Copy a current build and check its requirements
Open Builds → Rental, or Rent inside a Pokémon’s Build Plan. Since v0.9.17 this lists leading builds with creator, rank and missing requirements. Choose the same Pokémon and compare the displayed mode and requirements before copying. The one-click copy feature arrived in v0.9.15.
- Inspect the creator and ranking context. A placement supplies a candidate to inspect.
- Copy the plan, then read its locked, archived and missing-requirement markers before starting.
- Select the intended named plan. Since v0.9.21 each Pokémon can keep several named plans, optionally with its own Item Archive.
- Check favorites and attack pairs. The Season 3 plan holds up to eight planned attacks and four favorites. Planned attacks still depend on offers and your unlocked Affinity.
- For an imported code or shared link, use the original game’s build import/share controls. Our planner link and JSON store this website’s draft and cannot be pasted as a native game code.
Season 3 adds Joins at Bill’s Machine. Joining keeps the two attacks in one slot but stops their leveling and prevents fusion. The v0.9.17 plan can retain the pair when copied or shared. Choose the intended transformation before accepting it. Check the active Archive and missing-item checklist if a copied item never appears.
Older starter plans below are dated examples. Season 3 rebalanced Gen 1, items and fusions, so their old numerical comparisons cannot establish today’s strongest build.
Checked November 11, 2026 against original v0.9.23 / mwaj5w8h. Original release history and definitions ↗ (external website, opens in a new tab) and Charcher’s announcements ↗ (external website, opens in a new tab). Source-based instructions. Extraction, recovery, installation and competitive results were not playtested.
October 28 · original v0.8.68 review: All 126 item definitions and the 24 Lab schedules were compared with .63. Prices and fixed modifiers matched; ten item descriptions were clarified, including status damage and conditional effects. Older mechanism snapshots keep their own dates.[6]

Set the plan for the partner you will actually play
- Select a League partner. Open the Build plan action associated with that Pokémon. The client labels the dialog with the partner’s name.
- Read the slots summary. Review Attacks, Vitamins and Fusions; inspect the item options as well. The plan warns about locked and archived choices.
- Choose a direction. Connect your passive, intended attacks and the stat bonuses that actually affect them. Do not fill a slot merely because the item name sounds strong.
- Mark your choices and finish. Planned options receive an “In your plan” marker in supported run choices, Poké Balls or Meowth’s shop.
- Keep an alternative. A marker identifies your preference; it does not force the game to offer that choice.
The v0.8.44 notes introduced a six-item planning limit, but v0.8.45 removed that item limit. Do not treat a screenshot of the older editor as today’s cap.[1][2]
Turn a starter passive into a decision rule
| Partner / goal | Plan around | Check before selecting |
|---|---|---|
| Bulbasaur / recovery | Grass hits and healing-aware choices | The healing effect has a hit-rate limit. A Physical-only or Special-only bonus will not automatically improve every listed move. |
| Squirtle / defensive start | Armor and shield plus a coherent Water/mixed kit | The separate low-HP damage bonus is conditional. It is not a reason to deliberately lose most of your HP. |
| Charmander / Fire offense | Its Fire-focused listed kit and applicable damage bonuses | A Fire bonus and a general damage-class bonus describe different scopes. Read the selected move’s actual description. |
These are editorial planning directions based on current passive and kit descriptions, not clear-time, DPS or win-rate rankings. The starter comparison preserves the numerical passive details.[1]
Read an upgrade against your current problem
Not surviving contact? Inspect what the defensive or recovery offer changes, and whether it works with your current passive. Extra damage is not the same effect as recovery.
Struggling to clear? Inspect the move’s damage class, type and shape. A displayed stat is useful only if it affects the part of the attack you rely on.
Planning a fusion? Keep the ingredients in the plan, but read the current fusion card before spending offers on Area, Duration or Projectiles. The October 25 notes add explanations of which part of the fusion each stat affects. The full fusion damage is not necessarily one projectile.
