October 28 · original v0.8.68 review: All 126 item definitions and the 24 Lab schedules were compared with .63. Prices and fixed modifiers matched; ten item descriptions were clarified, including status damage and conditional effects. Older mechanism snapshots keep their own dates.[4]

Check your version first
Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there.
[1][2]Three starter examples, with the decision explained
| Kit | Offer to inspect | Why / limit |
|---|---|---|
| Bulbasaur | Protein for Vine Whip/Razor Leaf; Calcium for damaging Special moves; Miracle Seed for Grass moves | A mixed kit means one damage-class vitamin does not cover every attack. Sleep Powder’s status role is a separate benefit. |
| Charmander | Charcoal: Fire damage bonus plus general modifier; inspect each Fire move’s class | Same type does not establish identical shape, hit frequency or scaling. |
| Squirtle | Mystic Water for Water moves, defensive choices when contact is the problem | Rapid Spin is Normal, so a Water-only part does not cover it. Armor/shield and offense solve different problems. |
These are mechanics-based offer decisions, not a guaranteed item sequence. Discovery, unlocking into the pool and archiving are separate states; a searchable record does not guarantee it can drop in your run.
126-item static-stat reference
Numeric modifiers come from each public item record; tags expose explicit type relationships. Default stack cap is ten unless the record overrides it. Additive fractions are shown as raw stat units, not blindly relabeled as percentages. “No static modifier” does not mean no effect. Timed, trigger and special scripts are outside this table’s static field; inspect the game card for their complete effect.[1][2]
Search any word in the table. All rows remain available without JavaScript.
| Item | Rarity | Static numeric field | Special note / type tag | Stack cap |
|---|---|---|---|---|
| Charcoal | Common | damage ×1.03 | type:fire | 10 |
| Mystic Water | Common | damage ×1.03 | type:water | 10 |
| Miracle Seed | Common | damage ×1.03 | type:grass | 10 |
| Magnet | Common | damage ×1.03 | type:electric | 10 |
| Never Melt Ice | Common | damage ×1.03 | type:ice | 10 |
| Black Belt | Common | damage ×1.03 | type:fighting | 10 |
| Poison Barb | Common | damage ×1.03 | type:poison | 10 |
| Soft Sand | Common | damage ×1.03 | type:ground | 10 |
| Sharp Beak | Common | damage ×1.03 | type:flying | 10 |
| Twisted Spoon | Common | damage ×1.03 | type:psychic | 10 |
| Silver Powder | Common | damage ×1.03 | type:bug | 10 |
| Hard Stone | Common | damage ×1.03 | type:rock | 10 |
| Spell Tag | Common | damage ×1.03 | type:ghost | 10 |
| Dragon Fang | Common | damage ×1.03 | type:dragon | 10 |
| Black Glasses | Common | damage ×1.03 | type:dark | 10 |
| Metal Coat | Common | damage ×1.03 | type:steel | 10 |
| Silk Scarf | Common | damage ×1.03 | type:normal | 10 |
| Fairy Feather | Common | damage ×1.03 | type:fairy | 10 |
| Oran Berry | Common | max Hp +15 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Quick Powder | Common | move Speed ×1.07 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Bright Powder | Common | evasion +0.04 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Amulet Coin | Common | gold ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Scope Lens | Common | crit Chance +0.06 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Wide Lens | Common | area ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Zoom Lens | Common | proj Speed ×1.15; crit Chance +0.03 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Soothe Bell | Common | healing ×1.15; regen +0.3 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Lax Incense | Common | armor +5 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Honey | Common | pickup Range +1.5 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Cleanse Tag | Common | elite Damage ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Potion | Common | regen +0.6 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Lucky Punch | Common | luck +10 (additive stat units); crit Chance +0.03 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Big Nugget | Common | gold ×1.05 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Grip Claw | Common | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Berry Juice | Common | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 8 |
| Soda Pop | Common | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Muscle Band | Uncommon | physical ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Wise Glasses | Uncommon | special ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Quick Claw | Uncommon | attack Speed ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Razor Claw | Uncommon | crit Damage +0.3 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Shell Bell | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Leftovers | Uncommon | regen +1.2 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Rocky Helmet | Uncommon | thorns +25 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Light Clay | Uncommon | duration ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Air Balloon | Uncommon | extra Jumps +1 (additive stat units); jump Height ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| White Herb | Uncommon | status Chance ×1.25 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Power Herb | Uncommon | status Damage ×1.3 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Sitrus Berry | Uncommon | max Hp +10 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Lucky Egg | Uncommon | xp Gain ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Big Root | Uncommon | lifesteal +0.03 (additive stat units); healing ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Smoke Ball | Uncommon | evasion +0.03 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Metronome | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Flame Orb | Uncommon | status Damage ×1.1 | 5% hit chance to burn; status damage ×1.1. | 5 |
