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Independent player guide

Choose bonuses that affect your actual kit

Check the move’s damage class and type before choosing its bonus. Protein affects Physical damage; Calcium affects Special damage. A type item and a general damage multiplier can cover different parts of the same kit. The tables expose static modifiers and caps; conditional effects need their own card.[1][2]

Checked October 26, 2026 · Beta v0.8.55 · Source-based guide

October 28 · original v0.8.68 review: All 126 item definitions and the 24 Lab schedules were compared with .63. Prices and fixed modifiers matched; ten item descriptions were clarified, including status damage and conditional effects. Older mechanism snapshots keep their own dates.[4]

PokeBonk promotional forest with a waterfall and stone altar
Promotional artwork.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there.

[1][2]

Three starter examples, with the decision explained

KitOffer to inspectWhy / limit
BulbasaurProtein for Vine Whip/Razor Leaf; Calcium for damaging Special moves; Miracle Seed for Grass movesA mixed kit means one damage-class vitamin does not cover every attack. Sleep Powder’s status role is a separate benefit.
CharmanderCharcoal: Fire damage bonus plus general modifier; inspect each Fire move’s classSame type does not establish identical shape, hit frequency or scaling.
SquirtleMystic Water for Water moves, defensive choices when contact is the problemRapid Spin is Normal, so a Water-only part does not cover it. Armor/shield and offense solve different problems.

These are mechanics-based offer decisions, not a guaranteed item sequence. Discovery, unlocking into the pool and archiving are separate states; a searchable record does not guarantee it can drop in your run.

126-item static-stat reference

Numeric modifiers come from each public item record; tags expose explicit type relationships. Default stack cap is ten unless the record overrides it. Additive fractions are shown as raw stat units, not blindly relabeled as percentages. “No static modifier” does not mean no effect. Timed, trigger and special scripts are outside this table’s static field; inspect the game card for their complete effect.[1][2]

126 rows

Search any word in the table. All rows remain available without JavaScript.