Use fusion descriptions, not a universal recipe claim
The current client describes combining two moves at maximum level 8 at Bill’s Machine. The eligible pair determines the result, with signature, reaction, same-type and fallback cases. This paragraph explains the planning constraint; it is not a complete recipe database.[1]
Use the game’s own Fusions tab to inspect the result of the actual available pair. If one ingredient is locked or archived, a saved wish list does not make it obtainable. On mobile, the latest notes keep “Not now” visible at the machine, so a premature visit need not force a decision.
What a plan changes, and what it does not
The current menu’s Favorites are just favorite Pokémon; the v0.8.47 notes explicitly say they do not change a run. The Build plan is the separate preference/highlight tool. Neither label proves a performance boost.[2]
Does marking an item unlock it?
No unlock is established by a plan marker. Inspect the locked/archived warning and the actual item requirement.
Is there one best four-move build here?
No. We have not collected controlled, same-version runs to establish that ranking. This page helps you make and follow a coherent plan.
Should I keep an old plan after a patch?
Recheck the affected move, item or fusion description. Keep preferences that still solve the run’s problem, and revise choices whose effects changed.
Three concrete starter routes, with slot decisions
Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there.
These are editorial routes from current kits and fusion definitions, not a guaranteed offer sequence or measured strongest build. Mark the two ingredients in Build plan first; a fourth-slot purchase gives flexibility but does not force offers.[3][4]
| Partner | Assemble the pair | Offers that fit | Fallback / freed slot |
|---|---|---|---|
| Bulbasaur → Flower Beam | Razor Leaf + Solar Beam, each level 8; keep room for both. | Grass-hit recovery supports sustain. Physical/Special bonuses target different ingredients; inspect the finished fusion’s parts. | If the pair is incomplete, keep a useful attack rather than repeatedly chasing a locked/archived option. After fusing, consider a status or survival need. |
| Charmander → Fiery Whirlwind | Fire Spin + Flamethrower, each level 8. | A Fire bonus covers the relevant type; Area and Duration affect the result’s particular parts. Avoid deliberately entering low HP merely to activate the passive. | If contact damage ends runs, solve survival before filling the freed slot with more offense. |
| Squirtle → Hydro Spiral | Rapid Spin + Hydro Pump, each level 8. | Before fusion, Rapid Spin is Normal and Hydro Pump Water: a Water-only bonus does not cover both ingredients. | Armor/shield help the defensive start; after fusion, inspect the actual Water result and use the freed slot for the remaining problem. |
Slot rule: two fusion ingredients plus an early optional move fill a three-slot setup. An optional Sleep Powder, for example, can delay assembling Bulbasaur’s pair until another slot is available. Decide whether your immediate goal is Sleep progress or assembling Flower Beam; neither goal forces identical choices.
The pair finder identifies results, the stat examples explain offer scope, and the budget table shows the actual fourth-slot cost. Their core decisions are summarized here so this route remains usable without opening all three.
Choose moves by the job they need to do
Best moves depends on the task. For immediate survival, compare attacks you can use now, range/shape and whether you can keep hitting while moving. For a fusion goal, reserve both ingredients and their slots; a strong unrelated fourth choice may delay the pair. For a status challenge, check that a move applies the required status rather than selecting by type alone.
A fusion lookup answers “what does this pair make?”; it does not rank every ordinary move. The starter routes above are actual plans for their listed kits. Abra needs a separate Psychic plan, while Luck and Status Chance solve different upgrade problems. No universal DPS or fastest-clear ordering is established.
New task-specific additions reviewed October 28 against the original v0.8.62 client; recommendations remain source-based.[5]
Turn a route into a checkable plan
Start with a pair, then keep the third slot for the problem you actually face. Bulbasaur: Flower Beam draft · Charmander: Fiery Whirlwind draft · Squirtle: Hydro Spiral draft. Select only moves that are actually available; a draft cannot override locks or Archive.
With three slots, two ingredients and a useful early attack fill the kit. The planner exposes each possible pair and the slot freed by one fusion. If you need four moves before that point, send the capacity requirement to the Lab calculator. These are alternatives to compare, not a fixed offer order.
