Current Archive slots and optional upgrades
Version 0.9.21 changes the item contribution to one Archive slot per unlocked item. The current definition still gives five slots per purchased Archive level, up to six levels, and requires at least level one for the item contribution. Older one-per-two examples describe v0.8.55. Use the Archive checklist before planning a new item pool.
Fully upgraded Lab upgrades can now be disabled. The older calculator retains its reviewed inventory and prices. Check the actual upgrade’s enabled state and current price in game before spending.
Checked November 11, 2026 against original v0.9.23 / mwaj5w8h. Original release history and definitions ↗ (external website, opens in a new tab) and Charcher’s announcements ↗ (external website, opens in a new tab). Source-based instructions. Extraction, recovery, installation and competitive results were not playtested.
October 28 · original v0.8.68 review: All 126 item definitions and the 24 Lab schedules were compared with .63. Prices and fixed modifiers matched; ten item descriptions were clarified, including status damage and conditional effects. Older mechanism snapshots keep their own dates.[3]

Calculate your own Lab basket
v0.8.62 price schedule, rechecked October 28 (unchanged from the earlier v0.8.55 table). Choose owned and target levels; only unowned levels count. Hidden rows remain in the total. This is not a purchase or live price check.
Return to the build planner. Selecting capacity here does not buy or unlock it in the game. Costs exclude item unlocks. A target below owned is raised to owned, never treated as a refund.
Check your version first
Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there.
[1][2]Match the purchase to the problem
| Problem | Inspect first | Why / trade-off |
|---|---|---|
| Cannot fit two fusion ingredients beside another move | 4th move, 1,275 | Adds equipped capacity; does not guarantee the ingredient offer. |
| Few useful level-up offers | Reroll / Skip / Banish | These are different limited tools; their later prices rise. Avoid spending everything on one tool without using it. |
| A crowded item pool | Archive, first paid level 510 | Removes unlocked unwanted items from relevant pools; a wish list is not an unlock. |
| Taking contact damage | HP / armor / regeneration | Choose the stat matching the failure; extra damage is a different effect. |
| Want four offers each level | 4th choice, 2,550 | Changes the choice screen, not your equipped move slots. |
These are spending decisions derived from the mechanics, not a measured optimal purchase order. Open the Lab between runs and inspect the current price and balance before confirming.
All 24 upgrades and 111 level costs
Each arrow moves from the first purchase to the next; Total is the sum from level zero. Costs were evaluated from the public cost functions, not extrapolated from the first card. This table is a dated snapshot, not a price guarantee.
Search any word in the table. All rows remain available without JavaScript.
| Upgrade | Decision / effect | Max levels | Costs in Stardust | Total |
|---|---|---|---|---|
| 4th move | Move capacity 3 → 4 | 1 | 1,275 | 1,275 |
| Vitamin slots | One extra vitamin slot per level | 2 | 1,020 → 2,550 | 3,570 |
| Refresh | Reroll / inspect the current card for the per-level effect | 6 | 100 → 145 → 200 → 280 → 390 → 550 | 1,665 |
| Skip | Skip / inspect the current card for the per-level effect | 6 | 70 → 95 → 135 → 185 → 260 → 365 | 1,110 |
| Banish | Banish / inspect the current card for the per-level effect | 6 | 130 → 180 → 250 → 350 → 490 → 685 | 2,085 |
| Fourth option | Four choices per level-up, not four equipped moves | 1 | 2,550 | 2,550 |
| Training | Dmg / inspect the current card for the per-level effect | 8 | 85 → 120 → 165 → 235 → 325 → 455 → 640 → 895 | 2,920 |
| Stamina | Hp / inspect the current card for the per-level effect | 8 | 85 → 120 → 165 → 235 → 325 → 455 → 640 → 895 | 2,920 |
| Agility | Spd / inspect the current card for the per-level effect | 6 | 100 → 150 → 215 → 310 → 450 → 655 | 1,880 |
| Study | Xp / inspect the current card for the per-level effect | 6 | 100 → 150 → 215 → 310 → 450 → 655 | 1,880 |
| Trading | Gold / inspect the current card for the per-level effect | 6 | 85 → 125 → 180 → 260 → 375 → 545 | 1,570 |
| Fortune | Luck / inspect the current card for the per-level effect | 6 | 120 → 175 → 250 → 365 → 525 → 765 | 2,200 |
| Magnetism | Magnet / inspect the current card for the per-level effect | 5 | 70 → 100 → 145 → 205 → 300 | 820 |
| Leftovers | Regen / inspect the current card for the per-level effect | 5 | 100 → 150 → 215 → 310 → 450 | 1,225 |
| Shell | Armor / inspect the current card for the per-level effect | 6 | 100 → 150 → 215 → 310 → 450 → 655 | 1,880 |
| Revive | Begin with a revival resource | 1 | 4,250 | 4,250 |
| Research | Research/progression benefit; check its current card | 4 | 215 → 340 → 545 → 870 | 1,970 |
| Support team | One extra Support Alpha slot | 1 | 2,975 | 2,975 |
| Archive | Five paid Archive slots per level; separate unlocked-item bonus below | 6 | 510 → 1,020 → 1,700 → 2,550 → 3,400 → 4,675 | 13,855 |