ItemRarityStatic numeric fieldSpecial note / type tagStack cap
CharcoalCommondamage ×1.03type:fire10
Mystic WaterCommondamage ×1.03type:water10
Miracle SeedCommondamage ×1.03type:grass10
MagnetCommondamage ×1.03type:electric10
Never Melt IceCommondamage ×1.03type:ice10
Black BeltCommondamage ×1.03type:fighting10
Poison BarbCommondamage ×1.03type:poison10
Soft SandCommondamage ×1.03type:ground10
Sharp BeakCommondamage ×1.03type:flying10
Twisted SpoonCommondamage ×1.03type:psychic10
Silver PowderCommondamage ×1.03type:bug10
Hard StoneCommondamage ×1.03type:rock10
Spell TagCommondamage ×1.03type:ghost10
Dragon FangCommondamage ×1.03type:dragon10
Black GlassesCommondamage ×1.03type:dark10
Metal CoatCommondamage ×1.03type:steel10
Silk ScarfCommondamage ×1.03type:normal10
Fairy FeatherCommondamage ×1.03type:fairy10
Oran BerryCommonmax Hp +15 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Quick PowderCommonmove Speed ×1.07Inspect the in-game conditional effect; this column lists static modifiers only.10
Bright PowderCommonevasion +0.04 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Amulet CoinCommongold ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Scope LensCommoncrit Chance +0.06 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Wide LensCommonarea ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.10
Zoom LensCommonproj Speed ×1.15; crit Chance +0.03 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Soothe BellCommonhealing ×1.15; regen +0.3 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Lax IncenseCommonarmor +5 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
HoneyCommonpickup Range +1.5 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Cleanse TagCommonelite Damage ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
PotionCommonregen +0.6 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Lucky PunchCommonluck +10 (additive stat units); crit Chance +0.03 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Big NuggetCommongold ×1.05Inspect the in-game conditional effect; this column lists static modifiers only.5
Grip ClawCommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.5
Berry JuiceCommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.8
Soda PopCommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.5
Muscle BandUncommonphysical ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Wise GlassesUncommonspecial ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Quick ClawUncommonattack Speed ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.10
Razor ClawUncommoncrit Damage +0.3 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Shell BellUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.10
LeftoversUncommonregen +1.2 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Rocky HelmetUncommonthorns +25 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Light ClayUncommonduration ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Air BalloonUncommonextra Jumps +1 (additive stat units); jump Height ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
White HerbUncommonstatus Chance ×1.25Inspect the in-game conditional effect; this column lists static modifiers only.10
Power HerbUncommonstatus Damage ×1.3Inspect the in-game conditional effect; this column lists static modifiers only.10
Sitrus BerryUncommonmax Hp +10 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Lucky EggUncommonxp Gain ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Big RootUncommonlifesteal +0.03 (additive stat units); healing ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Smoke BallUncommonevasion +0.03 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
MetronomeUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.10
Flame OrbUncommonstatus Damage ×1.15% hit chance to burn; status damage ×1.1.5
Toxic OrbUncommonstatus Chance ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.5
SnowballUncommonarmor +3 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.5
Binding BandUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.5
Smooth RockUncommonbounces +1 (additive stat units); proj Speed ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.3
White FluteUncommonenemy Amount ×1.12; xp Gain ×1.1; luck +5 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.5
Adrenaline OrbUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
RepelUncommonenemy Amount ×0.92; move Speed ×1.06Inspect the in-game conditional effect; this column lists static modifiers only.3
Metal PowderUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Burn HealUncommonstatus Damage ×1.05Inspect the in-game conditional effect; this column lists static modifiers only.3
Ice HealUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
AwakeningUncommonNo static modifier in this field; conditional mechanic is separate.2.5% sleep chance on hits; sleeping targets can remain asleep when hit.3
LemonadeUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Secret KeyUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Gold TeethUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Old RodUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Life OrbRaredamage ×1.3; max Hp ×0.9Inspect the in-game conditional effect; this column lists static modifiers only.5
Choice BandRarephysical ×1.35; attack Speed ×0.92Inspect the in-game conditional effect; this column lists static modifiers only.5
Choice SpecsRarespecial ×1.35; attack Speed ×0.92Inspect the in-game conditional effect; this column lists static modifiers only.5
Choice ScarfRaremove Speed ×1.2; attack Speed ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.5
Expert BeltRaresuper Effective ×1.3Inspect the in-game conditional effect; this column lists static modifiers only.10
Focus BandRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.4
Kings RockRareflinch +0.06 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Assault VestRarearmor +12 (additive stat units); max Hp ×1.12Inspect the in-game conditional effect; this column lists static modifiers only.10
EvioliteRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Exp ShareRarexp Gain ×1.25; pickup Range +2 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Macho BraceRarexp Gain ×1.5; move Speed ×0.9Inspect the in-game conditional effect; this column lists static modifiers only.3
Black SludgeRareregen +2 (additive stat units); status Damage ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Star PieceRareluck +20 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
StickRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.4
Razor FangRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.4
Shed ShellRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Cell BatteryRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Lum BerryRarehealing ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.3
Poke DollRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Dowsing MachineRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
BicycleRaremove Speed ×1.06Inspect the in-game conditional effect; this column lists static modifiers only.2
Iron BallRarearmor +8 (additive stat units); move Speed ×0.93Inspect the in-game conditional effect; this column lists static modifiers only.3
Fresh WaterRarehealing ×1.05Inspect the in-game conditional effect; this column lists static modifiers only.3
Full HealRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Guard SpecRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Coin CaseRaregold ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.1
Focus SashEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Pp MaxEpicprojectiles +1 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Max ElixirEpicattack Speed ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Shiny StoneEpicdamage ×1.15; area ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Dusk StoneEpiccrit Damage +0.4 (additive stat units); crit Chance +0.08 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Comet ShardEpicgold ×1.4; luck +30 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Thunder StoneEpiccrit Chance +0.04 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.5
Fire StoneEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
ProtectorEpicarmor +20 (additive stat units); max Hp ×1.15; thorns +40 (additive stat units); move Speed ×0.95Inspect the in-game conditional effect; this column lists static modifiers only.3
Griseous OrbEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Reaper ClothEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
ElectirizerEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Ice StoneEpicstatus Chance ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.3
Leaf StoneEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
ReviveEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Ss TicketEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Max EtherEpicNo static modifier in this field; conditional mechanic is separate.Vitamin cap +2 to 12.1
Thick ClubEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Rage Candy BarEpichealing ×0.75Inspect the in-game conditional effect; this column lists static modifiers only.1
Silph ScopeEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Max ReviveLegendaryNo static modifier in this field; conditional mechanic is separate.Adds a revival resource; permanent starting revival is a separate Lab purchase.3
Rare CandyLegendarydamage ×1.05Grants two player levels on pickup; this item is not the same action as a permanent Lab upgrade.10
Master BallLegendarydamage ×1.25Inspect the in-game conditional effect; this column lists static modifiers only.1
Moon StoneLegendaryprojectiles +2 (additive stat units); area ×1.25Inspect the in-game conditional effect; this column lists static modifiers only.2
Lustrous OrbLegendaryarea ×1.2; projectiles +1 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.1
Adamant OrbLegendarydamage ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.1
Dawn StoneLegendarydamage ×1.3; attack Speed ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.2
Sun StoneLegendarydamage ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.2
Soul DewLegendaryspecial ×1.2; area ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.1
Silver WingLegendaryextra Jumps +1 (additive stat units); move Speed ×1.12Inspect the in-game conditional effect; this column lists static modifiers only.1
Rainbow WingLegendaryhealing ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.1
Tm CaseLegendaryNo static modifier in this field; conditional mechanic is separate.Ordinary move cap +2 to 10; fusion star cap +1 to 6.1
Poke FluteLegendaryNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1