| Toxic Orb | Uncommon | status Chance ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Snowball | Uncommon | armor +3 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Binding Band | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Smooth Rock | Uncommon | bounces +1 (additive stat units); proj Speed ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| White Flute | Uncommon | enemy Amount ×1.12; xp Gain ×1.1; luck +5 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Adrenaline Orb | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Repel | Uncommon | enemy Amount ×0.92; move Speed ×1.06 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Metal Powder | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Burn Heal | Uncommon | status Damage ×1.05 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Ice Heal | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Awakening | Uncommon | No static modifier in this field; conditional mechanic is separate. | 2.5% sleep chance on hits; sleeping targets can remain asleep when hit. | 3 |
| Lemonade | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Secret Key | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Gold Teeth | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Old Rod | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Life Orb | Rare | damage ×1.3; max Hp ×0.9 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Choice Band | Rare | physical ×1.35; attack Speed ×0.92 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Choice Specs | Rare | special ×1.35; attack Speed ×0.92 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Choice Scarf | Rare | move Speed ×1.2; attack Speed ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Expert Belt | Rare | super Effective ×1.3 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Focus Band | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 4 |
| Kings Rock | Rare | flinch +0.06 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Assault Vest | Rare | armor +12 (additive stat units); max Hp ×1.12 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Eviolite | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Exp Share | Rare | xp Gain ×1.25; pickup Range +2 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Macho Brace | Rare | xp Gain ×1.5; move Speed ×0.9 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Black Sludge | Rare | regen +2 (additive stat units); status Damage ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Star Piece | Rare | luck +20 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Stick | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 4 |
| Razor Fang | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 4 |
| Shed Shell | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Cell Battery | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Lum Berry | Rare | healing ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Poke Doll | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Dowsing Machine | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Bicycle | Rare | move Speed ×1.06 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Iron Ball | Rare | armor +8 (additive stat units); move Speed ×0.93 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Fresh Water | Rare | healing ×1.05 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Full Heal | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Guard Spec | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Coin Case | Rare | gold ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Focus Sash | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Pp Max | Epic | projectiles +1 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Max Elixir | Epic | attack Speed ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Shiny Stone | Epic | damage ×1.15; area ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Dusk Stone | Epic | crit Damage +0.4 (additive stat units); crit Chance +0.08 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Comet Shard | Epic | gold ×1.4; luck +30 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Thunder Stone | Epic | crit Chance +0.04 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Fire Stone | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Protector | Epic | armor +20 (additive stat units); max Hp ×1.15; thorns +40 (additive stat units); move Speed ×0.95 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Griseous Orb | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Reaper Cloth | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Electirizer | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Ice Stone | Epic | status Chance ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Leaf Stone | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Revive | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Ss Ticket | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Max Ether | Epic | No static modifier in this field; conditional mechanic is separate. | Vitamin cap +2 to 12. | 1 |
| Thick Club | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Rage Candy Bar | Epic | healing ×0.75 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Silph Scope | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Max Revive | Legendary | No static modifier in this field; conditional mechanic is separate. | Adds a revival resource; permanent starting revival is a separate Lab purchase. | 3 |
| Rare Candy | Legendary | damage ×1.05 | Grants two player levels on pickup; this item is not the same action as a permanent Lab upgrade. | 10 |
| Master Ball | Legendary | damage ×1.25 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Moon Stone | Legendary | projectiles +2 (additive stat units); area ×1.25 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Lustrous Orb | Legendary | area ×1.2; projectiles +1 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Adamant Orb | Legendary | damage ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Dawn Stone | Legendary | damage ×1.3; attack Speed ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Sun Stone | Legendary | damage ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Soul Dew | Legendary | special ×1.2; area ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Silver Wing | Legendary | extra Jumps +1 (additive stat units); move Speed ×1.12 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Rainbow Wing | Legendary | healing ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Tm Case | Legendary | No static modifier in this field; conditional mechanic is separate. | Ordinary move cap +2 to 10; fusion star cap +1 to 6. | 1 |
| Poke Flute | Legendary | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
26 vitamins: identify the target stat
Search any word in the table. All rows remain available without JavaScript.
