A factual list of every Tome, its current effect and how to unlock it
Values shown are the base Common upgrade for one Tome level. Rarity can increase the amount offered; open a Tome page for scaling, mechanics and build interactions.
| Tome | Effect per level | Unlock requirement | Useful for | Details |
|---|---|---|---|---|
| +15% Movement Speed | Default | Mobility and speed scaling | Full details | |
| +7.5% Attack Speed | Default | Universal DPS and proc builds | Full details | |
| +0.08× Damage multiplier | Default | Universal damage scaling | Full details | |
| +10% Evasion | Default | Defensive and low-HP builds | Full details | |
| +12% Gold Gain | Default | Shop and economy runs | Full details | |
| +25 Max HP | Default | Tank and HP-scaling builds | Full details | |
| +20% Knockback | Default | Crowd control and Black Hole unlock | Full details | |
| +7% Crit Chance | Default | Crit and Overcrit builds | Full details | |
| +15% Projectile Speed | Default | Projectile and ranged builds | Full details | |
| +40 HP Regen per minute | Default | Sustain and recovery | Full details | |
| +25 Shield | Default | Shield and Aegis builds | Full details | |
| +12% Silver Gain | Default | Meta-progression farming | Full details | |
| +10% Size | Default | Area and projectile coverage | Full details | |
| +12% Armor | Kill 5,000 enemies as Sir Oofie | Tank and mitigation builds | Full details | |
| +75% Pickup Range | Use Shrine of Succ 8 times | XP collection and stationary builds | Full details | |
| +10% Lifesteal | Kill 12,500 enemies | Rapid-hit sustain builds | Full details | |
| One random stat reward | Charge every Charge Shrine across all 3 stages of one Tier 3 run without leaving the zone | Flexible and high-variance runs | Full details | |
| +3.5% Difficulty | Beat a Stage Boss in under 5 minutes | High-density XP and leaderboard runs | Full details | |
| +15% Duration | Upgrade Axe to Level 10 | Persistent effects and projectiles | Full details | |
| +7% Luck | 0.01% chance to drop from an enemy | Reward-quality and Fox builds | Full details | |
| +1 Projectile | Fire 5,000 projectiles | Projectile and multi-hit builds | Full details | |
| +15 Thorns | Block 250 attacks with Aegis | Retaliation and tank builds | Full details | |
| +7% XP Gain | Break 20 pots in one run | Early snowball and long runs | Full details |
Database vs ranking: This page is the factual Tome list for effects and unlocks. For pick priority by build and mode, use the Tome Tier List.
These Tomes are available from the start of every run. No unlock required!
Increases movement speed, improving positioning, kiting ability, and map traversal.
Reduces attack cooldowns, dramatically increasing DPS output and screen coverage.
Increases base damage for all attacks. The foundation of every offensive build.
Grants a chance to completely avoid incoming damage through dodging.
Increases gold dropped from enemies and chests, enabling more shop purchases.
Increases maximum health, providing a larger buffer against burst damage.
Increases knockback on attacks, pushing enemies away and providing space.
Increases critical hit chance, enabling devastating burst damage spikes.
Increases the velocity of projectiles, improving hit accuracy and range.
Grants passive health regeneration per second, enabling sustained combat.
Increases shield capacity, providing a regenerating damage buffer.
Increases silver currency gain for meta progression purchases.
Increases the size of attacks and projectiles, improving screen coverage.
Complete specific challenges to unlock these powerful Tomes for future runs!
Increases Armor, reducing incoming damage with diminishing returns at high values.
Increases the range at which you automatically collect XP and gold drops.
Converts a percentage of damage dealt into health, providing sustain.
Adds one randomly selected stat bonus per upgrade. Silver Gain and Jump Height are no longer in the pool.
Raises enemy quantity, health, speed and damage; the extra density also creates more XP and drops.
Extends the duration of projectiles and effects, improving screen coverage.
Improves the quality of level-up offers, shrine rewards, and chest drops.
Adds extra projectiles to compatible weapons, multiplying damage output.
Damages enemies when they hit you, rewarding tanky defensive builds.
Accelerates leveling speed, enabling faster build scaling and snowball.