26 vitamins: identify the target stat

26 rows

Search any word in the table. All rows remain available without JavaScript.

VitaminTarget statPer-level definitionInterpretation
Proteinphysical+10% per levelMultiplier growth; check its target scope
Calciumspecial+10% per levelMultiplier growth; check its target scope
Ironarmor+5 stat units per levelAdditive stat increase
ZincshieldMax+12 stat units per levelAdditive stat increase
CarbosmoveSpeed+7% per levelMultiplier growth; check its target scope
HP UpmaxHp+18 stat units per levelAdditive stat increase
PP Upprojectiles+0.5 stat units per levelAdditive stat increase
EtherattackSpeed+8% per levelMultiplier growth; check its target scope
Direct XcritChance+0.05 stat units per levelAdditive stat increase
X SpeedprojSpeed+12% per levelMultiplier growth; check its target scope
X Defenseevasion+0.035 stat units per levelAdditive stat increase
X AttackstatusChance+15% per levelMultiplier growth; check its target scope
Stardustarea+10% per levelMultiplier growth; check its target scope
Elixirduration+10% per levelMultiplier growth; check its target scope
Super Potionregen+0.7 stat units per levelAdditive stat increase
Nuggetgold+15% per levelMultiplier growth; check its target scope
Exp. CandyxpGain+10% per levelMultiplier growth; check its target scope
Star Pieceluck+10 stat units per levelAdditive stat increase
Max Potionlifesteal+0.02 stat units per levelAdditive stat increase
Escape RopepickupRange+1.2 stat units per levelAdditive stat increase
Cursed Incensedifficulty+12% per levelMultiplier growth; check its target scope
Sticky Barbthorns+10 stat units per levelAdditive stat increase
Enigma Berryoverheal+0.05 stat units per levelAdditive stat increase
Super LureeliteSpawn+18% per levelMultiplier growth; check its target scope
Poké Radarpowerup+15% per levelMultiplier growth; check its target scope
Loaded Diceluck+0 stat units per levelAdditive stat increase

Slots, stacks and caps are different numbers

NumberNormal checked limitException / meaning
Equipped move slotsThree before the permanent fourth-slot purchaseA fusion occupies one slot after consuming two moves.
Ordinary move levelsEightTM Case raises the cap to ten; fusion readiness still tests eight.
Fusion starsFiveTM Case allows six.
Vitamin levelsTenMax Ether adds two; the number of equipped vitamin types is a different slot limit.
Copies of one itemTen by defaultPer-item caps override the default; Awakening 3, Flame Orb 5, TM Case 1 and Max Ether 1.