| Vitamin | Target stat | Per-level definition | Interpretation |
|---|---|---|---|
| Protein | physical | +10% per level | Multiplier growth; check its target scope |
| Calcium | special | +10% per level | Multiplier growth; check its target scope |
| Iron | armor | +5 stat units per level | Additive stat increase |
| Zinc | shieldMax | +12 stat units per level | Additive stat increase |
| Carbos | moveSpeed | +7% per level | Multiplier growth; check its target scope |
| HP Up | maxHp | +18 stat units per level | Additive stat increase |
| PP Up | projectiles | +0.5 stat units per level | Additive stat increase |
| Ether | attackSpeed | +8% per level | Multiplier growth; check its target scope |
| Direct X | critChance | +0.05 stat units per level | Additive stat increase |
| X Speed | projSpeed | +12% per level | Multiplier growth; check its target scope |
| X Defense | evasion | +0.035 stat units per level | Additive stat increase |
| X Attack | statusChance | +15% per level | Multiplier growth; check its target scope |
| Stardust | area | +10% per level | Multiplier growth; check its target scope |
| Elixir | duration | +10% per level | Multiplier growth; check its target scope |
| Super Potion | regen | +0.7 stat units per level | Additive stat increase |
| Nugget | gold | +15% per level | Multiplier growth; check its target scope |
| Exp. Candy | xpGain | +10% per level | Multiplier growth; check its target scope |
| Star Piece | luck | +10 stat units per level | Additive stat increase |
| Max Potion | lifesteal | +0.02 stat units per level | Additive stat increase |
| Escape Rope | pickupRange | +1.2 stat units per level | Additive stat increase |
| Cursed Incense | difficulty | +12% per level | Multiplier growth; check its target scope |
| Sticky Barb | thorns | +10 stat units per level | Additive stat increase |
| Enigma Berry | overheal | +0.05 stat units per level | Additive stat increase |
| Super Lure | eliteSpawn | +18% per level | Multiplier growth; check its target scope |
| Poké Radar | powerup | +15% per level | Multiplier growth; check its target scope |
| Loaded Dice | luck | +0 stat units per level | Additive stat increase |
Slots, stacks and caps are different numbers
| Number | Normal checked limit | Exception / meaning |
|---|---|---|
| Equipped move slots | Three before the permanent fourth-slot purchase | A fusion occupies one slot after consuming two moves. |
| Ordinary move levels | Eight | TM Case raises the cap to ten; fusion readiness still tests eight. |
| Fusion stars | Five | TM Case allows six. |
| Vitamin levels | Ten | Max Ether adds two; the number of equipped vitamin types is a different slot limit. |
| Copies of one item | Ten by default | Per-item caps override the default; Awakening 3, Flame Orb 5, TM Case 1 and Max Ether 1. |
Do not multiply a listed proc chance by stack count and publish the result as a verified probability. Static modifiers, trigger scripts and caps are separate pieces of the mechanic.
Read the stat before selecting its source
The tables above list sources and static effects. For a worked decision, compare Luck’s normalized rarity roll with Status Chance’s per-hit multiplier. More rarity is not the same as more Sleep applications, and more Status Damage is not itself another affected enemy.
New task-specific additions reviewed October 28 against the original v0.8.62 client; recommendations remain source-based.[3]
Check the scope of each planned upgrade
Put the selected move beside its class and type in the planner. For example, Bulbasaur’s Razor Leaf is Physical and Solar Beam is Special; a Physical-only bonus does not cover both. Squirtle’s Rapid Spin is Normal and Hydro Pump is Water; Water-only damage does not cover the entire pre-fusion pair. Use the completed fusion’s part descriptions before choosing Area, Duration or Projectiles.