Choose a route, then keep a fallback
These are source-based practice drafts, not measured best builds. Start with a working attack, grow the two named ingredients, and check Bill’s Machine eligibility before treating the fusion as available.
| Route | Mid-run pair | Before the pair appears | What to check next |
|---|---|---|---|
| Bulbasaur: sustain/control | Razor Leaf + Solar Beam → Flower Beam | Keep Vine Whip while building the pair; Sleep Powder is the control alternative. | Grass-related bonuses have a matching kit; check Synthesis healing and attack timing. |
| Charmander: Fire area | Fire Spin + Flamethrower → Fiery Whirlwind | Keep Ember if a target card does not appear. Do not abandon a functioning attack just to chase a pair. | Charcoal matches Fire attacks. Low-HP passive damage remains conditional; do not assume it is always active. |
| Squirtle: Water control | Rapid Spin + Hydro Pump → Hydro Spiral | Keep Water Gun or Bubble until the pair is ready. | Mystic Water matches Water attacks. Defensive effects and low-HP damage have different activation conditions. |
- Before the run: select the partner, check three or four move slots, and budget any missing Lab unlock.
- During upgrades: distinguish a new move, an upgrade to an existing move and a vitamin. Leave room for your pair instead of filling every slot without a plan.
- At Bill’s Machine: the required moves must meet the game’s current level and eligibility rules; a valid planning pair does not bypass them.
- If the run fails: record the zone, missing ingredient and damage source. Change one decision before your next attempt.
Choose a mechanism and keep a fallback
| Draft goal | Example partner | Required condition / trade-off | When a piece is missing | Planner |
|---|---|---|---|---|
| Sleep into Nightmare | Gastly | Awakening can supply Sleep for a later Ghost hit. Apply sleep first; the item roll is not guaranteed and a hit may wake the target. | If Awakening is unavailable, retain a usable Ghost damage kit and defer the sleep reaction plan. | Load editable draft → |
| Freeze into a Fighting follow-up | Hitmonchan | Ice Punch has a freeze template and Drain Punch supplies a Fighting follow-up. Confirm that the target is frozen before expecting the reaction; this is not automatic from selecting an Ice type. | Use the selected attacks without promising a reaction while the status has not applied. | Load editable draft → |
| Armor conversion | Squirtle | Squirtle supplies fixed armor, but Thick Club boosts physical hits only: Rapid Spin can use it, Hydro Pump cannot. Standing still for Metal Powder adds positioning risk. | Keep armor for survival if Rapid Spin is unavailable; do not count the conversion on special hits. | Load editable draft → |
| Ultimate preparation | Abra | Inspect Abra’s Ultimate and its stage, then budget Harmony and preserve a workable damage kit. Poké Flute is conditional on the actual cast. | If the item is not offered, practice the kit and movement; the saved draft does not grant Ultimate uptime. | Load editable draft → |
| Support-focused preparation | Bulbasaur | Choose support first types for the missing stat and fill actual support slots. These items do not guarantee Alpha spawns or captures. | Without supports, remove the assumed passive bonuses and prioritize the main kit. | Load editable draft → |
These are editorial practice drafts from checked kit and effect definitions, not proven best builds or measured clear times. They use two move slots so that the next offers can answer your actual problem; choose extra moves deliberately rather than assuming a fourth slot is free. The earlier three starter fusion routes remain separate examples.
Find another listed skill · Compare support bonuses · Check reaction prerequisites
[6]Sources & checks
Mechanics and calculations use the original project’s dated data; recommendations are editorial, not measured winning routes.
- Original public game client ↗ (external website, opens in a new tab) · Build-plan mechanics, v0.8.48, 25 Oct 2026.
- Original project release notes ↗ (external website, opens in a new tab) · Build-related release notes, v0.8.42–48, 24–25 Oct 2026.
- PokeBonk client ↗ (external website, opens in a new tab) · Move and fusion mechanics, v0.8.55, 26 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Starter kits and fusion definitions, v0.8.55, 26 Oct 2026.
- PokeBonk client ↗ (external website, opens in a new tab) · Build decisions, v0.8.62, 28 Oct 2026.
- PokeBonk definitions ↗ (external website, opens in a new tab) · Build corrections, v0.8.68, 28 Oct 2026.
- PokeBonk source version ↗ (external website, opens in a new tab) · Version 0.9.23 observed 2026-11-10; accepted data dates above.