Do not multiply a listed proc chance by stack count and publish the result as a verified probability. Static modifiers, trigger scripts and caps are separate pieces of the mechanic.

Read the stat before selecting its source

The tables above list sources and static effects. For a worked decision, compare Luck’s normalized rarity roll with Status Chance’s per-hit multiplier. More rarity is not the same as more Sleep applications, and more Status Damage is not itself another affected enemy.

New task-specific additions reviewed October 28 against the original v0.8.62 client; recommendations remain source-based.[3]

Check the scope of each planned upgrade

Put the selected move beside its class and type in the planner. For example, Bulbasaur’s Razor Leaf is Physical and Solar Beam is Special; a Physical-only bonus does not cover both. Squirtle’s Rapid Spin is Normal and Hydro Pump is Water; Water-only damage does not cover the entire pre-fusion pair. Use the completed fusion’s part descriptions before choosing Area, Duration or Projectiles.

For conditional sources, keep the activation condition in the plan: a low-HP bonus requires low HP, and a status bonus still needs an actual applying hit. The static table is not a complete trigger simulation. Do not add every displayed percentage into one supposed DPS total. Inspect the actual move kit and compare status and rarity examples.

Read complete item descriptions and conditions

Original v0.8.62 descriptions, rechecked October 28. These include conditional and trigger effects omitted by the static fields above. Copy limits are per item; a description is not a tested combined effect.

[3]