For conditional sources, keep the activation condition in the plan: a low-HP bonus requires low HP, and a status bonus still needs an actual applying hit. The static table is not a complete trigger simulation. Do not add every displayed percentage into one supposed DPS total. Inspect the actual move kit and compare status and rarity examples.
Read complete item descriptions and conditions
Original v0.8.62 descriptions, rechecked October 28. These include conditional and trigger effects omitted by the static fields above. Copy limits are per item; a description is not a tested combined effect.
[3]126 rows
| Item | Original effect description | Copy limit |
|---|---|---|
| Charcoal | +30% Fire-type move damage and +3% total damage. | 10 |
| Mystic Water | +30% Water-type move damage and +3% total damage. | 10 |
| Miracle Seed | +30% Grass-type move damage and +3% total damage. | 10 |
| Magnet | +30% Electric-type move damage and +3% total damage. | 10 |
| Never Melt Ice | +30% Ice-type move damage and +3% total damage. | 10 |
| Black Belt | +30% Fighting-type move damage and +3% total damage. | 10 |
| Poison Barb | +30% Poison-type move damage and +3% total damage. | 10 |
| Soft Sand | +30% Ground-type move damage and +3% total damage. | 10 |
| Sharp Beak | +30% Flying-type move damage and +3% total damage. | 10 |
| Twisted Spoon | +30% Psychic-type move damage and +3% total damage. | 10 |
| Silver Powder | +30% Bug-type move damage and +3% total damage. | 10 |
| Hard Stone | +30% Rock-type move damage and +3% total damage. | 10 |
| Spell Tag | +30% Ghost-type move damage and +3% total damage. | 10 |
| Dragon Fang | +30% Dragon-type move damage and +3% total damage. | 10 |
| Black Glasses | +30% Dark-type move damage and +3% total damage. | 10 |
| Metal Coat | +30% Steel-type move damage and +3% total damage. | 10 |
| Silk Scarf | +30% Normal-type move damage and +3% total damage. | 10 |
| Fairy Feather | +30% Fairy-type move damage and +3% total damage. | 10 |
| Oran Berry | +15 max HP. | 10 |
| Quick Powder | +7% movement speed. | 10 |
| Bright Powder | +4% evasion. | 10 |
| Amulet Coin | +20% PokéDollars. | 10 |
| Scope Lens | +6% crit chance. | 10 |
| Wide Lens | +10% move area. | 10 |
| Zoom Lens | +15% projectile speed and +3% crit. | 10 |
| Soothe Bell | +15% healing received and +0.3 regen. | 10 |
| Lax Incense | +5 armor. | 10 |
| Honey | +1.5 pickup range. | 10 |
| Cleanse Tag | +15% damage to elites, Alphas and bosses. | 10 |
| Potion | +0.6 HP regen per second. | 10 |
| Lucky Punch | +10 luck and +3% crit. | 10 |
| Big Nugget | Poké Balls cost 8% less (up to -40%) and +5% PokéDollars. | 5 |
| Grip Claw | Your hits have a 4% chance to root the enemy. | 5 |
| Berry Juice | Every KO has a 5% chance to heal you for 2% of your max HP. | 8 |
| Soda Pop | Sliding bursts a wave of bubbles around you that damages and soaks. | 5 |
| Muscle Band | +15% physical damage. | 10 |
| Wise Glasses | +15% special damage. | 10 |
| Quick Claw | +10% attack speed. | 10 |
| Razor Claw | +30% crit damage. | 10 |
| Shell Bell | You recover 0.8% of the damage you deal. | 10 |
| Leftovers | +1.2 HP regen per second. | 10 |
| Rocky Helmet | Enemies that touch you take 25 damage (thorns). | 10 |
| Light Clay | +20% move and status duration. | 10 |
| Air Balloon | +1 extra jump and +15% jump height. | 10 |
| White Herb | +25% status condition chance. | 10 |
| Power Herb | +30% status damage: that of burns and poisons. | 10 |
| Sitrus Berry | +10 max HP. When you drop below 30% HP you recover 35% (every 45 s). | 10 |
| Lucky Egg | +15% experience. | 10 |
| Big Root | +3% lifesteal and +15% healing. | 10 |
| Smoke Ball | When hit: 25% chance to turn invisible for 1.5 s. +3% evasion. | 10 |
| Metronome | You gain damage while you take no hits (up to +40%). | 10 |
