the full cost table and budget examples below before spending on a permanent upgrade.[2]

Planning tools reviewed October 29, 2026 · Original v0.8.76 upgrade rules · Earlier reference snapshots stay dated

Current Archive slots and optional upgrades

Version 0.9.21 changes the item contribution to one Archive slot per unlocked item. The current definition still gives five slots per purchased Archive level, up to six levels, and requires at least level one for the item contribution. Older one-per-two examples describe v0.8.55. Use the Archive checklist before planning a new item pool.

Fully upgraded Lab upgrades can now be disabled. The older calculator retains its reviewed inventory and prices. Check the actual upgrade’s enabled state and current price in game before spending.

Checked November 11, 2026 against original v0.9.23 / mwaj5w8h. Original release history and definitions ↗ (external website, opens in a new tab) and Charcher’s announcements ↗ (external website, opens in a new tab). Source-based instructions. Extraction, recovery, installation and competitive results were not playtested.

October 28 · original v0.8.68 review: All 126 item definitions and the 24 Lab schedules were compared with .63. Prices and fixed modifiers matched; ten item descriptions were clarified, including status damage and conditional effects. Older mechanism snapshots keep their own dates.[3]

PokeBonk promotional forest with a waterfall and stone altar
Promotional artwork.

Calculate your own Lab basket

v0.8.62 price schedule, rechecked October 28 (unchanged from the earlier v0.8.55 table). Choose owned and target levels; only unowned levels count. Hidden rows remain in the total. This is not a purchase or live price check.

4th move

0 Stardust

Vitamin slots

0 Stardust

Refresh

0 Stardust

Skip

0 Stardust

Banish

0 Stardust

Fourth option

0 Stardust

Training

0 Stardust

Stamina

0 Stardust

Agility

0 Stardust

Study

0 Stardust

Trading

0 Stardust

Fortune

0 Stardust

Magnetism

0 Stardust

Leftovers

0 Stardust

Shell

0 Stardust

Revive

0 Stardust

Research

0 Stardust

Support team

0 Stardust

Archive

0 Stardust

Precision

0 Stardust

Swiftness

0 Stardust

Expansion

0 Stardust

Harmony

0 Stardust

Big Bag

0 Stardust

Return to the build planner. Selecting capacity here does not buy or unlock it in the game. Costs exclude item unlocks. A target below owned is raised to owned, never treated as a refund.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there.

[1][2]

Match the purchase to the problem

ProblemInspect firstWhy / trade-off
Cannot fit two fusion ingredients beside another move4th move, 1,275Adds equipped capacity; does not guarantee the ingredient offer.
Few useful level-up offersReroll / Skip / BanishThese are different limited tools; their later prices rise. Avoid spending everything on one tool without using it.
A crowded item poolArchive, first paid level 510Removes unlocked unwanted items from relevant pools; a wish list is not an unlock.
Taking contact damageHP / armor / regenerationChoose the stat matching the failure; extra damage is a different effect.
Want four offers each level4th choice, 2,550Changes the choice screen, not your equipped move slots.

These are spending decisions derived from the mechanics, not a measured optimal purchase order. Open the Lab between runs and inspect the current price and balance before confirming.

All 24 upgrades and 111 level costs

Each arrow moves from the first purchase to the next; Total is the sum from level zero. Costs were evaluated from the public cost functions, not extrapolated from the first card. This table is a dated snapshot, not a price guarantee.

24 rows

Search any word in the table. All rows remain available without JavaScript.

UpgradeDecision / effectMax levelsCosts in StardustTotal
4th moveMove capacity 3 → 411,2751,275
Vitamin slotsOne extra vitamin slot per level21,020 → 2,5503,570
RefreshReroll / inspect the current card for the per-level effect6100 → 145 → 200 → 280 → 390 → 5501,665
SkipSkip / inspect the current card for the per-level effect670 → 95 → 135 → 185 → 260 → 3651,110
BanishBanish / inspect the current card for the per-level effect6130 → 180 → 250 → 350 → 490 → 6852,085
Fourth optionFour choices per level-up, not four equipped moves12,5502,550
TrainingDmg / inspect the current card for the per-level effect885 → 120 → 165 → 235 → 325 → 455 → 640 → 8952,920
StaminaHp / inspect the current card for the per-level effect885 → 120 → 165 → 235 → 325 → 455 → 640 → 8952,920
AgilitySpd / inspect the current card for the per-level effect6100 → 150 → 215 → 310 → 450 → 6551,880
StudyXp / inspect the current card for the per-level effect6100 → 150 → 215 → 310 → 450 → 6551,880
TradingGold / inspect the current card for the per-level effect685 → 125 → 180 → 260 → 375 → 5451,570
FortuneLuck / inspect the current card for the per-level effect6120 → 175 → 250 → 365 → 525 → 7652,200
MagnetismMagnet / inspect the current card for the per-level effect570 → 100 → 145 → 205 → 300820
LeftoversRegen / inspect the current card for the per-level effect5100 → 150 → 215 → 310 → 4501,225
ShellArmor / inspect the current card for the per-level effect6100 → 150 → 215 → 310 → 450 → 6551,880
ReviveBegin with a revival resource14,2504,250
ResearchResearch/progression benefit; check its current card4215 → 340 → 545 → 8701,970
Support teamOne extra Support Alpha slot12,9752,975
ArchiveFive paid Archive slots per level; separate unlocked-item bonus below6510 → 1,020 → 1,700 → 2,550 → 3,400 → 4,67513,855
PrecisionCrit / inspect the current card for the per-level effect5170 → 255 → 385 → 575 → 8602,245
SwiftnessAtkspd / inspect the current card for the per-level effect5185 → 280 → 420 → 630 → 9452,460
ExpansionArea / inspect the current card for the per-level effect5170 → 255 → 385 → 575 → 8602,245
HarmonyUlt / inspect the current card for the per-level effect5215 → 320 → 480 → 715 → 1,0752,805
Big BagOne extra pre-run Bag slot13,4003,400