| Precision | Crit / inspect the current card for the per-level effect | 5 | 170 → 255 → 385 → 575 → 860 | 2,245 |
| Swiftness | Atkspd / inspect the current card for the per-level effect | 5 | 185 → 280 → 420 → 630 → 945 | 2,460 |
| Expansion | Area / inspect the current card for the per-level effect | 5 | 170 → 255 → 385 → 575 → 860 | 2,245 |
| Harmony | Ult / inspect the current card for the per-level effect | 5 | 215 → 320 → 480 → 715 → 1,075 | 2,805 |
| Big Bag | One extra pre-run Bag slot | 1 | 3,400 | 3,400 |
Three budgets, with the arithmetic visible
| Budget from zero | Example basket | Spent / left | Choose it when… |
|---|---|---|---|
| 500 | HP level 1 (85) + armor level 1 (100) + regen level 1 (100) + reroll level 1 (100) | 385 / 115 | Survival and a first offer tool matter more than saving every point for a slot. |
| 1,500 | 4th move (1,275) + reroll level 1 (100) + HP level 1 (85) | 1,460 / 40 | Move capacity is the bottleneck. Alternative: save toward fourth choice instead. |
| 3,000 | 4th move (1,275) + Archive level 1 (510) + reroll levels 1–3 (445) + damage levels 1–3 (370) + HP levels 1–2 (205) | 2,805 / 195 | You need both ingredient room and control over item/offering choices. |
These baskets assume none of these levels are owned. If you already bought one, use its next entry in the cost table; do not charge yourself the first cost again. Budgets exclude item-unlock purchases and are examples rather than fastest-farming claims.
Archive capacity changed in v0.8.55
The six paid levels supply five slots each (30 paid slots). Once you own at least one Archive level, v0.8.55 adds one slot per two unlocked items from the 59-item unlockable catalog: floor(unlocked catalog items ÷ 2). The maximum is 30 + 29 = 59 TOTAL slots, not 59 extra. With no paid Archive level, the bonus is zero. For example, Archive level 1 and 20 qualifying unlocks gives 5 + 10 = 15 slots. The live Lab card separates the two sources; discovered-only items do not count.
Discovered, unlocked into your item pool, and archived are different states. Archiving an unlocked item removes it from normal Poké Ball/shop selection; restoring it returns it to the pool. Avoid archiving something needed for your next Build plan.
Earn and spend Stardust without mixing currencies
Run rewards, claimable challenges, daily/weekly tasks, event rewards and shiny rewards are distinct routes. Check the available task before choosing a farming run. In the checked definitions, the three daily rewards are 60/100/160 and weekly rewards 300/450/700 Stardust; shiny captures list 120 first-time and 50 repeat rewards. These are listed rewards, not dust per hour.
- Inspect near-complete tasks and whether they require one run, a specific mode or a particular map.
- Choose a run that can advance the task without sacrificing your immediate survival goal.
- Finish and inspect accepted results, then claim rewards where the UI requires it.
- Return to the Lab and budget from your actual balance.
Bonkoins are a separate currency for Treasures. Run-money and Stardust are not interchangeable balances. No farming rate, guaranteed payout or purchase test is claimed.
Choose a purchase order within your budget
This editorial priority list reads the calculator’s Stardust balance and owned levels. It proposes one level per listed upgrade in order, repeating the list. If the next priority is unaffordable, it stops and reserves the remainder rather than spending it on a lower priority. It is not an optimal-build solver.
Preview leaves the basket unchanged. Apply replaces all target levels with the preview, including rows hidden by a filter. Existing purchases are never charged again; no refund or game purchase occurs. Inspect the prices and the exact unmet next purchase before accepting a suggestion.
| Goal | Priority order |
|---|---|
| fusion | 4th move → Training → Swiftness → Study → Refresh |
| survival | Shell → Stamina → Leftovers → Agility → Training |
| ultimate | Harmony → Swiftness → Training → Stamina |
| alpha | Support team → Stamina → Shell → Training |
| economy | Trading → Study → Magnetism → Fortune |
Save targets and continue a draft
Set owned levels, target levels and Stardust in the calculator above. Save a new local copy, share the budget, or carry it back to the planner. Targets never count as purchases you already own.
Existing drafts remain intact. A budget-only draft can receive a partner later. Return to the planner to toggle the hypothetical target preview; owned and target levels remain separately declared.
[4]Sources & checks
Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.
- PokeBonk client ↗ (external website, opens in a new tab) · Lab purchase mechanics, v0.8.55, 26 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Upgrade prices and capacity, v0.8.55, 26 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Lab corrections, v0.8.68, 28 Oct 2026.
- PokeBonk client ↗ (external website, opens in a new tab) · Budget arithmetic, v0.8.76, 29 Oct 2026.
- PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.