| Flame Orb | Your hits have a 5% chance to burn and +10% status damage. | 5 |
| Toxic Orb | Your hits have a 6% chance to poison and +10% status chance. | 5 |
| Snowball | Your hits have a 6% chance to chill (three chills freeze) and +3 armor. | 5 |
| Binding Band | +20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies. | 5 |
| Smooth Rock | +1 bounce to basic projectiles (Projectile and Burst) and +10% projectile speed. | 3 |
| White Flute | +12% enemies, but +10% experience and +5 luck. | 5 |
| Adrenaline Orb | When hit: +20% speed and +12% attack speed for 3 s. | 3 |
| Repel | -8% enemies and +6% speed. For when the horde closes in. | 3 |
| Metal Powder | If you stand still for a moment: +30% armor and +8% attack speed until you move. | 3 |
| Burn Heal | +5% status damage. Twice a second, burning enemies near you spread their burn to an unburned neighbour (within 2.5 m) at 70% of its strength: up to 7 spreads each time (+3 per extra unit). | 3 |
| Ice Heal | Hitting a frozen enemy breaks the ice: +60% damage and shards that chill those around it. | 3 |
| Awakening | Your hits have a 2.5% chance to put the enemy to sleep, and sleeping enemies can keep sleeping when hit. | 3 |
| Lemonade | Your support Alphas deal 25% more damage and attack 15% faster. | 3 |
| Secret Key | Unown altars charge 30% faster and drain half as fast when you leave. | 2 |
| Gold Teeth | Meowth, his refreshes and the slot machine charge you 8% less (up to -24%). | 3 |
| Old Rod | Every 9 s you fish: a Magikarp leaps onto an enemy and soaks it. Sometimes a Gyarados bites... | 3 |
| Life Orb | +30% total damage, but -10% max HP. | 5 |
| Choice Band | +35% physical damage, -8% attack speed. | 5 |
| Choice Specs | +35% special damage, -8% attack speed. | 5 |
| Choice Scarf | +20% speed and +10% attack speed. | 5 |
| Expert Belt | +30% damage with super effective attacks. | 10 |
| Focus Band | 15% chance to survive a lethal hit with 1 HP (once every 20 s). | 4 |
| Kings Rock | +6% chance to flinch (stun). | 10 |
| Assault Vest | +12 armor and +12% max HP. | 10 |
| Eviolite | If you can still evolve: +50% armor and +25% HP. | 1 |
| Exp Share | +25% experience and +2 pickup range. | 10 |
| Macho Brace | +50% experience, -10% speed. | 3 |
| Black Sludge | +2 regeneration and +20% status damage (burns and poisons). Your poisons last 25% longer. | 10 |
| Star Piece | +20 luck: better rarities and more loot. | 10 |
| Stick | 3% chance for a hit to deal ×8 damage: Bonk! | 4 |
| Razor Fang | You instantly finish off enemies (not bosses) below 8% HP (+4% per extra unit). | 4 |
| Shed Shell | You are invulnerable during the first part of a slide, and it recharges 10% faster. | 1 |
| Cell Battery | +1.5% attack speed for every 10 KOs of streak (up to +25%). | 2 |
| Lum Berry | Every 30 s, if you're hurt, you heal 12% of HP. +10% healing received. | 3 |
| Poke Doll | The passives of your support Alphas are 50% stronger. | 2 |
| Dowsing Machine | From the next zone on, each zone brings 1 more Unown altar and 2 more Poké Balls. | 2 |
| Bicycle | +6% speed. You gain +1% damage for every 2% extra speed (up to +35%). | 2 |
| Iron Ball | +8 armor and -7% speed. When you land from a jump you cause a seismic wave that grows with your armor. | 3 |
| Fresh Water | +5% healing received. Healing that overflows at full HP is stored (up to 40% of your max HP) and every 1.5 s fires as a water jet at the nearest enemy within 14 m: special Water damage (more the more you stored) that leaves it wet. | 3 |
| Full Heal | +6% damage for each different status the enemy has (up to +30%). | 3 |
| Guard Spec | Every 14 s it fully shields you from the next hit. | 2 |
| Coin Case | +10% PokéDollars. You gain +1% damage for every 300 ₽ you spend in the run (up to +30%). | 1 |
| Focus Sash | You survive a lethal hit once per phase. | 1 |
| Pp Max | +1 projectile to all moves. | 10 |