126 rows

ItemOriginal effect descriptionCopy limit
Charcoal+30% Fire-type move damage and +3% total damage.10
Mystic Water+30% Water-type move damage and +3% total damage.10
Miracle Seed+30% Grass-type move damage and +3% total damage.10
Magnet+30% Electric-type move damage and +3% total damage.10
Never Melt Ice+30% Ice-type move damage and +3% total damage.10
Black Belt+30% Fighting-type move damage and +3% total damage.10
Poison Barb+30% Poison-type move damage and +3% total damage.10
Soft Sand+30% Ground-type move damage and +3% total damage.10
Sharp Beak+30% Flying-type move damage and +3% total damage.10
Twisted Spoon+30% Psychic-type move damage and +3% total damage.10
Silver Powder+30% Bug-type move damage and +3% total damage.10
Hard Stone+30% Rock-type move damage and +3% total damage.10
Spell Tag+30% Ghost-type move damage and +3% total damage.10
Dragon Fang+30% Dragon-type move damage and +3% total damage.10
Black Glasses+30% Dark-type move damage and +3% total damage.10
Metal Coat+30% Steel-type move damage and +3% total damage.10
Silk Scarf+30% Normal-type move damage and +3% total damage.10
Fairy Feather+30% Fairy-type move damage and +3% total damage.10
Oran Berry+15 max HP.10
Quick Powder+7% movement speed.10
Bright Powder+4% evasion.10
Amulet Coin+20% PokéDollars.10
Scope Lens+6% crit chance.10
Wide Lens+10% move area.10
Zoom Lens+15% projectile speed and +3% crit.10
Soothe Bell+15% healing received and +0.3 regen.10
Lax Incense+5 armor.10
Honey+1.5 pickup range.10
Cleanse Tag+15% damage to elites, Alphas and bosses.10
Potion+0.6 HP regen per second.10
Lucky Punch+10 luck and +3% crit.10
Big NuggetPoké Balls cost 8% less (up to -40%) and +5% PokéDollars.5
Grip ClawYour hits have a 4% chance to root the enemy.5
Berry JuiceEvery KO has a 5% chance to heal you for 2% of your max HP.8
Soda PopSliding bursts a wave of bubbles around you that damages and soaks.5
Muscle Band+15% physical damage.10
Wise Glasses+15% special damage.10
Quick Claw+10% attack speed.10
Razor Claw+30% crit damage.10
Shell BellYou recover 0.8% of the damage you deal.10
Leftovers+1.2 HP regen per second.10
Rocky HelmetEnemies that touch you take 25 damage (thorns).10
Light Clay+20% move and status duration.10
Air Balloon+1 extra jump and +15% jump height.10
White Herb+25% status condition chance.10
Power Herb+30% status damage: that of burns and poisons.10
Sitrus Berry+10 max HP. When you drop below 30% HP you recover 35% (every 45 s).10
Lucky Egg+15% experience.10
Big Root+3% lifesteal and +15% healing.10
Smoke BallWhen hit: 25% chance to turn invisible for 1.5 s. +3% evasion.10
MetronomeYou gain damage while you take no hits (up to +40%).10
Flame OrbYour hits have a 5% chance to burn and +10% status damage.5
Toxic OrbYour hits have a 6% chance to poison and +10% status chance.5
SnowballYour hits have a 6% chance to chill (three chills freeze) and +3 armor.5
Binding Band+20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies.5
Smooth Rock+1 bounce to basic projectiles (Projectile and Burst) and +10% projectile speed.3
White Flute+12% enemies, but +10% experience and +5 luck.5
Adrenaline OrbWhen hit: +20% speed and +12% attack speed for 3 s.3
Repel-8% enemies and +6% speed. For when the horde closes in.3
Metal PowderIf you stand still for a moment: +30% armor and +8% attack speed until you move.3
Burn Heal+5% status damage. Twice a second, burning enemies near you spread their burn to an unburned neighbour (within 2.5 m) at 70% of its strength: up to 7 spreads each time (+3 per extra unit).3
Ice HealHitting a frozen enemy breaks the ice: +60% damage and shards that chill those around it.3
AwakeningYour hits have a 2.5% chance to put the enemy to sleep, and sleeping enemies can keep sleeping when hit.3
LemonadeYour support Alphas deal 25% more damage and attack 15% faster.3
Secret KeyUnown altars charge 30% faster and drain half as fast when you leave.2
Gold TeethMeowth, his refreshes and the slot machine charge you 8% less (up to -24%).3
Old RodEvery 9 s you fish: a Magikarp leaps onto an enemy and soaks it. Sometimes a Gyarados bites...3
Life Orb+30% total damage, but -10% max HP.5
Choice Band+35% physical damage, -8% attack speed.5
Choice Specs+35% special damage, -8% attack speed.5
Choice Scarf+20% speed and +10% attack speed.5
Expert Belt+30% damage with super effective attacks.10
Focus Band15% chance to survive a lethal hit with 1 HP (once every 20 s).4
Kings Rock+6% chance to flinch (stun).10
Assault Vest+12 armor and +12% max HP.10
EvioliteIf you can still evolve: +50% armor and +25% HP.1
Exp Share+25% experience and +2 pickup range.10
Macho Brace+50% experience, -10% speed.3
Black Sludge+2 regeneration and +20% status damage (burns and poisons). Your poisons last 25% longer.10
Star Piece+20 luck: better rarities and more loot.10
Stick3% chance for a hit to deal ×8 damage: Bonk!4