Three budgets, with the arithmetic visible

Budget from zeroExample basketSpent / leftChoose it when…
500HP level 1 (85) + armor level 1 (100) + regen level 1 (100) + reroll level 1 (100)385 / 115Survival and a first offer tool matter more than saving every point for a slot.
1,5004th move (1,275) + reroll level 1 (100) + HP level 1 (85)1,460 / 40Move capacity is the bottleneck. Alternative: save toward fourth choice instead.
3,0004th move (1,275) + Archive level 1 (510) + reroll levels 1–3 (445) + damage levels 1–3 (370) + HP levels 1–2 (205)2,805 / 195You need both ingredient room and control over item/offering choices.

These baskets assume none of these levels are owned. If you already bought one, use its next entry in the cost table; do not charge yourself the first cost again. Budgets exclude item-unlock purchases and are examples rather than fastest-farming claims.

Archive capacity changed in v0.8.55

The six paid levels supply five slots each (30 paid slots). Once you own at least one Archive level, v0.8.55 adds one slot per two unlocked items from the 59-item unlockable catalog: floor(unlocked catalog items ÷ 2). The maximum is 30 + 29 = 59 TOTAL slots, not 59 extra. With no paid Archive level, the bonus is zero. For example, Archive level 1 and 20 qualifying unlocks gives 5 + 10 = 15 slots. The live Lab card separates the two sources; discovered-only items do not count.

Discovered, unlocked into your item pool, and archived are different states. Archiving an unlocked item removes it from normal Poké Ball/shop selection; restoring it returns it to the pool. Avoid archiving something needed for your next Build plan.

Earn and spend Stardust without mixing currencies

Run rewards, claimable challenges, daily/weekly tasks, event rewards and shiny rewards are distinct routes. Check the available task before choosing a farming run. In the checked definitions, the three daily rewards are 60/100/160 and weekly rewards 300/450/700 Stardust; shiny captures list 120 first-time and 50 repeat rewards. These are listed rewards, not dust per hour.

  1. Inspect near-complete tasks and whether they require one run, a specific mode or a particular map.
  2. Choose a run that can advance the task without sacrificing your immediate survival goal.
  3. Finish and inspect accepted results, then claim rewards where the UI requires it.
  4. Return to the Lab and budget from your actual balance.

Bonkoins are a separate currency for Treasures. Run-money and Stardust are not interchangeable balances. No farming rate, guaranteed payout or purchase test is claimed.

Choose a purchase order within your budget

This editorial priority list reads the calculator’s Stardust balance and owned levels. It proposes one level per listed upgrade in order, repeating the list. If the next priority is unaffordable, it stops and reserves the remainder rather than spending it on a lower priority. It is not an optimal-build solver.

Preview leaves the basket unchanged. Apply replaces all target levels with the preview, including rows hidden by a filter. Existing purchases are never charged again; no refund or game purchase occurs. Inspect the prices and the exact unmet next purchase before accepting a suggestion.

GoalPriority order
fusion4th move → Training → Swiftness → Study → Refresh
survivalShell → Stamina → Leftovers → Agility → Training
ultimateHarmony → Swiftness → Training → Stamina
alphaSupport team → Stamina → Shell → Training
economyTrading → Study → Magnetism → Fortune
[3]

Save targets and continue a draft

Set owned levels, target levels and Stardust in the calculator above. Save a new local copy, share the budget, or carry it back to the planner. Targets never count as purchases you already own.

Existing drafts remain intact. A budget-only draft can receive a partner later. Return to the planner to toggle the hypothetical target preview; owned and target levels remain separately declared.

[4]

Sources & checks

Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.

  1. PokeBonk client ↗ (external website, opens in a new tab) · Lab purchase mechanics, v0.8.55, 26 Oct 2026.
  2. PokeBonk definitions ↗ (external website, opens in a new tab) · Upgrade prices and capacity, v0.8.55, 26 Oct 2026.
  3. PokeBonk definitions ↗ (external website, opens in a new tab) · Lab corrections, v0.8.68, 28 Oct 2026.
  4. PokeBonk client ↗ (external website, opens in a new tab) · Budget arithmetic, v0.8.76, 29 Oct 2026.
  5. PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.
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