| Max Elixir | +20% attack speed. | 10 |
| Shiny Stone | +15% total damage and +15% area. | 10 |
| Dusk Stone | +40% crit damage and +8% crit. | 10 |
| Comet Shard | +40% PokéDollars and +30 luck. | 10 |
| Thunder Stone | +4% crit chance. Your critical hits call a bolt onto another enemy within 8 m (at most 5 per second): special Electric damage that grows with your level and with each extra unit, with a 30% chance to paralyze. | 5 |
| Fire Stone | Burning enemies have a 50% chance to explode when they faint: special Fire damage in a 3.5 m radius that grows with your level and with each extra unit, with a 50% chance to burn those hit. | 3 |
| Protector | +20 armor, +15% max HP and +40 thorns, but -5% speed. | 3 |
| Griseous Orb | Every defeated enemy has a 12% chance to leave a shadow that bursts instantly and curses those around it. | 2 |
| Reaper Cloth | Every 100 KOs in the run: +1% damage (up to +30%). | 2 |
| Electirizer | Every 2.5 s lightning strikes 3 nearby enemies and may paralyze them (+1 bolt per unit). | 3 |
| Ice Stone | +10% status chance. Frozen or chilled enemies burst into ice shards when they faint: special Ice damage in a 3.2 m radius that grows with your level and with each extra unit, chilling everyone it hits. | 3 |
| Leaf Stone | Each KO has a 10% chance to release a leaf whirlwind: physical Grass damage in a 3.5 m radius that grows with your level and with each extra unit (no status), and heals you 1% HP. | 3 |
| Revive | You revive once with 35% HP. | 2 |
| Ss Ticket | +1 slot for support Alphas this run. | 1 |
| Max Ether | Your vitamins can level up 2 more times (up to 12). | 1 |
| Thick Club | Your physical damage rises 1% for every 2 armor (up to +50%). | 2 |
| Rage Candy Bar | The less HP you have left, the more damage: up to +60% at 25% HP or less. -25% healing received. | 1 |
| Silph Scope | Every 6 s it marks the strongest nearby enemy: it takes 40% more damage from everything. If it falls, another is marked right away. | 2 |
| Max Revive | You revive once with 60% HP. | 3 |
| Rare Candy | You gain 2 levels instantly and +5% damage. | 10 |
| Master Ball | +25% damage to everything. Guarantees capture in Wild Encounters. | 1 |
| Moon Stone | +2 projectiles and +25% area. | 2 |
| Lustrous Orb | +20% area and +1 projectile. Every 8 s you open a rift that pulls in nearby enemies and then explodes. | 1 |
| Adamant Orb | +15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s). | 1 |
| Dawn Stone | +30% to all damage and +20% attack speed. | 2 |
| Sun Stone | +10% damage. Every 6 s a solar beam strikes the strongest nearby enemy: a huge Fire explosion that burns. | 2 |
| Soul Dew | +20% special damage and +15% area. Your Ultimate charges 40% faster. | 1 |
| Silver Wing | +1 extra jump and +12% speed. Every 5 s a gust of wind hits and pushes away the enemies around you. | 1 |
| Rainbow Wing | +15% healing received. Once per zone, when you faint you rise again in flames with 50% HP and 3 s of invulnerability, scorching everything around you: Fire damage that burns and knocks back. | 1 |
| Tm Case | Your moves can go up 2 more levels (up to 10) and fusions 1 more star (up to ★6). | 1 |
| Poke Flute | Your Ultimate charges 25% faster. On cast, all your moves recharge and you gain +30% attack speed for 6 s. | 1 |
Sources & checks
Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.
- PokeBonk client ↗ (external website, opens in a new tab) · Item and vitamin mechanics, v0.8.55, 26 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Modifier and item definitions, v0.8.55, 26 Oct 2026.
- PokeBonk client ↗ (external website, opens in a new tab) · Conditional item decisions, v0.8.62, 28 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Item corrections, v0.8.68, 28 Oct 2026.
- PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.