Razor FangYou instantly finish off enemies (not bosses) below 8% HP (+4% per extra unit).4
Shed ShellYou are invulnerable during the first part of a slide, and it recharges 10% faster.1
Cell Battery+1.5% attack speed for every 10 KOs of streak (up to +25%).2
Lum BerryEvery 30 s, if you're hurt, you heal 12% of HP. +10% healing received.3
Poke DollThe passives of your support Alphas are 50% stronger.2
Dowsing MachineFrom the next zone on, each zone brings 1 more Unown altar and 2 more Poké Balls.2
Bicycle+6% speed. You gain +1% damage for every 2% extra speed (up to +35%).2
Iron Ball+8 armor and -7% speed. When you land from a jump you cause a seismic wave that grows with your armor.3
Fresh Water+5% healing received. Healing that overflows at full HP is stored (up to 40% of your max HP) and every 1.5 s fires as a water jet at the nearest enemy within 14 m: special Water damage (more the more you stored) that leaves it wet.3
Full Heal+6% damage for each different status the enemy has (up to +30%).3
Guard SpecEvery 14 s it fully shields you from the next hit.2
Coin Case+10% PokéDollars. You gain +1% damage for every 300 ₽ you spend in the run (up to +30%).1
Focus SashYou survive a lethal hit once per phase.1
Pp Max+1 projectile to all moves.10
Max Elixir+20% attack speed.10
Shiny Stone+15% total damage and +15% area.10
Dusk Stone+40% crit damage and +8% crit.10
Comet Shard+40% PokéDollars and +30 luck.10
Thunder Stone+4% crit chance. Your critical hits call a bolt onto another enemy within 8 m (at most 5 per second): special Electric damage that grows with your level and with each extra unit, with a 30% chance to paralyze.5
Fire StoneBurning enemies have a 50% chance to explode when they faint: special Fire damage in a 3.5 m radius that grows with your level and with each extra unit, with a 50% chance to burn those hit.3
Protector+20 armor, +15% max HP and +40 thorns, but -5% speed.3
Griseous OrbEvery defeated enemy has a 12% chance to leave a shadow that bursts instantly and curses those around it.2
Reaper ClothEvery 100 KOs in the run: +1% damage (up to +30%).2
ElectirizerEvery 2.5 s lightning strikes 3 nearby enemies and may paralyze them (+1 bolt per unit).3
Ice Stone+10% status chance. Frozen or chilled enemies burst into ice shards when they faint: special Ice damage in a 3.2 m radius that grows with your level and with each extra unit, chilling everyone it hits.3
Leaf StoneEach KO has a 10% chance to release a leaf whirlwind: physical Grass damage in a 3.5 m radius that grows with your level and with each extra unit (no status), and heals you 1% HP.3
ReviveYou revive once with 35% HP.2
Ss Ticket+1 slot for support Alphas this run.1
Max EtherYour vitamins can level up 2 more times (up to 12).1
Thick ClubYour physical damage rises 1% for every 2 armor (up to +50%).2
Rage Candy BarThe less HP you have left, the more damage: up to +60% at 25% HP or less. -25% healing received.1
Silph ScopeEvery 6 s it marks the strongest nearby enemy: it takes 40% more damage from everything. If it falls, another is marked right away.2
Max ReviveYou revive once with 60% HP.3
Rare CandyYou gain 2 levels instantly and +5% damage.10
Master Ball+25% damage to everything. Guarantees capture in Wild Encounters.1
Moon Stone+2 projectiles and +25% area.2
Lustrous Orb+20% area and +1 projectile. Every 8 s you open a rift that pulls in nearby enemies and then explodes.1
Adamant Orb+15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s).1
Dawn Stone+30% to all damage and +20% attack speed.2
Sun Stone+10% damage. Every 6 s a solar beam strikes the strongest nearby enemy: a huge Fire explosion that burns.2
Soul Dew+20% special damage and +15% area. Your Ultimate charges 40% faster.1
Silver Wing+1 extra jump and +12% speed. Every 5 s a gust of wind hits and pushes away the enemies around you.1
Rainbow Wing+15% healing received. Once per zone, when you faint you rise again in flames with 50% HP and 3 s of invulnerability, scorching everything around you: Fire damage that burns and knocks back.1
Tm CaseYour moves can go up 2 more levels (up to 10) and fusions 1 more star (up to ★6).1
Poke FluteYour Ultimate charges 25% faster. On cast, all your moves recharge and you gain +30% attack speed for 6 s.1

Sources & checks

Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.

  1. PokeBonk client ↗ (external website, opens in a new tab) · Item and vitamin mechanics, v0.8.55, 26 Oct 2026.
  2. PokeBonk definitions ↗ (external website, opens in a new tab) · Modifier and item definitions, v0.8.55, 26 Oct 2026.
  3. PokeBonk client ↗ (external website, opens in a new tab) · Conditional item decisions, v0.8.62, 28 Oct 2026.
  4. PokeBonk definitions ↗ (external website, opens in a new tab) · Item corrections, v0.8.68, 28 Oct 2026.
  5. PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.
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